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-rw-r--r--src/quick/scenegraph/shaders_ng/vertexcolor.vert25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/vertexcolor.vert b/src/quick/scenegraph/shaders_ng/vertexcolor.vert
new file mode 100644
index 0000000000..792f663b86
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/vertexcolor.vert
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec4 vertexCoord;
+layout(location = 1) in vec4 vertexColor;
+
+layout(location = 0) out vec4 color;
+
+layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
+ mat4 matrix;
+#endif
+ float opacity;
+};
+
+void main()
+{
+#if QSHADER_VIEW_COUNT >= 2
+ gl_Position = matrix[gl_ViewIndex] * vertexCoord;
+#else
+ gl_Position = matrix * vertexCoord;
+#endif
+ color = vertexColor * opacity;
+}