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-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.frag29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/sprite.frag b/src/quick/scenegraph/shaders_ng/sprite.frag
new file mode 100644
index 0000000000..387be43bb1
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/sprite.frag
@@ -0,0 +1,29 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#version 440
+
+layout(location = 0) in vec4 fTexS;
+layout(location = 1) in float progress;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D tex;
+
+layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
+ mat4 matrix;
+#endif
+ vec4 animPos;
+ vec3 animData;
+ float opacity;
+};
+
+void main()
+{
+ fragColor = mix(texture(tex, fTexS.xy),
+ texture(tex, fTexS.zw),
+ progress) * opacity;
+}