aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert')
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert
new file mode 100644
index 0000000000..1b1d3b4013
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert
@@ -0,0 +1,43 @@
+#version 440
+
+layout(location = 0) in vec4 vCoord;
+layout(location = 1) in vec2 tCoord;
+
+layout(location = 0) out vec3 sampleNearLeft;
+layout(location = 1) out vec3 sampleNearRight;
+
+layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
+ mat4 matrix;
+#endif
+ vec2 textureScale;
+ vec4 color;
+ float alphaMin;
+ float alphaMax;
+ // up to this point it must match distancefieldtext
+ float fontScale;
+ vec4 vecDelta;
+};
+
+void main()
+{
+ vec2 sampleCoord = tCoord * textureScale;
+#if QSHADER_VIEW_COUNT >= 2
+ gl_Position = matrix[gl_ViewIndex] * vCoord;
+#else
+ gl_Position = matrix * vCoord;
+#endif
+
+ // Calculate neighbor pixel position in item space.
+ vec3 wDelta = gl_Position.w * vecDelta.xyw;
+ vec3 nearLeft = vCoord.xyw - 0.25 * wDelta;
+ vec3 nearRight = vCoord.xyw + 0.25 * wDelta;
+
+ // Calculate neighbor texture coordinate.
+ vec2 scale = textureScale / fontScale;
+ vec2 base = sampleCoord - scale * vCoord.xy;
+ sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z);
+ sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z);
+}