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-rw-r--r--src/quickcontrols/imagine/impl/shaders/OpacityMask.frag25
1 files changed, 19 insertions, 6 deletions
diff --git a/src/quickcontrols/imagine/impl/shaders/OpacityMask.frag b/src/quickcontrols/imagine/impl/shaders/OpacityMask.frag
index 84f9bc3ee6..5d14320e78 100644
--- a/src/quickcontrols/imagine/impl/shaders/OpacityMask.frag
+++ b/src/quickcontrols/imagine/impl/shaders/OpacityMask.frag
@@ -1,7 +1,20 @@
-varying highp vec2 qt_TexCoord0;
-uniform highp float qt_Opacity;
-uniform lowp sampler2D source;
-uniform lowp sampler2D maskSource;
-void main(void) {
- gl_FragColor = texture2D(source, qt_TexCoord0.st) * (texture2D(maskSource, qt_TexCoord0.st).a) * qt_Opacity;
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D source;
+layout(binding = 2) uniform sampler2D maskSource;
+
+void main()
+{
+ fragColor = texture(source, qt_TexCoord0.st) * (texture(maskSource, qt_TexCoord0.st).a) * ubuf.qt_Opacity;
}