diff options
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexturematerial.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 81 |
1 files changed, 28 insertions, 53 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 0573cd8966..c573284f47 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -1,45 +1,9 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgtexturematerial_p.h" #include <private/qsgtexture_p.h> -#include <QtGui/private/qrhi_p.h> +#include <rhi/qrhi.h> QT_BEGIN_NAMESPACE @@ -49,21 +13,24 @@ inline static bool isPowerOfTwo(int x) return x == (x & -x); } -QSGOpaqueTextureMaterialRhiShader::QSGOpaqueTextureMaterialRhiShader() +QSGOpaqueTextureMaterialRhiShader::QSGOpaqueTextureMaterialRhiShader(int viewCount) { - setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.vert.qsb")); - setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.frag.qsb")); + setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.vert.qsb"), viewCount); + setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.frag.qsb"), viewCount); } -bool QSGOpaqueTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *) +bool QSGOpaqueTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *) { bool changed = false; QByteArray *buf = state.uniformData(); + const int matrixCount = qMin(state.projectionMatrixCount(), newMaterial->viewCount()); - if (state.isMatrixDirty()) { - const QMatrix4x4 m = state.combinedMatrix(); - memcpy(buf->data(), m.constData(), 64); - changed = true; + for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { + if (state.isMatrixDirty()) { + const QMatrix4x4 m = state.combinedMatrix(viewIndex); + memcpy(buf->data() + 64 * viewIndex, m.constData(), 64); + changed = true; + } } return changed; @@ -81,6 +48,10 @@ void QSGOpaqueTextureMaterialRhiShader::updateSampledImage(RenderState &state, i Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newMaterial); QSGTexture *t = tx->texture(); + if (!t) { + *texture = nullptr; + return; + } t->setFiltering(tx->filtering()); t->setMipmapFiltering(tx->mipmapFiltering()); @@ -174,7 +145,7 @@ QSGMaterialType *QSGOpaqueTextureMaterial::type() const QSGMaterialShader *QSGOpaqueTextureMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); - return new QSGOpaqueTextureMaterialRhiShader; + return new QSGOpaqueTextureMaterialRhiShader(viewCount()); } @@ -305,6 +276,8 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const { Q_ASSERT(o && type() == o->type()); const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o); + Q_ASSERT(m_texture); + Q_ASSERT(other->texture()); const qint64 diff = m_texture->comparisonKey() - other->texture()->comparisonKey(); if (diff != 0) return diff < 0 ? -1 : 1; @@ -363,24 +336,26 @@ QSGMaterialType *QSGTextureMaterial::type() const QSGMaterialShader *QSGTextureMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); - return new QSGTextureMaterialRhiShader; + return new QSGTextureMaterialRhiShader(viewCount()); } -QSGTextureMaterialRhiShader::QSGTextureMaterialRhiShader() +QSGTextureMaterialRhiShader::QSGTextureMaterialRhiShader(int viewCount) + : QSGOpaqueTextureMaterialRhiShader(viewCount) { - setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.vert.qsb")); - setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.frag.qsb")); + setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.vert.qsb"), viewCount); + setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.frag.qsb"), viewCount); } bool QSGTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = false; QByteArray *buf = state.uniformData(); + const int shaderMatrixCount = newMaterial->viewCount(); if (state.isOpacityDirty()) { const float opacity = state.opacity(); - memcpy(buf->data() + 64, &opacity, 4); + memcpy(buf->data() + 64 * shaderMatrixCount, &opacity, 4); changed = true; } |