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-rw-r--r--src/quick/scenegraph/shaders_ng/smoothtexture.frag16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/smoothtexture.frag b/src/quick/scenegraph/shaders_ng/smoothtexture.frag
new file mode 100644
index 0000000000..a7ddc57535
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/smoothtexture.frag
@@ -0,0 +1,16 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#version 440
+
+layout(location = 0) in vec2 texCoord;
+layout(location = 1) in float vertexOpacity;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D qt_Texture;
+
+void main()
+{
+ fragColor = texture(qt_Texture, texCoord) * vertexOpacity;
+}