diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag index ef9407491b..3cd7176721 100644 --- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag +++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag @@ -1,3 +1,6 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + #version 440 layout(location = 0) in vec3 sampleNearLeft; @@ -8,7 +11,11 @@ layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D _qt_texture; layout(std140, binding = 0) uniform buf { +#if QSHADER_VIEW_COUNT >= 2 + mat4 matrix[QSHADER_VIEW_COUNT]; +#else mat4 matrix; +#endif vec2 textureScale; vec4 color; float alphaMin; @@ -16,14 +23,14 @@ layout(std140, binding = 0) uniform buf { // up to this point it must match distancefieldtext float fontScale; vec4 vecDelta; -} ubuf; +}; void main() { vec2 n; n.x = textureProj(_qt_texture, sampleNearLeft).a; n.y = textureProj(_qt_texture, sampleNearRight).a; - n = smoothstep(ubuf.alphaMin, ubuf.alphaMax, n); + n = smoothstep(alphaMin, alphaMax, n); float c = 0.5 * (n.x + n.y); - fragColor = vec4(n.x, c, n.y, c) * ubuf.color.w; + fragColor = vec4(n.x, c, n.y, c) * color.w; } |