aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag')
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag
index 08b2ce5187..5571417bc5 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag
@@ -1,3 +1,6 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
#version 440
layout(location = 0) in vec3 sampleNearLeft;
@@ -8,7 +11,11 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
mat4 matrix;
+#endif
vec2 textureScale;
vec4 color;
float alphaMin;
@@ -16,14 +23,14 @@ layout(std140, binding = 0) uniform buf {
// up to this point it must match distancefieldtext
float fontScale;
vec4 vecDelta;
-} ubuf;
+};
void main()
{
vec2 n;
n.x = textureProj(_qt_texture, sampleNearLeft).r;
n.y = textureProj(_qt_texture, sampleNearRight).r;
- n = smoothstep(ubuf.alphaMin, ubuf.alphaMax, n);
+ n = smoothstep(alphaMin, alphaMax, n);
float c = 0.5 * (n.x + n.y);
- fragColor = vec4(n.x, c, n.y, c) * ubuf.color.w;
+ fragColor = vec4(n.x, c, n.y, c) * color.w;
}