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Diffstat (limited to 'src/quick/scenegraph/util/qsgtextnode.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgtextnode.cpp | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgtextnode.cpp b/src/quick/scenegraph/util/qsgtextnode.cpp new file mode 100644 index 0000000000..6466fd1298 --- /dev/null +++ b/src/quick/scenegraph/util/qsgtextnode.cpp @@ -0,0 +1,320 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +#include "qsgtextnode.h" + +QT_BEGIN_NAMESPACE + +/*! + \class QSGTextNode + + \brief The QSGTextNode class is a class for drawing text layouts and text documents in + the Qt Quick scene graph. + \inmodule QtQuick + \since 6.7 + + QSGTextNode can be useful for creating custom Qt Quick items that require text. It is used + in Qt Quick by the Text, TextEdit and TextInput elements. + + You can create QSGTextNode objects using QQuickWindow::createTextNode(). The addTextLayout() + and addTextDocument() functions provide ways to add text to the QSGTextNode. The text must + already be laid out. + + \note Properties must be set before \l addTextLayout() or \l addTextDocument() are called in + order to have an effect. + + \note The destruction of QSGTextNode has to be managed with care. In particular, since it + references graphics resources, it must be deleted when the Qt Quick scene graph is invalidated. + If the node is part of the graph and has the \c OwnedByParent flag set (which is the default), + this will happen automatically. However, if the \c OwnedByParent flag is cleared and the node is + disposed of manually, care must be taken to do this when the scene graph is invalidated. This + can be done by connecting to the \l{QQuickWindow::sceneGraphInvalidated()} signal, or by + implementing a slot in the QQuickItem subclass which is named \c{invalidateSceneGraph()}. + See also the documentation of QQuickItem for more details. + */ + +/*! + \enum QSGTextNode::TextStyle + + This enum type describes styles that can be applied to text rendering. + + \value Normal The text is drawn without any style applied. + \value Outline The text is drawn with an outline. + \value Raised The text is drawn raised. + \value Sunken The text is drawn sunken. + + \sa setTextStyle(), setStyleColor() +*/ + +/*! + \enum QSGTextNode::RenderType + + This enum type describes type of glyph node used for rendering the text. + + \value QtRendering Text is rendered using a scalable distance field for each glyph. + \value NativeRendering Text is rendered using a platform-specific technique. + \value CurveRendering Text is rendered using a curve rasterizer running directly on the + graphics hardware. + + Select \c NativeRendering if you prefer text to look native on the target platform and do + not require advanced features such as transformation of the text. Using such features in + combination with the NativeRendering render type will lend poor and sometimes pixelated + results. + + Both \c Text.QtRendering and \c Text.CurveRendering are hardware-accelerated techniques. + \c QtRendering is the faster of the two, but uses more memory and will exhibit rendering + artifacts at large sizes. \c CurveRendering should be considered as an alternative in cases + where \c QtRendering does not give good visual results or where reducing graphics memory + consumption is a priority. + + \sa setRenderType(), setRenderTypeQuality() +*/ + +/*! + \fn void QSGTextNode::setColor(QColor color) + + Sets the main color to use when rendering the text to \a color. + + The default is black: \c QColor(0, 0, 0). +*/ + +/*! + \fn QColor QSGTextNode::color() const + + Returns the main color used when rendering the text. +*/ + +/*! + \fn void QSGTextNode::setStyleColor(QColor styleColor) + + Sets the style color to use when rendering the text to \a styleColor. + + The default is black: \c QColor(0, 0, 0). + + \sa setTextStyle() +*/ + +/*! + \fn QColor QSGTextNode::styleColor() const + + Returns the style color used when rendering the text. + + \sa textStyle() +*/ + +/*! + \fn void QSGTextNode::setTextStyle(QSGTextNode::TextStyle textStyle) + + Sets the style of the rendered text to \a textStyle. The default is \c Normal. + + \sa setStyleColor() +*/ + +/*! + \fn QSGTextNode::TextStyle QSGTextNode::textStyle() + + Returns the style of the rendered text. + + \sa styleColor() +*/ + +/*! + \fn void QSGTextNode::setLinkColor(QColor linkColor) + + Sets the color of or hyperlinks to \a linkColor in the text. + + The default is blue: \c QColor(0, 0, 255). +*/ + +/*! + \fn QColor QSGTextNode::linkColor() const + + Returns the color of hyperlinks in the text. +*/ + +/*! + \fn void QSGTextNode::setSelectionColor(QColor color) + + Sets the color of the selection background to \a color when any part of the text is + marked as selected. + + The default is dark blue: \c QColor(0, 0, 128). +*/ + +/*! + \fn QColor QSGTextNode::selectionColor() const + + Returns the color of the selection background when any part of the text is marked as selected. +*/ + +/*! + \fn QColor QSGTextNode::selectionTextColor() const + + Returns the color of the selection text when any part of the text is marked as selected. +*/ + +/*! + \fn void QSGTextNode::setSelectionTextColor(QColor selectionTextColor) + + Sets the color of the selection text to \a selectionTextColor when any part of the text is + marked as selected. + + The default is white: \c QColor(255, 255, 255). +*/ + + +/*! + \fn void QSGTextNode::setRenderType(RenderType renderType) + + Sets the type of glyph node in use to \a renderType. + + The default is \l QtRendering. +*/ + +/*! + \fn QSGTextNode::RenderType QSGTextNode::renderType() const + + Returns the type of glyph node used for rendering the text. +*/ + +/*! + \fn void QSGTextNode::setRenderTypeQuality(int renderTypeQuality) + + If the \l renderType() in use supports it, set the quality to use when rendering the text. + When supported, this can be used to trade visual fidelity for execution speed or memory. + + When the \a renderTypeQuality is < 0, the default quality is used. + + The \a renderTypeQuality can be any integer, although limitations imposed by the underlying + graphics hardware may be encountered if extreme values are set. The Qt Quick Text element + operates with the following predefined values: + + \value DefaultRenderTypeQuality -1 (default) + \value LowRenderTypeQuality 26 + \value NormalRenderTypeQuality 52 + \value HighRenderTypeQuality 104 + \value VeryHighRenderTypeQuality 208 + + This value is currently only respected by the QtRendering render type. Setting it changes the + resolution of the distance fields used to represent the glyphs. Setting it above normal will + cause memory consumption to increase, but reduces filtering artifacts on very large text. + + The default is -1. +*/ + +/*! + \fn int QSGTextNode::renderTypeQuality() const + + Returns the render type quality of the node. See \l setRenderTypeQuality() for details. +*/ + +/*! + \fn void QSGTextNode::setFiltering(QSGTexture::Filtering filtering) + + Sets the sampling mode used when scaling images that are part of the displayed text to + \a filtering. For smoothly scaled images, use \l{QSGTexture::Linear} here. + + The default is \l{QSGTexture::Nearest}. + + \sa filtering() +*/ + +/*! + \fn QSGTexture::Filtering QSGTextNode::filtering() const + + Returns the sampling mode used when scaling images that are part of the displayed text. + + \sa setFiltering() +*/ + +/*! + \fn void QSGTextNode::setViewport(const QRectF &viewport) + + Sets the bounding rect of the viewport where the text is displayed to \a viewport. Providing + this information makes it possible for the QSGTextNode to optimize which parts of the text + layout or document are included in the scene graph. + + The default is a default-constructed QRectF. For this viewport, all contents will be included + in the graph. +*/ + +/*! + \fn QRectF QSGTextNode::viewport() const + + Returns the current viewport set for this QSGTextNode. +*/ + +/*! + \fn QSGTextNode::addTextLayout(QPointF position, QTextLayout *layout, int selectionStart = -1, int selectionCount = -1, int lineStart = 0, int lineCount = -1) + + Adds the contents of \a layout to the text node at \a position. If \a selectionStart is >= 0, + then this marks the first character in a selected area of \a selectionCount number of + characters. The selection is represented as a background fill with the \l selectionColor() and + the selected text is rendered in the \l selectionTextColor(). + + For convenience, \a lineStart and \a lineCount can be used to select the range of \l QTextLine + objects to include from the layout. This can be useful, for instance, when creating elided + layouts. If \a lineCount is < 0, then the the node will include the lines from \a lineStart to + the end of the layout. + + This function forwards its arguments to the virtual function doAddTextLayout(). + + \sa clear(), doAddTextLayout() +*/ + +/*! + \fn QSGTextNode::addTextDocument(QPointF position, QTextDocument *document, int selectionStart = -1, int selectionCount = -1) + + Adds the contents of \a document to the text node at \a position. If \a selectionStart is >= 0, + then this marks the first character in a selected area of \a selectionCount number of + characters. The selection is represented as a background fill with the \l selectionColor() and + the selected text is rendered in the \l selectionTextColor(). + + This function forwards its arguments to the virtual function doAddTextDocument(). + + \sa clear(), doAddTextDocument() +*/ + +/*! + \fn QSGTextNode::doAddTextLayout(QPointF position, QTextLayout *layout, int selectionStart, int selectionCount, int lineStart, int lineCount) + + Virtual function called by addTextLayout(), which converts the contents of \a layout to scene + graph nodes and adds them to the current node at \a position. + + If \a selectionStart is >= 0, then this marks the first character in a selected area of + \a selectionCount number of characters. The selection is represented as a background fill with + the \l selectionColor() and the selected text is rendered in the \l selectionTextColor(). + + For convenience, \a lineStart and \a lineCount can be used to select the range of \l QTextLine + objects to include from the layout. This can be useful, for instance, when creating elided + layouts. If \a lineCount is < 0, then the the node will include the lines from \a lineStart to + the end of the layout. + + \sa clear(), addTextLayout() +*/ + +/*! + \fn QSGTextNode::doAddTextDocument(QPointF position, QTextDocument *document, int selectionStart, int selectionCount) + + Virtual function called by addTextDocument(), which converts the contents of \a document to + scene graph nodes and adds them to the current node at \a position. + + If \a selectionStart is >= 0, then this marks the first character in a selected area of + \a selectionCount number of characters. The selection is represented as a background fill with + the \l selectionColor() and the selected text is rendered in the \l selectionTextColor(). + + \sa clear(), addTextDocument() +*/ + +/*! + \fn QSGTextNode::clear() + + Clears the contents of the node, deleting nodes and other data that represents the layouts + and documents that have been added to it. + + \sa addTextLayout(), addTextDocument() +*/ + +QSGTextNode::~QSGTextNode() = default; + +QT_END_NAMESPACE |