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Diffstat (limited to 'src/quick/scenegraph/util/qsgtexture.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp60
1 files changed, 40 insertions, 20 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index ad98fe9d47..a69f43f8d6 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -614,7 +614,8 @@ void QSGPlainTexture::bind()
m_dirty_texture = false;
#ifndef QSG_NO_RENDER_TIMING
- if (qsg_render_timing)
+ bool profileFrames = qsg_render_timing || QQmlProfilerService::enabled;
+ if (profileFrames)
qsg_renderer_timer.start();
#endif
@@ -628,6 +629,11 @@ void QSGPlainTexture::bind()
m_texture_size.width(),
m_texture_size.height());
}
+ if (QQmlProfilerService::enabled) {
+ QQmlProfilerService::sceneGraphFrame(
+ QQmlProfilerService::SceneGraphTextureDeletion,
+ qsg_renderer_timer.nsecsElapsed());
+ }
#endif
}
m_texture_id = 0;
@@ -645,9 +651,9 @@ void QSGPlainTexture::bind()
glBindTexture(GL_TEXTURE_2D, m_texture_id);
#ifndef QSG_NO_RENDER_TIMING
- int bindTime = 0;
- if (qsg_render_timing)
- bindTime = qsg_renderer_timer.elapsed();
+ qint64 bindTime = 0;
+ if (profileFrames)
+ bindTime = qsg_renderer_timer.nsecsElapsed();
#endif
// ### TODO: check for out-of-memory situations...
@@ -657,11 +663,13 @@ void QSGPlainTexture::bind()
QImage tmp = (m_image.format() == QImage::Format_RGB32 || m_image.format() == QImage::Format_ARGB32_Premultiplied)
? m_image
: m_image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+ if (tmp.width() * 4 != tmp.bytesPerLine())
+ tmp = tmp.copy();
#ifndef QSG_NO_RENDER_TIMING
- int convertTime = 0;
- if (qsg_render_timing)
- convertTime = qsg_renderer_timer.elapsed();
+ qint64 convertTime = 0;
+ if (profileFrames)
+ convertTime = qsg_renderer_timer.nsecsElapsed();
#endif
updateBindOptions(m_dirty_bind_options);
@@ -684,16 +692,16 @@ void QSGPlainTexture::bind()
}
#ifndef QSG_NO_RENDER_TIMING
- int swizzleTime = 0;
- if (qsg_render_timing)
- swizzleTime = qsg_renderer_timer.elapsed();
+ qint64 swizzleTime = 0;
+ if (profileFrames)
+ swizzleTime = qsg_renderer_timer.nsecsElapsed();
#endif
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, w, h, 0, externalFormat, GL_UNSIGNED_BYTE, tmp.constBits());
#ifndef QSG_NO_RENDER_TIMING
- int uploadTime = 0;
- if (qsg_render_timing)
- uploadTime = qsg_renderer_timer.elapsed();
+ qint64 uploadTime = 0;
+ if (profileFrames)
+ uploadTime = qsg_renderer_timer.nsecsElapsed();
#endif
@@ -704,23 +712,35 @@ void QSGPlainTexture::bind()
}
#ifndef QSG_NO_RENDER_TIMING
- int mipmapTime = 0;
+ qint64 mipmapTime = 0;
if (qsg_render_timing) {
- mipmapTime = qsg_renderer_timer.elapsed();
+ mipmapTime = qsg_renderer_timer.nsecsElapsed();
printf(" - plaintexture(%dx%d) bind=%d, convert=%d, swizzle=%d (%s->%s), upload=%d, mipmap=%d, total=%d\n",
m_texture_size.width(), m_texture_size.height(),
- bindTime,
- convertTime - bindTime,
- swizzleTime - convertTime,
+ int(bindTime/1000000),
+ int((convertTime - bindTime)/1000000),
+ int((swizzleTime - convertTime)/1000000),
externalFormat == GL_BGRA ? "BGRA" : "RGBA",
internalFormat == GL_BGRA ? "BGRA" : "RGBA",
- uploadTime - swizzleTime,
- mipmapTime - uploadTime,
+ int((uploadTime - swizzleTime)/1000000),
+ int((mipmapTime - uploadTime)/1000000),
(int) qsg_renderer_timer.elapsed());
}
+ if (QQmlProfilerService::enabled) {
+ mipmapTime = qsg_renderer_timer.nsecsElapsed();
+
+ QQmlProfilerService::sceneGraphFrame(
+ QQmlProfilerService::SceneGraphTexturePrepare,
+ bindTime,
+ convertTime - bindTime,
+ swizzleTime - convertTime,
+ uploadTime - swizzleTime,
+ mipmapTime - uploadTime);
+ }
+
#endif