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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick.Templates as T
+import QtQuick.Controls.impl
+import QtQuick.Controls.Material
+import QtQuick.Controls.Material.impl
+
+T.RoundButton {
+ id: control
+
+ implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
+ implicitContentWidth + leftPadding + rightPadding)
+ implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
+ implicitContentHeight + topPadding + bottomPadding)
+
+ topInset: 6
+ leftInset: 6
+ rightInset: 6
+ bottomInset: 6
+ padding: 12
+ spacing: 6
+
+ icon.width: 24
+ icon.height: 24
+ icon.color: !enabled ? Material.hintTextColor :
+ flat && highlighted ? Material.accentColor :
+ highlighted ? Material.primaryHighlightedTextColor : Material.foreground
+
+ Material.elevation: flat ? control.down || control.hovered ? 2 : 0
+ : control.down ? 12 : 6
+ Material.background: flat ? "transparent" : undefined
+
+ contentItem: IconLabel {
+ spacing: control.spacing
+ mirrored: control.mirrored
+ display: control.display
+
+ icon: control.icon
+ text: control.text
+ font: control.font
+ color: !control.enabled ? control.Material.hintTextColor :
+ control.flat && control.highlighted ? control.Material.accentColor :
+ control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
+ }
+
+ // TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
+ background: Rectangle {
+ implicitWidth: control.Material.buttonHeight
+ implicitHeight: control.Material.buttonHeight
+
+ radius: control.radius
+ color: !control.enabled ? control.Material.buttonDisabledColor
+ : control.checked || control.highlighted ? control.Material.highlightedButtonColor : control.Material.buttonColor
+
+ Rectangle {
+ width: parent.width
+ height: parent.height
+ radius: control.radius
+ visible: control.hovered || control.visualFocus
+ color: control.Material.rippleColor
+ }
+
+ Rectangle {
+ width: parent.width
+ height: parent.height
+ radius: control.radius
+ visible: control.down
+ color: control.Material.rippleColor
+ }
+
+ // The layer is disabled when the button color is transparent so that you can do
+ // Material.background: "transparent" and get a proper flat button without needing
+ // to set Material.elevation as well
+ layer.enabled: control.enabled && control.Material.buttonColor.a > 0
+ layer.effect: ElevationEffect {
+ elevation: control.Material.elevation
+ }
+ }
+}