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-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 02dd2efae3..69edfab379 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -208,7 +208,7 @@ static void qt_debug_remove_texture(QSGTexture* texture)
arbitrary input textures, such as YUV video frames or 8 bit alpha
masks. The scene graph backend provides a default implementation
of normal color textures. As the implementation of these may be
- hardware specific, they are are constructed via the factory
+ hardware specific, they are constructed via the factory
function QQuickWindow::createTextureFromImage().
The texture is a wrapper around an OpenGL texture, which texture