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-rw-r--r--src/quickcontrolsimpl/qquickanimatednode.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/quickcontrolsimpl/qquickanimatednode.cpp b/src/quickcontrolsimpl/qquickanimatednode.cpp
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+++ b/src/quickcontrolsimpl/qquickanimatednode.cpp
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+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qquickanimatednode_p.h"
+
+#include <QtQuick/qquickitem.h>
+#include <QtQuick/qquickwindow.h>
+
+// based on qtdeclarative/examples/quick/scenegraph/threadedanimation
+
+QT_BEGIN_NAMESPACE
+
+QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target)
+ : m_window(target->window())
+{
+}
+
+bool QQuickAnimatedNode::isRunning() const
+{
+ return m_running;
+}
+
+int QQuickAnimatedNode::currentTime() const
+{
+ int time = m_currentTime;
+ if (m_running)
+ time += m_timer.elapsed();
+ return time;
+}
+
+void QQuickAnimatedNode::setCurrentTime(int time)
+{
+ m_currentTime = time;
+ m_timer.restart();
+}
+
+int QQuickAnimatedNode::duration() const
+{
+ return m_duration;
+}
+
+void QQuickAnimatedNode::setDuration(int duration)
+{
+ m_duration = duration;
+}
+
+int QQuickAnimatedNode::loopCount() const
+{
+ return m_loopCount;
+}
+
+void QQuickAnimatedNode::setLoopCount(int count)
+{
+ m_loopCount = count;
+}
+
+void QQuickAnimatedNode::sync(QQuickItem *target)
+{
+ Q_UNUSED(target);
+}
+
+QQuickWindow *QQuickAnimatedNode::window() const
+{
+ return m_window;
+}
+
+void QQuickAnimatedNode::start(int duration)
+{
+ if (m_running)
+ return;
+
+ m_running = true;
+ m_currentLoop = 0;
+ m_timer.restart();
+ if (duration > 0)
+ m_duration = duration;
+
+ connect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance, Qt::DirectConnection);
+ connect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update, Qt::DirectConnection);
+
+ // If we're inside a QQuickWidget, this call is necessary to ensure the widget
+ // gets updated for the first time.
+ m_window->update();
+
+ emit started();
+}
+
+void QQuickAnimatedNode::restart()
+{
+ stop();
+ start();
+}
+
+void QQuickAnimatedNode::stop()
+{
+ if (!m_running)
+ return;
+
+ m_running = false;
+ disconnect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance);
+ disconnect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update);
+ emit stopped();
+}
+
+void QQuickAnimatedNode::updateCurrentTime(int time)
+{
+ Q_UNUSED(time);
+}
+
+void QQuickAnimatedNode::advance()
+{
+ int time = currentTime();
+ if (time > m_duration) {
+ time = 0;
+ setCurrentTime(0);
+
+ if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) {
+ time = m_duration; // complete
+ stop();
+ }
+ }
+ updateCurrentTime(time);
+
+ // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated.
+ m_window->update();
+}
+
+void QQuickAnimatedNode::update()
+{
+ if (m_running)
+ m_window->update();
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qquickanimatednode_p.cpp"