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-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.frag22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/visualization.frag b/src/quick/scenegraph/shaders_ng/visualization.frag
new file mode 100644
index 0000000000..378afc2088
--- /dev/null
+++ b/src/quick/scenegraph/shaders_ng/visualization.frag
@@ -0,0 +1,22 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#version 440
+
+layout(location = 0) in vec2 pos;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ mat4 rotation;
+ vec4 color;
+ float pattern;
+ int projection;
+} ubuf;
+
+void main(void)
+{
+ vec4 c = ubuf.color;
+ c.xyz += pow(max(sin(pos.x + pos.y), 0.0), 2.0) * ubuf.pattern * 0.25;
+ fragColor = c;
+}