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+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+import QtQuick
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+/*
+ An effect for standard Material Design elevation shadows. Useful for using as \c layer.effect.
+ */
+Item {
+ id: effect
+
+ /*
+ The source the effect is applied to.
+ */
+ property var source
+
+ /*
+ The elevation of the \l source Item.
+ */
+ property int elevation: 0
+
+ /*
+ Set to \c true if the \l source Item is the same width as its parent and the shadow
+ should be full width instead of rounding around the corner of the Item.
+
+ \sa fullHeight
+ */
+ property bool fullWidth: false
+
+ /*
+ Set to \c true if the \l source Item is the same height as its parent and the shadow
+ should be full height instead of rounding around the corner of the Item.
+
+ \sa fullWidth
+ */
+ property bool fullHeight: false
+
+ /*
+ \internal
+
+ The actual source Item the effect is applied to.
+ */
+ readonly property Item sourceItem: source.sourceItem
+
+ /*
+ * The following shadow values are taken from Angular Material
+ *
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2014-2016 Google, Inc. http://angularjs.org
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+ /*
+ \internal
+
+ The shadows to use for each possible elevation. There are three shadows that when combined
+ make up the elevation.
+ */
+ property var _shadows: _defaultShadows
+
+ readonly property var _defaultShadows: [
+ { // 0
+ angularValues: [
+ {offset: 0, blur: 0, spread: 0},
+ {offset: 0, blur: 0, spread: 0},
+ {offset: 0, blur: 0, spread: 0}
+ ],
+ strength: 0.05
+ },
+ { // 1
+ angularValues: [
+ {offset: 1, blur: 3, spread: 0},
+ {offset: 1, blur: 1, spread: 0},
+ {offset: 2, blur: 1, spread: -1}
+ ],
+ strength: 0.05
+ },
+ { // 2
+ angularValues: [
+ {offset: 1, blur: 5, spread: 0},
+ {offset: 2, blur: 2, spread: 0},
+ {offset: 3, blur: 1, spread: -2}
+ ],
+ strength: 0.05
+ },
+ { // 3
+ angularValues: [
+ {offset: 1, blur: 8, spread: 0},
+ {offset: 3, blur: 4, spread: 0},
+ {offset: 3, blur: 3, spread: -2}
+ ],
+ strength: 0.05
+ },
+ { // 4
+ angularValues: [
+ {offset: 2, blur: 4, spread: -1},
+ {offset: 4, blur: 5, spread: 0},
+ {offset: 1, blur: 10, spread: 0}
+ ],
+ strength: 0.05
+ },
+ { // 5
+ angularValues: [
+ {offset: 3, blur: 5, spread: -1},
+ {offset: 5, blur: 8, spread: 0},
+ {offset: 1, blur: 14, spread: 0}
+ ],
+ strength: 0.05
+ },
+ { // 6
+ angularValues: [
+ {offset: 3, blur: 5, spread: -1},
+ {offset: 6, blur: 10, spread: 0},
+ {offset: 1, blur: 18, spread: 0}
+ ],
+ strength: 0.05
+ },
+ { // 7
+ angularValues: [
+ {offset: 4, blur: 5, spread: -2},
+ {offset: 7, blur: 10, spread: 1},
+ {offset: 2, blur: 16, spread: 1}
+ ],
+ strength: 0.05
+ },
+ { // 8
+ angularValues: [
+ {offset: 5, blur: 5, spread: -3},
+ {offset: 8, blur: 10, spread: 1},
+ {offset: 3, blur: 14, spread: 2}
+ ],
+ strength: 0.05
+ },
+ { // 9
+ angularValues: [
+ {offset: 5, blur: 6, spread: -3},
+ {offset: 9, blur: 12, spread: 1},
+ {offset: 3, blur: 16, spread: 2}
+ ],
+ strength: 0.05
+ },
+ { // 10
+ angularValues: [
+ {offset: 6, blur: 6, spread: -3},
+ {offset: 10, blur: 14, spread: 1},
+ {offset: 4, blur: 18, spread: 3}
+ ],
+ strength: 0.05
+ },
+ { // 11
+ angularValues: [
+ {offset: 6, blur: 7, spread: -4},
+ {offset: 11, blur: 15, spread: 1},
+ {offset: 4, blur: 20, spread: 3}
+ ],
+ strength: 0.05
+ },
+ { // 12
+ angularValues: [
+ {offset: 7, blur: 8, spread: -4},
+ {offset: 12, blur: 17, spread: 2},
+ {offset: 5, blur: 22, spread: 4}
+ ],
+ strength: 0.05
+ }
+ ]
+
+ /*
+ \internal
+
+ The current shadow based on the elevation.
+ */
+ readonly property var _shadow: _shadows[Math.max(0, Math.min(elevation, _shadows.length - 1))]
+
+ // Nest the shadows and source view in two items rendered as a layer
+ // so the shadow is not clipped by the bounds of the source view
+ Item {
+ property int margin: -100
+
+ x: margin
+ y: margin
+ width: parent.width - 2 * margin
+ height: parent.height - 2 * margin
+
+ // By rendering as a layer, the shadow will never show through the source item,
+ // even when the source item's opacity is less than 1
+ layer.enabled: true
+
+ // The box shadows automatically pick up the size of the source Item and not
+ // the size of the parent, so we don't need to worry about the extra padding
+ // in the parent Item
+ BoxShadow {
+ offsetY: effect._shadow.angularValues[0].offset
+ blurRadius: effect._shadow.angularValues[0].blur
+ spreadRadius: effect._shadow.angularValues[0].spread
+ strength: effect._shadow.strength
+ color: Qt.rgba(0,0,0, 0.2)
+
+ fullWidth: effect.fullWidth
+ fullHeight: effect.fullHeight
+ source: effect.sourceItem
+ }
+
+ BoxShadow {
+ offsetY: effect._shadow.angularValues[1].offset
+ blurRadius: effect._shadow.angularValues[1].blur
+ spreadRadius: effect._shadow.angularValues[1].spread
+ strength: effect._shadow.strength
+ color: Qt.rgba(0,0,0, 0.14)
+
+ fullWidth: effect.fullWidth
+ fullHeight: effect.fullHeight
+ source: effect.sourceItem
+ }
+
+ BoxShadow {
+ offsetY: effect._shadow.angularValues[2].offset
+ blurRadius: effect._shadow.angularValues[2].blur
+ spreadRadius: effect._shadow.angularValues[2].spread
+ strength: effect._shadow.strength
+ color: Qt.rgba(0,0,0, 0.12)
+
+ fullWidth: effect.fullWidth
+ fullHeight: effect.fullHeight
+ source: effect.sourceItem
+ }
+
+ ShaderEffect {
+ property alias source: effect.source
+
+ x: (parent.width - width)/2
+ y: (parent.height - height)/2
+ width: effect.sourceItem.width
+ height: effect.sourceItem.height
+ }
+ }
+}