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-rw-r--r--src/quickcontrolsimpl/qquickninepatchimage.cpp482
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diff --git a/src/quickcontrolsimpl/qquickninepatchimage.cpp b/src/quickcontrolsimpl/qquickninepatchimage.cpp
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+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qquickninepatchimage_p.h"
+
+#include <QtCore/qfileinfo.h>
+#include <QtQuick/qsggeometry.h>
+#include <QtQuick/qsgtexturematerial.h>
+#include <QtQuick/private/qsgnode_p.h>
+#include <QtQuick/private/qquickimage_p_p.h>
+
+QT_BEGIN_NAMESPACE
+
+struct QQuickNinePatchData
+{
+ QList<qreal> coordsForSize(qreal count) const;
+
+ inline bool isNull() const { return data.isEmpty(); }
+ inline int count() const { return data.size(); }
+ inline qreal at(int index) const { return data.at(index); }
+ inline qreal size() const { return data.last(); }
+
+ void fill(const QList<qreal> &coords, qreal count);
+ void clear();
+
+private:
+ bool inverted = false;
+ QList<qreal> data;
+};
+
+QList<qreal> QQuickNinePatchData::coordsForSize(qreal size) const
+{
+ // n = number of stretchable sections
+ // We have to compensate when adding 0 and/or
+ // the source image width to the divs vector.
+ const int l = data.size();
+ const int n = (inverted ? l - 1 : l) / 2;
+ const qreal stretch = (size - data.last()) / n;
+
+ QList<qreal> coords;
+ coords.reserve(l);
+ coords.append(0);
+
+ bool stretched = !inverted;
+ for (int i = 1; i < l; ++i) {
+ qreal advance = data[i] - data[i - 1];
+ if (stretched)
+ advance += stretch;
+ coords.append(coords.last() + advance);
+
+ stretched = !stretched;
+ }
+
+ return coords;
+}
+
+/*
+ Adds the 0 index coordinate if appropriate, and the one at "size".
+*/
+void QQuickNinePatchData::fill(const QList<qreal> &coords, qreal size)
+{
+ data.clear();
+ inverted = coords.isEmpty() || coords.first() != 0;
+
+ // Reserve an extra item in case we need to add the image width/height
+ if (inverted) {
+ data.reserve(coords.size() + 2);
+ data.append(0);
+ } else {
+ data.reserve(coords.size() + 1);
+ }
+
+ data += coords;
+ data.append(size);
+}
+
+void QQuickNinePatchData::clear()
+{
+ data.clear();
+}
+
+class QQuickNinePatchNode : public QSGGeometryNode
+{
+public:
+ QQuickNinePatchNode();
+ ~QQuickNinePatchNode();
+
+ void initialize(QSGTexture *texture, const QSizeF &targetSize, const QSize &sourceSize,
+ const QQuickNinePatchData &xDivs, const QQuickNinePatchData &yDivs, qreal dpr);
+
+private:
+ QSGGeometry m_geometry;
+ QSGTextureMaterial m_material;
+};
+
+QQuickNinePatchNode::QQuickNinePatchNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ m_geometry.setDrawingMode(QSGGeometry::DrawTriangles);
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+}
+
+QQuickNinePatchNode::~QQuickNinePatchNode()
+{
+ delete m_material.texture();
+}
+
+void QQuickNinePatchNode::initialize(QSGTexture *texture, const QSizeF &targetSize, const QSize &sourceSize,
+ const QQuickNinePatchData &xDivs, const QQuickNinePatchData &yDivs, qreal dpr)
+{
+ delete m_material.texture();
+ m_material.setTexture(texture);
+
+ const int xlen = xDivs.count();
+ const int ylen = yDivs.count();
+
+ if (xlen > 0 && ylen > 0) {
+ const int quads = (xlen - 1) * (ylen - 1);
+ static const int verticesPerQuad = 6;
+ m_geometry.allocate(xlen * ylen, verticesPerQuad * quads);
+
+ QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D();
+ QList<qreal> xCoords = xDivs.coordsForSize(targetSize.width());
+ QList<qreal> yCoords = yDivs.coordsForSize(targetSize.height());
+
+ for (int y = 0; y < ylen; ++y) {
+ for (int x = 0; x < xlen; ++x, ++vertices)
+ vertices->set(xCoords[x] / dpr, yCoords[y] / dpr,
+ xDivs.at(x) / sourceSize.width(),
+ yDivs.at(y) / sourceSize.height());
+ }
+
+ quint16 *indices = m_geometry.indexDataAsUShort();
+ int n = quads;
+ for (int q = 0; n--; ++q) {
+ if ((q + 1) % xlen == 0) // next row
+ ++q;
+ // Bottom-left half quad triangle
+ indices[0] = q;
+ indices[1] = q + xlen;
+ indices[2] = q + xlen + 1;
+
+ // Top-right half quad triangle
+ indices[3] = q;
+ indices[4] = q + xlen + 1;
+ indices[5] = q + 1;
+
+ indices += verticesPerQuad;
+ }
+ }
+
+ markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
+}
+
+class QQuickNinePatchImagePrivate : public QQuickImagePrivate
+{
+ Q_DECLARE_PUBLIC(QQuickNinePatchImage)
+
+public:
+ void updatePatches();
+ void updatePaddings(const QSizeF &size, const QList<qreal> &horizontal, const QList<qreal> &vertical);
+ void updateInsets(const QList<qreal> &horizontal, const QList<qreal> &vertical);
+
+ bool resetNode = false;
+ qreal topPadding = 0;
+ qreal leftPadding = 0;
+ qreal rightPadding = 0;
+ qreal bottomPadding = 0;
+ qreal topInset = 0;
+ qreal leftInset = 0;
+ qreal rightInset = 0;
+ qreal bottomInset = 0;
+
+ QImage ninePatch;
+ QQuickNinePatchData xDivs;
+ QQuickNinePatchData yDivs;
+};
+
+/*
+ Examines each pixel in a horizontal or vertical (if offset is equal to the image's width)
+ line, storing the start and end index ("coordinate") of each 9-patch line.
+
+ For instance, in the 7x3 (9x5 actual size) 9-patch image below, which has no horizontal
+ stretchable area, it would return {}:
+
+ +-----+
+ | |
+ +-----+
+
+ If indices 3 to 5 were marked, it would return {2, 5}:
+
+ xxx
+ +-----+
+ | |
+ +-----+
+
+ If indices 3 and 5 were marked, it would store {0, 2, 3, 4, 5, 7}:
+
+ x x
+ +-----+
+ | |
+ +-----+
+*/
+static QList<qreal> readCoords(const QRgb *data, int from, int count, int offset, QRgb color)
+{
+ int p1 = -1;
+ QList<qreal> coords;
+ for (int i = 0; i < count; ++i) {
+ int p2 = from + i * offset;
+ if (data[p2] == color) {
+ // colored pixel
+ if (p1 == -1) {
+ // This is the start of a 9-patch line.
+ p1 = i;
+ }
+ } else {
+ // empty pixel
+ if (p1 != -1) {
+ // This is the end of a 9-patch line; add the start and end indices as coordinates...
+ coords << p1 << i;
+ // ... and reset p1 so that we can search for the next one.
+ p1 = -1;
+ }
+ }
+ }
+ return coords;
+}
+
+/*
+ Called whenever a 9-patch image is set as the image's source.
+
+ Reads the 9-patch lines from the source image and sets the
+ inset and padding properties accordingly.
+*/
+void QQuickNinePatchImagePrivate::updatePatches()
+{
+ if (ninePatch.isNull())
+ return;
+
+ int w = ninePatch.width();
+ int h = ninePatch.height();
+ const QRgb *data = reinterpret_cast<const QRgb *>(ninePatch.constBits());
+
+ const QRgb black = qRgb(0,0,0);
+ const QRgb red = qRgb(255,0,0);
+
+ xDivs.fill(readCoords(data, 1, w - 1, 1, black), w - 2); // top left -> top right
+ yDivs.fill(readCoords(data, w, h - 1, w, black), h - 2); // top left -> bottom left
+
+ QList<qreal> hInsets = readCoords(data, (h - 1) * w + 1, w - 1, 1, red); // bottom left -> bottom right
+ QList<qreal> vInsets = readCoords(data, 2 * w - 1, h - 1, w, red); // top right -> bottom right
+ updateInsets(hInsets, vInsets);
+
+ const QSizeF sz(w - leftInset - rightInset, h - topInset - bottomInset);
+ QList<qreal> hPaddings = readCoords(data, (h - 1) * w + leftInset + 1, sz.width() - 2, 1, black); // bottom left -> bottom right
+ QList<qreal> vPaddings = readCoords(data, (2 + topInset) * w - 1, sz.height() - 2, w, black); // top right -> bottom right
+ updatePaddings(sz, hPaddings, vPaddings);
+}
+
+void QQuickNinePatchImagePrivate::updatePaddings(const QSizeF &size, const QList<qreal> &horizontal, const QList<qreal> &vertical)
+{
+ Q_Q(QQuickNinePatchImage);
+ qreal oldTopPadding = topPadding;
+ qreal oldLeftPadding = leftPadding;
+ qreal oldRightPadding = rightPadding;
+ qreal oldBottomPadding = bottomPadding;
+
+ if (horizontal.size() >= 2) {
+ leftPadding = horizontal.first();
+ rightPadding = size.width() - horizontal.last() - 2;
+ } else {
+ leftPadding = 0;
+ rightPadding = 0;
+ }
+
+ if (vertical.size() >= 2) {
+ topPadding = vertical.first();
+ bottomPadding = size.height() - vertical.last() - 2;
+ } else {
+ topPadding = 0;
+ bottomPadding = 0;
+ }
+
+ if (!qFuzzyCompare(oldTopPadding, topPadding))
+ emit q->topPaddingChanged();
+ if (!qFuzzyCompare(oldBottomPadding, bottomPadding))
+ emit q->bottomPaddingChanged();
+ if (!qFuzzyCompare(oldLeftPadding, leftPadding))
+ emit q->leftPaddingChanged();
+ if (!qFuzzyCompare(oldRightPadding, rightPadding))
+ emit q->rightPaddingChanged();
+}
+
+void QQuickNinePatchImagePrivate::updateInsets(const QList<qreal> &horizontal, const QList<qreal> &vertical)
+{
+ Q_Q(QQuickNinePatchImage);
+ qreal oldTopInset = topInset;
+ qreal oldLeftInset = leftInset;
+ qreal oldRightInset = rightInset;
+ qreal oldBottomInset = bottomInset;
+
+ if (horizontal.size() >= 2 && horizontal.first() == 0)
+ leftInset = horizontal.at(1);
+ else
+ leftInset = 0;
+
+ if (horizontal.size() == 2 && horizontal.first() > 0)
+ rightInset = horizontal.last() - horizontal.first();
+ else if (horizontal.size() == 4)
+ rightInset = horizontal.last() - horizontal.at(2);
+ else
+ rightInset = 0;
+
+ if (vertical.size() >= 2 && vertical.first() == 0)
+ topInset = vertical.at(1);
+ else
+ topInset = 0;
+
+ if (vertical.size() == 2 && vertical.first() > 0)
+ bottomInset = vertical.last() - vertical.first();
+ else if (vertical.size() == 4)
+ bottomInset = vertical.last() - vertical.at(2);
+ else
+ bottomInset = 0;
+
+ if (!qFuzzyCompare(oldTopInset, topInset))
+ emit q->topInsetChanged();
+ if (!qFuzzyCompare(oldBottomInset, bottomInset))
+ emit q->bottomInsetChanged();
+ if (!qFuzzyCompare(oldLeftInset, leftInset))
+ emit q->leftInsetChanged();
+ if (!qFuzzyCompare(oldRightInset, rightInset))
+ emit q->rightInsetChanged();
+}
+
+QQuickNinePatchImage::QQuickNinePatchImage(QQuickItem *parent)
+ : QQuickImage(*(new QQuickNinePatchImagePrivate), parent)
+{
+ Q_D(QQuickNinePatchImage);
+ d->smooth = qEnvironmentVariableIntValue("QT_QUICK_CONTROLS_IMAGINE_SMOOTH");
+}
+
+qreal QQuickNinePatchImage::topPadding() const
+{
+ Q_D(const QQuickNinePatchImage);
+ return d->topPadding / d->devicePixelRatio;
+}
+
+qreal QQuickNinePatchImage::leftPadding() const
+{
+ Q_D(const QQuickNinePatchImage);
+ return d->leftPadding / d->devicePixelRatio;
+}
+
+qreal QQuickNinePatchImage::rightPadding() const
+{
+ Q_D(const QQuickNinePatchImage);
+ return d->rightPadding / d->devicePixelRatio;
+}
+
+qreal QQuickNinePatchImage::bottomPadding() const
+{
+ Q_D(const QQuickNinePatchImage);
+ return d->bottomPadding / d->devicePixelRatio;
+}
+
+qreal QQuickNinePatchImage::topInset() const
+{
+ Q_D(const QQuickNinePatchImage);
+ return d->topInset / d->devicePixelRatio;
+}
+
+qreal QQuickNinePatchImage::leftInset() const
+{
+ Q_D(const QQuickNinePatchImage);
+ return d->leftInset / d->devicePixelRatio;
+}
+
+qreal QQuickNinePatchImage::rightInset() const
+{
+ Q_D(const QQuickNinePatchImage);
+ return d->rightInset / d->devicePixelRatio;
+}
+
+qreal QQuickNinePatchImage::bottomInset() const
+{
+ Q_D(const QQuickNinePatchImage);
+ return d->bottomInset / d->devicePixelRatio;
+}
+
+void QQuickNinePatchImage::pixmapChange()
+{
+ Q_D(QQuickNinePatchImage);
+ if (QFileInfo(d->url.fileName()).completeSuffix().toLower() == QLatin1String("9.png")) {
+ // Keep resetNode if it is already set, we do not want to miss an
+ // ImageNode->NinePatchNode change. Without this there's a chance one gets
+ // an incorrect cast on oldNode every once in a while with source changes.
+ if (!d->resetNode)
+ d->resetNode = d->ninePatch.isNull();
+
+ d->ninePatch = d->pix.image();
+ if (d->ninePatch.depth() != 32)
+ d->ninePatch = std::move(d->ninePatch).convertToFormat(QImage::Format_ARGB32);
+
+ int w = d->ninePatch.width();
+ int h = d->ninePatch.height();
+ d->pix.setImage(QImage(d->ninePatch.constBits() + 4 * (w + 1), w - 2, h - 2, d->ninePatch.bytesPerLine(), d->ninePatch.format()));
+
+ d->updatePatches();
+ } else {
+ /*
+ Only change resetNode when it's false; i.e. when no reset is pending.
+ updatePaintNode() will take care of setting it to false if it's true.
+
+ Consider the following changes in source:
+
+ normal.png => press.9.png => normal.png => focus.png
+
+ If the last two events happen quickly, pixmapChange() can be called
+ twice with no call to updatePaintNode() inbetween. On the first call,
+ resetNode will be true (because ninePatch is not null since it is still
+ in the process of going from a 9-patch image to a regular image),
+ and on the second call, resetNode would be false if we didn't have this check.
+ This results in the oldNode never being deleted, and QQuickImage
+ tries to static_cast a QQuickNinePatchImage to a QSGInternalImageNode.
+ */
+ if (!d->resetNode)
+ d->resetNode = !d->ninePatch.isNull();
+ d->ninePatch = QImage();
+ }
+ QQuickImage::pixmapChange();
+}
+
+QSGNode *QQuickNinePatchImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data)
+{
+ Q_D(QQuickNinePatchImage);
+ Q_UNUSED(data);
+
+ if (d->resetNode) {
+ delete oldNode;
+ oldNode = nullptr;
+ d->resetNode = false;
+ }
+
+ if (d->ninePatch.isNull())
+ return QQuickImage::updatePaintNode(oldNode, data);
+
+ QSizeF sz = size();
+ QImage image = d->pix.image();
+ if (!sz.isValid() || image.isNull()) {
+ if (d->provider)
+ d->provider->updateTexture(nullptr);
+ delete oldNode;
+ return nullptr;
+ }
+
+ QQuickNinePatchNode *patchNode = static_cast<QQuickNinePatchNode *>(oldNode);
+ if (!patchNode)
+ patchNode = new QQuickNinePatchNode;
+
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(patchNode, QString::fromLatin1("QQuickNinePatchImage: '%1'").arg(d->url.toString()));
+#endif
+
+ // The image may wrap non-owned data (due to pixmapChange). Ensure we never
+ // pass such an image to the scenegraph, because with a separate render
+ // thread the data may become invalid (in a subsequent pixmapChange on the
+ // gui thread) by the time the renderer gets to do something with the QImage
+ // passed in here.
+ image.detach();
+
+ QSGTexture *texture = window()->createTextureFromImage(image);
+ patchNode->initialize(texture, sz * d->devicePixelRatio, image.size(), d->xDivs, d->yDivs, d->devicePixelRatio);
+ auto patchNodeMaterial = static_cast<QSGTextureMaterial *>(patchNode->material());
+ patchNodeMaterial->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest);
+ return patchNode;
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qquickninepatchimage_p.cpp"