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+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Templates as T
+import QtQuick.Controls.impl
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+T.RangeSlider {
+ id: control
+
+ implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
+ first.implicitHandleWidth + leftPadding + rightPadding,
+ second.implicitHandleWidth + leftPadding + rightPadding)
+ implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
+ first.implicitHandleHeight + topPadding + bottomPadding,
+ second.implicitHandleHeight + topPadding + bottomPadding)
+
+ padding: 6
+
+ // The RangeSlider is discrete if all of the following requirements are met:
+ // * stepSize is positive
+ // * snapMode is set to SnapAlways
+ // * the difference between to and from is cleanly divisible by the stepSize
+ // * the number of tick marks intended to be rendered is less than the width to height ratio, or vice versa for vertical sliders.
+ readonly property real __steps: Math.abs(to - from) / stepSize
+ readonly property bool __isDiscrete: stepSize >= Number.EPSILON
+ && snapMode === Slider.SnapAlways
+ && Math.abs(Math.round(__steps) - __steps) < Number.EPSILON
+ && Math.floor(__steps) < (horizontal ? background.width / background.height : background.height / background.width)
+
+ first.handle: SliderHandle {
+ x: control.leftPadding + (control.horizontal ? control.first.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
+ y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.first.visualPosition * (control.availableHeight - height))
+ value: control.first.value
+ handleHasFocus: activeFocus
+ handlePressed: control.first.pressed
+ handleHovered: control.first.hovered
+ }
+
+ second.handle: SliderHandle {
+ x: control.leftPadding + (control.horizontal ? control.second.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
+ y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.second.visualPosition * (control.availableHeight - height))
+ value: control.second.value
+ handleHasFocus: activeFocus
+ handlePressed: control.second.pressed
+ handleHovered: control.second.hovered
+ }
+
+ background: Item {
+ x: control.leftPadding + (control.horizontal ? 0 : (control.availableWidth - width) / 2)
+ y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : 0)
+ implicitWidth: control.horizontal ? 200 : 48
+ implicitHeight: control.horizontal ? 48 : 200
+ width: control.horizontal ? control.availableWidth : 4
+ height: control.horizontal ? 4 : control.availableHeight
+
+ Rectangle {
+ x: (control.horizontal ? (control.first.implicitHandleWidth / 2) - (control.__isDiscrete ? 2 : 0) : 0)
+ y: (control.horizontal ? 0 : (control.first.implicitHandleHeight / 2) - (control.__isDiscrete ? 2 : 0))
+ width: parent.width - (control.horizontal ? (control.first.implicitHandleWidth - (control.__isDiscrete ? 4 : 0)) : 0)
+ height: parent.height - (control.horizontal ? 0 : (control.first.implicitHandleHeight - (control.__isDiscrete ? 4 : 0)))
+ scale: control.horizontal && control.mirrored ? -1 : 1
+ radius: Math.min(width, height) / 2
+ color: control.enabled ? Color.transparent(control.Material.accentColor, 0.33) : control.Material.sliderDisabledColor
+
+ Rectangle {
+ x: control.horizontal ? control.first.position * parent.width : 0
+ y: control.horizontal ? 0 : control.second.visualPosition * parent.height
+ width: control.horizontal ? control.second.position * parent.width - control.first.position * parent.width : 4
+ height: control.horizontal ? 4 : control.second.position * parent.height - control.first.position * parent.height
+ radius: Math.min(width, height) / 2
+ color: control.enabled ? control.Material.accentColor : control.Material.sliderDisabledColor
+ }
+
+ // Declaring this as a property (in combination with the parent binding below) avoids ids,
+ // which prevent deferred execution.
+ property Repeater repeater: Repeater {
+ parent: control.background.children[0]
+ model: control.__isDiscrete ? Math.floor(control.__steps) + 1 : 0
+ delegate: Rectangle {
+ width: 2
+ height: 2
+ radius: 2
+ x: control.horizontal ? (parent.width - width * 2) * currentPosition + (width / 2) : (parent.width - width) / 2
+ y: control.horizontal ? (parent.height - height) / 2 : (parent.height - height * 2) * currentPosition + (height / 2)
+ color: (control.horizontal && control.first.visualPosition < currentPosition && control.second.visualPosition > currentPosition)
+ || (!control.horizontal && control.first.visualPosition > currentPosition && control.second.visualPosition < currentPosition)
+ ? control.Material.primaryHighlightedTextColor : control.Material.accentColor
+
+ required property int index
+ readonly property real currentPosition: index / (parent.repeater.count - 1)
+ }
+ }
+ }
+ }
+}