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Diffstat (limited to 'src/quickcontrolsimpl/qquickanimatednode.cpp')
-rw-r--r-- | src/quickcontrolsimpl/qquickanimatednode.cpp | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/quickcontrolsimpl/qquickanimatednode.cpp b/src/quickcontrolsimpl/qquickanimatednode.cpp new file mode 100644 index 0000000000..542955235b --- /dev/null +++ b/src/quickcontrolsimpl/qquickanimatednode.cpp @@ -0,0 +1,136 @@ +// Copyright (C) 2017 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +#include "qquickanimatednode_p.h" + +#include <QtQuick/qquickitem.h> +#include <QtQuick/qquickwindow.h> + +// based on qtdeclarative/examples/quick/scenegraph/threadedanimation + +QT_BEGIN_NAMESPACE + +QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target) + : m_window(target->window()) +{ +} + +bool QQuickAnimatedNode::isRunning() const +{ + return m_running; +} + +int QQuickAnimatedNode::currentTime() const +{ + int time = m_currentTime; + if (m_running) + time += m_timer.elapsed(); + return time; +} + +void QQuickAnimatedNode::setCurrentTime(int time) +{ + m_currentTime = time; + m_timer.restart(); +} + +int QQuickAnimatedNode::duration() const +{ + return m_duration; +} + +void QQuickAnimatedNode::setDuration(int duration) +{ + m_duration = duration; +} + +int QQuickAnimatedNode::loopCount() const +{ + return m_loopCount; +} + +void QQuickAnimatedNode::setLoopCount(int count) +{ + m_loopCount = count; +} + +void QQuickAnimatedNode::sync(QQuickItem *target) +{ + Q_UNUSED(target); +} + +QQuickWindow *QQuickAnimatedNode::window() const +{ + return m_window; +} + +void QQuickAnimatedNode::start(int duration) +{ + if (m_running) + return; + + m_running = true; + m_currentLoop = 0; + m_timer.restart(); + if (duration > 0) + m_duration = duration; + + connect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance, Qt::DirectConnection); + connect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update, Qt::DirectConnection); + + // If we're inside a QQuickWidget, this call is necessary to ensure the widget + // gets updated for the first time. + m_window->update(); + + emit started(); +} + +void QQuickAnimatedNode::restart() +{ + stop(); + start(); +} + +void QQuickAnimatedNode::stop() +{ + if (!m_running) + return; + + m_running = false; + disconnect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance); + disconnect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update); + emit stopped(); +} + +void QQuickAnimatedNode::updateCurrentTime(int time) +{ + Q_UNUSED(time); +} + +void QQuickAnimatedNode::advance() +{ + int time = currentTime(); + if (time > m_duration) { + time = 0; + setCurrentTime(0); + + if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) { + time = m_duration; // complete + stop(); + } + } + updateCurrentTime(time); + + // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. + m_window->update(); +} + +void QQuickAnimatedNode::update() +{ + if (m_running) + m_window->update(); +} + +QT_END_NAMESPACE + +#include "moc_qquickanimatednode_p.cpp" |