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-rw-r--r--src/quick/util/qquickanimatorjob.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp
index 89007cff1f..caf702bde5 100644
--- a/src/quick/util/qquickanimatorjob.cpp
+++ b/src/quick/util/qquickanimatorjob.cpp
@@ -140,6 +140,14 @@ QObject *QQuickAnimatorProxyJob::findAnimationContext(QQuickAbstractAnimation *a
void QQuickAnimatorProxyJob::updateCurrentTime(int)
{
+ if (m_internalState != State_Running)
+ return;
+
+ // A proxy which is being ticked should be associated with a window, (see
+ // setWindow() below). If we get here when there is no more controller we
+ // have a problem.
+ Q_ASSERT(m_controller);
+
// We do a simple check here to see if the animator has run and stopped on
// the render thread. isPendingStart() will perform a check against jobs
// that have been scheduled for start, but that will not yet have entered
@@ -150,8 +158,7 @@ void QQuickAnimatorProxyJob::updateCurrentTime(int)
// we might get the wrong value for this update, but then we'll simply
// pick it up on the next iterationm when the job is stopped and render
// thread is no longer using it.
- if (m_internalState == State_Running
- && !m_controller->isPendingStart(m_job)
+ if (!m_controller->isPendingStart(m_job)
&& !m_job->isRunning()) {
stop();
}
@@ -167,9 +174,9 @@ void QQuickAnimatorProxyJob::updateState(QAbstractAnimationJob::State newState,
}
} else if (newState == Stopped) {
- syncBackCurrentValues();
m_internalState = State_Stopped;
if (m_controller) {
+ syncBackCurrentValues();
m_controller->cancel(m_job);
}
}
@@ -193,6 +200,7 @@ void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window)
if (m_job && m_controller)
m_controller->cancel(m_job);
m_controller = nullptr;
+ stop();
} else if (!m_controller && m_job) {
m_controller = QQuickWindowPrivate::get(window)->animationController;