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-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp199
1 files changed, 75 insertions, 124 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 7b1d5abb26..c573284f47 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -1,124 +1,76 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsgtexturematerial_p.h"
-#include "qsgtexture_p.h"
-#if QT_CONFIG(opengl)
-# include <QtGui/qopenglshaderprogram.h>
-# include <QtGui/qopenglfunctions.h>
-#endif
+#include <private/qsgtexture_p.h>
+#include <rhi/qrhi.h>
QT_BEGIN_NAMESPACE
-#if QT_CONFIG(opengl)
inline static bool isPowerOfTwo(int x)
{
// Assumption: x >= 1
return x == (x & -x);
}
-#endif
-
-QSGMaterialType QSGOpaqueTextureMaterialShader::type;
-QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
+QSGOpaqueTextureMaterialRhiShader::QSGOpaqueTextureMaterialRhiShader(int viewCount)
{
-#if QT_CONFIG(opengl)
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag"));
-#endif
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.vert.qsb"), viewCount);
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.frag.qsb"), viewCount);
}
-char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
+bool QSGOpaqueTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *)
{
- static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", nullptr };
- return attr;
-}
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+ const int matrixCount = qMin(state.projectionMatrixCount(), newMaterial->viewCount());
+
+ for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) {
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 m = state.combinedMatrix(viewIndex);
+ memcpy(buf->data() + 64 * viewIndex, m.constData(), 64);
+ changed = true;
+ }
+ }
-void QSGOpaqueTextureMaterialShader::initialize()
-{
-#if QT_CONFIG(opengl)
- m_matrix_id = program()->uniformLocation("qt_Matrix");
-#endif
+ return changed;
}
-void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+void QSGOpaqueTextureMaterialRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
- Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
- QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect);
- QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect);
+ if (binding != 1)
+ return;
+#ifdef QT_NO_DEBUG
+ Q_UNUSED(oldMaterial);
+#endif
+ Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
+ QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newMaterial);
QSGTexture *t = tx->texture();
-
-#ifndef QT_NO_DEBUG
- if (!qsg_safeguard_texture(t))
+ if (!t) {
+ *texture = nullptr;
return;
-#endif
+ }
t->setFiltering(tx->filtering());
+ t->setMipmapFiltering(tx->mipmapFiltering());
+ t->setAnisotropyLevel(tx->anisotropyLevel());
t->setHorizontalWrapMode(tx->horizontalWrapMode());
t->setVerticalWrapMode(tx->verticalWrapMode());
-#if QT_CONFIG(opengl)
- bool npotSupported = const_cast<QOpenGLContext *>(state.context())
- ->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
- if (!npotSupported) {
+ if (!state.rhi()->isFeatureSupported(QRhi::NPOTTextureRepeat)) {
QSize size = t->textureSize();
const bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
if (isNpot) {
t->setHorizontalWrapMode(QSGTexture::ClampToEdge);
t->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ t->setMipmapFiltering(QSGTexture::None);
}
}
-#else
- Q_UNUSED(state)
-#endif
- t->setMipmapFiltering(tx->mipmapFiltering());
- t->setAnisotropyLevel(tx->anisotropyLevel());
- if (oldTx == nullptr || oldTx->texture()->textureId() != t->textureId())
- t->bind();
- else
- t->updateBindOptions();
-#if QT_CONFIG(opengl)
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
-#endif
+ t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
+ *texture = t;
}
@@ -129,8 +81,8 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
- \warning This utility class is only functional when running with the OpenGL
- backend of the Qt Quick scenegraph.
+ \warning This utility class is only functional when running with the
+ default backend of the Qt Quick scenegraph.
The opaque textured material will fill every pixel in a geometry with
the supplied texture. The material does not respect the opacity of the
@@ -183,19 +135,20 @@ QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
*/
QSGMaterialType *QSGOpaqueTextureMaterial::type() const
{
- return &QSGOpaqueTextureMaterialShader::type;
+ static QSGMaterialType type;
+ return &type;
}
/*!
\internal
*/
-QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const
+QSGMaterialShader *QSGOpaqueTextureMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
- return new QSGOpaqueTextureMaterialShader;
+ Q_UNUSED(renderMode);
+ return new QSGOpaqueTextureMaterialRhiShader(viewCount());
}
-
/*!
\fn QSGTexture *QSGOpaqueTextureMaterial::texture() const
@@ -323,8 +276,11 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
{
Q_ASSERT(o && type() == o->type());
const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o);
- if (int diff = m_texture->textureId() - other->texture()->textureId())
- return diff;
+ Q_ASSERT(m_texture);
+ Q_ASSERT(other->texture());
+ const qint64 diff = m_texture->comparisonKey() - other->texture()->comparisonKey();
+ if (diff != 0)
+ return diff < 0 ? -1 : 1;
return int(m_filtering) - int(other->m_filtering);
}
@@ -337,8 +293,8 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
- \warning This utility class is only functional when running with the OpenGL
- backend of the Qt Quick scenegraph.
+ \warning This utility class is only functional when running with the
+ default backend of the Qt Quick scenegraph.
The textured material will fill every pixel in a geometry with
the supplied texture.
@@ -363,54 +319,49 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
a material in the scene graph.
*/
-QSGMaterialType QSGTextureMaterialShader::type;
-
-
-
/*!
\internal
*/
QSGMaterialType *QSGTextureMaterial::type() const
{
- return &QSGTextureMaterialShader::type;
+ static QSGMaterialType type;
+ return &type;
}
-
-
/*!
\internal
*/
-QSGMaterialShader *QSGTextureMaterial::createShader() const
+QSGMaterialShader *QSGTextureMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
- return new QSGTextureMaterialShader;
+ Q_UNUSED(renderMode);
+ return new QSGTextureMaterialRhiShader(viewCount());
}
-QSGTextureMaterialShader::QSGTextureMaterialShader()
- : QSGOpaqueTextureMaterialShader()
-{
-#if QT_CONFIG(opengl)
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag"));
-#endif
-}
-void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+QSGTextureMaterialRhiShader::QSGTextureMaterialRhiShader(int viewCount)
+ : QSGOpaqueTextureMaterialRhiShader(viewCount)
{
- Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
-#if QT_CONFIG(opengl)
- if (state.isOpacityDirty())
- program()->setUniformValue(m_opacity_id, state.opacity());
-#endif
- QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.vert.qsb"), viewCount);
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.frag.qsb"), viewCount);
}
-void QSGTextureMaterialShader::initialize()
+bool QSGTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
- QSGOpaqueTextureMaterialShader::initialize();
-#if QT_CONFIG(opengl)
- m_opacity_id = program()->uniformLocation("opacity");
-#endif
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+ const int shaderMatrixCount = newMaterial->viewCount();
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(buf->data() + 64 * shaderMatrixCount, &opacity, 4);
+ changed = true;
+ }
+
+ changed |= QSGOpaqueTextureMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial);
+
+ return changed;
}
QT_END_NAMESPACE