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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp6
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp3
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp3
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp6
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp3
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp3
8 files changed, 19 insertions, 11 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index ecd450bcc8..0a39188b24 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -124,7 +124,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material)
if (shader)
return shader;
- if (QSG_LOG_TIME_COMPILATION().isDebugEnabled() || QQuickProfiler::enabled)
+ if (QSG_LOG_TIME_COMPILATION().isDebugEnabled() || QQuickProfiler::profilingSceneGraph())
qsg_renderer_timer.start();
QSGMaterialShader *s = material->createShader();
@@ -169,7 +169,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
if (shader)
return shader;
- if (QSG_LOG_TIME_COMPILATION().isDebugEnabled() || QQuickProfiler::enabled)
+ if (QSG_LOG_TIME_COMPILATION().isDebugEnabled() || QQuickProfiler::profilingSceneGraph())
qsg_renderer_timer.start();
QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader());
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index d62802e854..dd089425f6 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -176,7 +176,8 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
m_is_rendering = true;
- bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames)
frameTimer.start();
qint64 bindTime = 0;
@@ -272,7 +273,8 @@ void QSGRenderer::preprocess()
}
}
- bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled()|| QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled()||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames)
preprocessTime = frameTimer.nsecsElapsed();
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index faf2762acc..fb9fe00ee5 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -153,7 +153,8 @@ void QSGDistanceFieldGlyphCache::update()
if (m_pendingGlyphs.isEmpty())
return;
- bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames)
qsg_render_timer.start();
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index dc0939c023..4428918da5 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -362,7 +362,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
}
QElapsedTimer renderTimer;
qint64 renderTime = 0, syncTime = 0, polishTime = 0;
- bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames)
renderTimer.start();
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 4e70c3f0a2..3866ed9a2b 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -521,7 +521,8 @@ void QSGRenderThread::sync(bool inExpose)
void QSGRenderThread::syncAndRender()
{
- bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames) {
sinceLastTime = threadTimer.nsecsElapsed();
threadTimer.start();
@@ -1087,7 +1088,8 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
qint64 polishTime = 0;
qint64 waitTime = 0;
qint64 syncTime = 0;
- bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames)
timer.start();
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index f2731e347b..de1160064d 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -55,7 +55,7 @@ extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_
static QElapsedTimer qsg_render_timer;
#define QSG_RENDER_TIMING_SAMPLE(sampleName) \
qint64 sampleName = 0; \
- if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled) \
+ if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::profilingSceneGraph()) \
sampleName = qsg_render_timer.nsecsElapsed()
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index a9cbbe1dc3..5edcb5d67a 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -377,7 +377,8 @@ void Atlas::bind(QSGTexture::Filtering filtering)
// Upload all pending images..
for (int i=0; i<m_pending_uploads.size(); ++i) {
- bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames)
qsg_renderer_timer.start();
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 4b3ff8bed5..4612e6b87d 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -633,7 +633,8 @@ void QSGPlainTexture::bind()
m_dirty_texture = false;
- bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames)
qsg_renderer_timer.start();