diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/outlinedtext.vert')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/outlinedtext.vert | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.vert b/src/quick/scenegraph/shaders_ng/outlinedtext.vert index 4068e42f28..a75b15556d 100644 --- a/src/quick/scenegraph/shaders_ng/outlinedtext.vert +++ b/src/quick/scenegraph/shaders_ng/outlinedtext.vert @@ -11,24 +11,30 @@ layout(location = 4) out vec2 sCoordRight; layout(std140, binding = 0) uniform buf { mat4 modelViewMatrix; +#if QSHADER_VIEW_COUNT >= 2 + mat4 projectionMatrix[QSHADER_VIEW_COUNT]; +#else mat4 projectionMatrix; - vec4 color; +#endif vec2 textureScale; float dpr; + vec4 color; // the above must stay compatible with textmask/8bittextmask vec4 styleColor; vec2 shift; -} ubuf; - -out gl_PerVertex { vec4 gl_Position; }; +}; void main() { - sampleCoord = tCoord * ubuf.textureScale; - sCoordUp = (tCoord - vec2(0.0, -1.0)) * ubuf.textureScale; - sCoordDown = (tCoord - vec2(0.0, 1.0)) * ubuf.textureScale; - sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * ubuf.textureScale; - sCoordRight = (tCoord - vec2(1.0, 0.0)) * ubuf.textureScale; - vec4 xformed = ubuf.modelViewMatrix * vCoord; - gl_Position = ubuf.projectionMatrix * vec4(floor(xformed.xyz * ubuf.dpr + 0.5) / ubuf.dpr, xformed.w); + sampleCoord = tCoord * textureScale; + sCoordUp = (tCoord - vec2(0.0, -1.0)) * textureScale; + sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale; + sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale; + sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale; + vec4 xformed = modelViewMatrix * vCoord; +#if QSHADER_VIEW_COUNT >= 2 + gl_Position = projectionMatrix[gl_ViewIndex] * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w); +#else + gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w); +#endif } |