diff options
Diffstat (limited to 'src/quick/scenegraph/util/qsgflatcolormaterial.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgflatcolormaterial.cpp | 143 |
1 files changed, 42 insertions, 101 deletions
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index 28f6113a60..9c491cb7df 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -1,122 +1,64 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgflatcolormaterial.h" #include <private/qsgmaterialshader_p.h> -#if QT_CONFIG(opengl) -# include <qopenglshaderprogram.h> -#endif QT_BEGIN_NAMESPACE -class FlatColorMaterialShader : public QSGMaterialShader +class FlatColorMaterialRhiShader : public QSGMaterialShader { public: - FlatColorMaterialShader(); + FlatColorMaterialRhiShader(int viewCount); - void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; - char const *const *attributeNames() const override; + bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; static QSGMaterialType type; - -private: - void initialize() override; -#if QT_CONFIG(opengl) - int m_matrix_id; - int m_color_id; -#endif }; -QSGMaterialType FlatColorMaterialShader::type; +QSGMaterialType FlatColorMaterialRhiShader::type; -FlatColorMaterialShader::FlatColorMaterialShader() - : QSGMaterialShader(*new QSGMaterialShaderPrivate) +FlatColorMaterialRhiShader::FlatColorMaterialRhiShader(int viewCount) { -#if QT_CONFIG(opengl) - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag")); -#endif + setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.vert.qsb"), viewCount); + setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.frag.qsb"), viewCount); } -void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) +bool FlatColorMaterialRhiShader::updateUniformData(RenderState &state, + QSGMaterial *newMaterial, + QSGMaterial *oldMaterial) { -#if QT_CONFIG(opengl) - Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); - QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect); - QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect); - - const QColor &c = newMaterial->color(); - - if (oldMaterial == nullptr || c != oldMaterial->color() || state.isOpacityDirty()) { - float opacity = state.opacity() * c.alphaF(); - QVector4D v(c.redF() * opacity, - c.greenF() * opacity, - c.blueF() * opacity, - opacity); - program()->setUniformValue(m_color_id, v); + Q_ASSERT(!oldMaterial || newMaterial->type() == oldMaterial->type()); + QSGFlatColorMaterial *oldMat = static_cast<QSGFlatColorMaterial *>(oldMaterial); + QSGFlatColorMaterial *mat = static_cast<QSGFlatColorMaterial *>(newMaterial); + bool changed = false; + QByteArray *buf = state.uniformData(); + const int shaderMatrixCount = newMaterial->viewCount(); + const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount); + + for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { + if (state.isMatrixDirty()) { + const QMatrix4x4 m = state.combinedMatrix(viewIndex); + memcpy(buf->data() + 64 * viewIndex, m.constData(), 64); + changed = true; + } } - if (state.isMatrixDirty()) - program()->setUniformValue(m_matrix_id, state.combinedMatrix()); -#else - Q_UNUSED(state) - Q_UNUSED(newEffect) - Q_UNUSED(oldEffect) -#endif -} - -char const *const *FlatColorMaterialShader::attributeNames() const -{ - static char const *const attr[] = { "vCoord", nullptr }; - return attr; -} + const QColor &c = mat->color(); + if (!oldMat || c != oldMat->color() || state.isOpacityDirty()) { + float r, g, b, a; + c.getRgbF(&r, &g, &b, &a); + const float opacity = state.opacity() * a; + QVector4D v(r * opacity, g * opacity, b * opacity, opacity); + Q_ASSERT(sizeof(v) == 16); + memcpy(buf->data() + 64 * shaderMatrixCount, &v, 16); + changed = true; + } -void FlatColorMaterialShader::initialize() -{ -#if QT_CONFIG(opengl) - m_matrix_id = program()->uniformLocation("matrix"); - m_color_id = program()->uniformLocation("color"); -#endif + return changed; } - /*! \class QSGFlatColorMaterial @@ -126,7 +68,7 @@ void FlatColorMaterialShader::initialize() \inmodule QtQuick \ingroup qtquick-scenegraph-materials - \warning This utility class is only functional when running with the OpenGL + \warning This utility class is only functional when running with the default backend of the Qt Quick scenegraph. The flat color material will fill every pixel in a geometry using @@ -152,8 +94,6 @@ QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255)) { } - - /*! \fn const QColor &QSGFlatColorMaterial::color() const @@ -182,7 +122,7 @@ void QSGFlatColorMaterial::setColor(const QColor &color) QSGMaterialType *QSGFlatColorMaterial::type() const { - return &FlatColorMaterialShader::type; + return &FlatColorMaterialRhiShader::type; } @@ -191,9 +131,10 @@ QSGMaterialType *QSGFlatColorMaterial::type() const \internal */ -QSGMaterialShader *QSGFlatColorMaterial::createShader() const +QSGMaterialShader *QSGFlatColorMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { - return new FlatColorMaterialShader; + Q_UNUSED(renderMode); + return new FlatColorMaterialRhiShader(viewCount()); } |