diff options
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/styledtext_a.frag')
-rw-r--r-- | src/quick/scenegraph/shaders_ng/styledtext_a.frag | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/quick/scenegraph/shaders_ng/styledtext_a.frag b/src/quick/scenegraph/shaders_ng/styledtext_a.frag index b673137895..6a684c2abb 100644 --- a/src/quick/scenegraph/shaders_ng/styledtext_a.frag +++ b/src/quick/scenegraph/shaders_ng/styledtext_a.frag @@ -1,3 +1,6 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + #version 440 layout(location = 0) in vec2 sampleCoord; @@ -8,19 +11,24 @@ layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D _qt_texture; layout(std140, binding = 0) uniform buf { - mat4 matrix; - vec4 color; + mat4 modelViewMatrix; +#if QSHADER_VIEW_COUNT >= 2 + mat4 projectionMatrix[QSHADER_VIEW_COUNT]; +#else + mat4 projectionMatrix; +#endif vec2 textureScale; float dpr; + vec4 color; // the above must stay compatible with textmask/8bittextmask vec4 styleColor; vec2 shift; -} ubuf; +}; void main() { float glyph = texture(_qt_texture, sampleCoord).a; // take .a instead of .r float style = clamp(texture(_qt_texture, shiftedSampleCoord).a - glyph, 0.0, 1.0); - fragColor = style * ubuf.styleColor + glyph * ubuf.color; + fragColor = style * styleColor + glyph * color; } |