diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert index 187c384959..1b1d3b4013 100644 --- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert +++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert @@ -7,7 +7,11 @@ layout(location = 0) out vec3 sampleNearLeft; layout(location = 1) out vec3 sampleNearRight; layout(std140, binding = 0) uniform buf { +#if QSHADER_VIEW_COUNT >= 2 + mat4 matrix[QSHADER_VIEW_COUNT]; +#else mat4 matrix; +#endif vec2 textureScale; vec4 color; float alphaMin; @@ -15,22 +19,24 @@ layout(std140, binding = 0) uniform buf { // up to this point it must match distancefieldtext float fontScale; vec4 vecDelta; -} ubuf; - -out gl_PerVertex { vec4 gl_Position; }; +}; void main() { - vec2 sampleCoord = tCoord * ubuf.textureScale; - gl_Position = ubuf.matrix * vCoord; + vec2 sampleCoord = tCoord * textureScale; +#if QSHADER_VIEW_COUNT >= 2 + gl_Position = matrix[gl_ViewIndex] * vCoord; +#else + gl_Position = matrix * vCoord; +#endif // Calculate neighbor pixel position in item space. - vec3 wDelta = gl_Position.w * ubuf.vecDelta.xyw; + vec3 wDelta = gl_Position.w * vecDelta.xyw; vec3 nearLeft = vCoord.xyw - 0.25 * wDelta; vec3 nearRight = vCoord.xyw + 0.25 * wDelta; // Calculate neighbor texture coordinate. - vec2 scale = ubuf.textureScale / ubuf.fontScale; + vec2 scale = textureScale / fontScale; vec2 base = sampleCoord - scale * vCoord.xy; sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z); sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z); |