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-rw-r--r--src/quickcontrols/material/shaders/RectangularGlow.frag31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/quickcontrols/material/shaders/RectangularGlow.frag b/src/quickcontrols/material/shaders/RectangularGlow.frag
new file mode 100644
index 0000000000..50188d4516
--- /dev/null
+++ b/src/quickcontrols/material/shaders/RectangularGlow.frag
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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ float relativeSizeX;
+ float relativeSizeY;
+ float spread;
+ vec4 color;
+} ubuf;
+
+float linearstep(float e0, float e1, float x)
+{
+ return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
+}
+
+void main()
+{
+ float alpha =
+ smoothstep(0.0, ubuf.relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
+ smoothstep(0.0, ubuf.relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
+
+ float spreadMultiplier = linearstep(ubuf.spread, 1.0 - ubuf.spread, alpha);
+ fragColor = ubuf.color * ubuf.qt_Opacity * spreadMultiplier * spreadMultiplier;
+}