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-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.frag11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/quick/scenegraph/shaders_ng/sprite.frag b/src/quick/scenegraph/shaders_ng/sprite.frag
index 338f5e957e..387be43bb1 100644
--- a/src/quick/scenegraph/shaders_ng/sprite.frag
+++ b/src/quick/scenegraph/shaders_ng/sprite.frag
@@ -1,3 +1,6 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
#version 440
layout(location = 0) in vec4 fTexS;
@@ -8,15 +11,19 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D tex;
layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
mat4 matrix;
+#endif
vec4 animPos;
vec3 animData;
float opacity;
-} ubuf;
+};
void main()
{
fragColor = mix(texture(tex, fTexS.xy),
texture(tex, fTexS.zw),
- progress) * ubuf.opacity;
+ progress) * opacity;
}