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Diffstat (limited to 'src/quickcontrolsimpl/qquickninepatchimage.cpp')
-rw-r--r-- | src/quickcontrolsimpl/qquickninepatchimage.cpp | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/src/quickcontrolsimpl/qquickninepatchimage.cpp b/src/quickcontrolsimpl/qquickninepatchimage.cpp new file mode 100644 index 0000000000..d6238d2ccd --- /dev/null +++ b/src/quickcontrolsimpl/qquickninepatchimage.cpp @@ -0,0 +1,482 @@ +// Copyright (C) 2022 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +#include "qquickninepatchimage_p.h" + +#include <QtCore/qfileinfo.h> +#include <QtQuick/qsggeometry.h> +#include <QtQuick/qsgtexturematerial.h> +#include <QtQuick/private/qsgnode_p.h> +#include <QtQuick/private/qquickimage_p_p.h> + +QT_BEGIN_NAMESPACE + +struct QQuickNinePatchData +{ + QList<qreal> coordsForSize(qreal count) const; + + inline bool isNull() const { return data.isEmpty(); } + inline int count() const { return data.size(); } + inline qreal at(int index) const { return data.at(index); } + inline qreal size() const { return data.last(); } + + void fill(const QList<qreal> &coords, qreal count); + void clear(); + +private: + bool inverted = false; + QList<qreal> data; +}; + +QList<qreal> QQuickNinePatchData::coordsForSize(qreal size) const +{ + // n = number of stretchable sections + // We have to compensate when adding 0 and/or + // the source image width to the divs vector. + const int l = data.size(); + const int n = (inverted ? l - 1 : l) / 2; + const qreal stretch = (size - data.last()) / n; + + QList<qreal> coords; + coords.reserve(l); + coords.append(0); + + bool stretched = !inverted; + for (int i = 1; i < l; ++i) { + qreal advance = data[i] - data[i - 1]; + if (stretched) + advance += stretch; + coords.append(coords.last() + advance); + + stretched = !stretched; + } + + return coords; +} + +/* + Adds the 0 index coordinate if appropriate, and the one at "size". +*/ +void QQuickNinePatchData::fill(const QList<qreal> &coords, qreal size) +{ + data.clear(); + inverted = coords.isEmpty() || coords.first() != 0; + + // Reserve an extra item in case we need to add the image width/height + if (inverted) { + data.reserve(coords.size() + 2); + data.append(0); + } else { + data.reserve(coords.size() + 1); + } + + data += coords; + data.append(size); +} + +void QQuickNinePatchData::clear() +{ + data.clear(); +} + +class QQuickNinePatchNode : public QSGGeometryNode +{ +public: + QQuickNinePatchNode(); + ~QQuickNinePatchNode(); + + void initialize(QSGTexture *texture, const QSizeF &targetSize, const QSize &sourceSize, + const QQuickNinePatchData &xDivs, const QQuickNinePatchData &yDivs, qreal dpr); + +private: + QSGGeometry m_geometry; + QSGTextureMaterial m_material; +}; + +QQuickNinePatchNode::QQuickNinePatchNode() + : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) +{ + m_geometry.setDrawingMode(QSGGeometry::DrawTriangles); + setGeometry(&m_geometry); + setMaterial(&m_material); +} + +QQuickNinePatchNode::~QQuickNinePatchNode() +{ + delete m_material.texture(); +} + +void QQuickNinePatchNode::initialize(QSGTexture *texture, const QSizeF &targetSize, const QSize &sourceSize, + const QQuickNinePatchData &xDivs, const QQuickNinePatchData &yDivs, qreal dpr) +{ + delete m_material.texture(); + m_material.setTexture(texture); + + const int xlen = xDivs.count(); + const int ylen = yDivs.count(); + + if (xlen > 0 && ylen > 0) { + const int quads = (xlen - 1) * (ylen - 1); + static const int verticesPerQuad = 6; + m_geometry.allocate(xlen * ylen, verticesPerQuad * quads); + + QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D(); + QList<qreal> xCoords = xDivs.coordsForSize(targetSize.width()); + QList<qreal> yCoords = yDivs.coordsForSize(targetSize.height()); + + for (int y = 0; y < ylen; ++y) { + for (int x = 0; x < xlen; ++x, ++vertices) + vertices->set(xCoords[x] / dpr, yCoords[y] / dpr, + xDivs.at(x) / sourceSize.width(), + yDivs.at(y) / sourceSize.height()); + } + + quint16 *indices = m_geometry.indexDataAsUShort(); + int n = quads; + for (int q = 0; n--; ++q) { + if ((q + 1) % xlen == 0) // next row + ++q; + // Bottom-left half quad triangle + indices[0] = q; + indices[1] = q + xlen; + indices[2] = q + xlen + 1; + + // Top-right half quad triangle + indices[3] = q; + indices[4] = q + xlen + 1; + indices[5] = q + 1; + + indices += verticesPerQuad; + } + } + + markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial); +} + +class QQuickNinePatchImagePrivate : public QQuickImagePrivate +{ + Q_DECLARE_PUBLIC(QQuickNinePatchImage) + +public: + void updatePatches(); + void updatePaddings(const QSizeF &size, const QList<qreal> &horizontal, const QList<qreal> &vertical); + void updateInsets(const QList<qreal> &horizontal, const QList<qreal> &vertical); + + bool resetNode = false; + qreal topPadding = 0; + qreal leftPadding = 0; + qreal rightPadding = 0; + qreal bottomPadding = 0; + qreal topInset = 0; + qreal leftInset = 0; + qreal rightInset = 0; + qreal bottomInset = 0; + + QImage ninePatch; + QQuickNinePatchData xDivs; + QQuickNinePatchData yDivs; +}; + +/* + Examines each pixel in a horizontal or vertical (if offset is equal to the image's width) + line, storing the start and end index ("coordinate") of each 9-patch line. + + For instance, in the 7x3 (9x5 actual size) 9-patch image below, which has no horizontal + stretchable area, it would return {}: + + +-----+ + | | + +-----+ + + If indices 3 to 5 were marked, it would return {2, 5}: + + xxx + +-----+ + | | + +-----+ + + If indices 3 and 5 were marked, it would store {0, 2, 3, 4, 5, 7}: + + x x + +-----+ + | | + +-----+ +*/ +static QList<qreal> readCoords(const QRgb *data, int from, int count, int offset, QRgb color) +{ + int p1 = -1; + QList<qreal> coords; + for (int i = 0; i < count; ++i) { + int p2 = from + i * offset; + if (data[p2] == color) { + // colored pixel + if (p1 == -1) { + // This is the start of a 9-patch line. + p1 = i; + } + } else { + // empty pixel + if (p1 != -1) { + // This is the end of a 9-patch line; add the start and end indices as coordinates... + coords << p1 << i; + // ... and reset p1 so that we can search for the next one. + p1 = -1; + } + } + } + return coords; +} + +/* + Called whenever a 9-patch image is set as the image's source. + + Reads the 9-patch lines from the source image and sets the + inset and padding properties accordingly. +*/ +void QQuickNinePatchImagePrivate::updatePatches() +{ + if (ninePatch.isNull()) + return; + + int w = ninePatch.width(); + int h = ninePatch.height(); + const QRgb *data = reinterpret_cast<const QRgb *>(ninePatch.constBits()); + + const QRgb black = qRgb(0,0,0); + const QRgb red = qRgb(255,0,0); + + xDivs.fill(readCoords(data, 1, w - 1, 1, black), w - 2); // top left -> top right + yDivs.fill(readCoords(data, w, h - 1, w, black), h - 2); // top left -> bottom left + + QList<qreal> hInsets = readCoords(data, (h - 1) * w + 1, w - 1, 1, red); // bottom left -> bottom right + QList<qreal> vInsets = readCoords(data, 2 * w - 1, h - 1, w, red); // top right -> bottom right + updateInsets(hInsets, vInsets); + + const QSizeF sz(w - leftInset - rightInset, h - topInset - bottomInset); + QList<qreal> hPaddings = readCoords(data, (h - 1) * w + leftInset + 1, sz.width() - 2, 1, black); // bottom left -> bottom right + QList<qreal> vPaddings = readCoords(data, (2 + topInset) * w - 1, sz.height() - 2, w, black); // top right -> bottom right + updatePaddings(sz, hPaddings, vPaddings); +} + +void QQuickNinePatchImagePrivate::updatePaddings(const QSizeF &size, const QList<qreal> &horizontal, const QList<qreal> &vertical) +{ + Q_Q(QQuickNinePatchImage); + qreal oldTopPadding = topPadding; + qreal oldLeftPadding = leftPadding; + qreal oldRightPadding = rightPadding; + qreal oldBottomPadding = bottomPadding; + + if (horizontal.size() >= 2) { + leftPadding = horizontal.first(); + rightPadding = size.width() - horizontal.last() - 2; + } else { + leftPadding = 0; + rightPadding = 0; + } + + if (vertical.size() >= 2) { + topPadding = vertical.first(); + bottomPadding = size.height() - vertical.last() - 2; + } else { + topPadding = 0; + bottomPadding = 0; + } + + if (!qFuzzyCompare(oldTopPadding, topPadding)) + emit q->topPaddingChanged(); + if (!qFuzzyCompare(oldBottomPadding, bottomPadding)) + emit q->bottomPaddingChanged(); + if (!qFuzzyCompare(oldLeftPadding, leftPadding)) + emit q->leftPaddingChanged(); + if (!qFuzzyCompare(oldRightPadding, rightPadding)) + emit q->rightPaddingChanged(); +} + +void QQuickNinePatchImagePrivate::updateInsets(const QList<qreal> &horizontal, const QList<qreal> &vertical) +{ + Q_Q(QQuickNinePatchImage); + qreal oldTopInset = topInset; + qreal oldLeftInset = leftInset; + qreal oldRightInset = rightInset; + qreal oldBottomInset = bottomInset; + + if (horizontal.size() >= 2 && horizontal.first() == 0) + leftInset = horizontal.at(1); + else + leftInset = 0; + + if (horizontal.size() == 2 && horizontal.first() > 0) + rightInset = horizontal.last() - horizontal.first(); + else if (horizontal.size() == 4) + rightInset = horizontal.last() - horizontal.at(2); + else + rightInset = 0; + + if (vertical.size() >= 2 && vertical.first() == 0) + topInset = vertical.at(1); + else + topInset = 0; + + if (vertical.size() == 2 && vertical.first() > 0) + bottomInset = vertical.last() - vertical.first(); + else if (vertical.size() == 4) + bottomInset = vertical.last() - vertical.at(2); + else + bottomInset = 0; + + if (!qFuzzyCompare(oldTopInset, topInset)) + emit q->topInsetChanged(); + if (!qFuzzyCompare(oldBottomInset, bottomInset)) + emit q->bottomInsetChanged(); + if (!qFuzzyCompare(oldLeftInset, leftInset)) + emit q->leftInsetChanged(); + if (!qFuzzyCompare(oldRightInset, rightInset)) + emit q->rightInsetChanged(); +} + +QQuickNinePatchImage::QQuickNinePatchImage(QQuickItem *parent) + : QQuickImage(*(new QQuickNinePatchImagePrivate), parent) +{ + Q_D(QQuickNinePatchImage); + d->smooth = qEnvironmentVariableIntValue("QT_QUICK_CONTROLS_IMAGINE_SMOOTH"); +} + +qreal QQuickNinePatchImage::topPadding() const +{ + Q_D(const QQuickNinePatchImage); + return d->topPadding / d->devicePixelRatio; +} + +qreal QQuickNinePatchImage::leftPadding() const +{ + Q_D(const QQuickNinePatchImage); + return d->leftPadding / d->devicePixelRatio; +} + +qreal QQuickNinePatchImage::rightPadding() const +{ + Q_D(const QQuickNinePatchImage); + return d->rightPadding / d->devicePixelRatio; +} + +qreal QQuickNinePatchImage::bottomPadding() const +{ + Q_D(const QQuickNinePatchImage); + return d->bottomPadding / d->devicePixelRatio; +} + +qreal QQuickNinePatchImage::topInset() const +{ + Q_D(const QQuickNinePatchImage); + return d->topInset / d->devicePixelRatio; +} + +qreal QQuickNinePatchImage::leftInset() const +{ + Q_D(const QQuickNinePatchImage); + return d->leftInset / d->devicePixelRatio; +} + +qreal QQuickNinePatchImage::rightInset() const +{ + Q_D(const QQuickNinePatchImage); + return d->rightInset / d->devicePixelRatio; +} + +qreal QQuickNinePatchImage::bottomInset() const +{ + Q_D(const QQuickNinePatchImage); + return d->bottomInset / d->devicePixelRatio; +} + +void QQuickNinePatchImage::pixmapChange() +{ + Q_D(QQuickNinePatchImage); + if (QFileInfo(d->url.fileName()).completeSuffix().toLower() == QLatin1String("9.png")) { + // Keep resetNode if it is already set, we do not want to miss an + // ImageNode->NinePatchNode change. Without this there's a chance one gets + // an incorrect cast on oldNode every once in a while with source changes. + if (!d->resetNode) + d->resetNode = d->ninePatch.isNull(); + + d->ninePatch = d->pix.image(); + if (d->ninePatch.depth() != 32) + d->ninePatch = std::move(d->ninePatch).convertToFormat(QImage::Format_ARGB32); + + int w = d->ninePatch.width(); + int h = d->ninePatch.height(); + d->pix.setImage(QImage(d->ninePatch.constBits() + 4 * (w + 1), w - 2, h - 2, d->ninePatch.bytesPerLine(), d->ninePatch.format())); + + d->updatePatches(); + } else { + /* + Only change resetNode when it's false; i.e. when no reset is pending. + updatePaintNode() will take care of setting it to false if it's true. + + Consider the following changes in source: + + normal.png => press.9.png => normal.png => focus.png + + If the last two events happen quickly, pixmapChange() can be called + twice with no call to updatePaintNode() inbetween. On the first call, + resetNode will be true (because ninePatch is not null since it is still + in the process of going from a 9-patch image to a regular image), + and on the second call, resetNode would be false if we didn't have this check. + This results in the oldNode never being deleted, and QQuickImage + tries to static_cast a QQuickNinePatchImage to a QSGInternalImageNode. + */ + if (!d->resetNode) + d->resetNode = !d->ninePatch.isNull(); + d->ninePatch = QImage(); + } + QQuickImage::pixmapChange(); +} + +QSGNode *QQuickNinePatchImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data) +{ + Q_D(QQuickNinePatchImage); + Q_UNUSED(data); + + if (d->resetNode) { + delete oldNode; + oldNode = nullptr; + d->resetNode = false; + } + + if (d->ninePatch.isNull()) + return QQuickImage::updatePaintNode(oldNode, data); + + QSizeF sz = size(); + QImage image = d->pix.image(); + if (!sz.isValid() || image.isNull()) { + if (d->provider) + d->provider->updateTexture(nullptr); + delete oldNode; + return nullptr; + } + + QQuickNinePatchNode *patchNode = static_cast<QQuickNinePatchNode *>(oldNode); + if (!patchNode) + patchNode = new QQuickNinePatchNode; + +#ifdef QSG_RUNTIME_DESCRIPTION + qsgnode_set_description(patchNode, QString::fromLatin1("QQuickNinePatchImage: '%1'").arg(d->url.toString())); +#endif + + // The image may wrap non-owned data (due to pixmapChange). Ensure we never + // pass such an image to the scenegraph, because with a separate render + // thread the data may become invalid (in a subsequent pixmapChange on the + // gui thread) by the time the renderer gets to do something with the QImage + // passed in here. + image.detach(); + + QSGTexture *texture = window()->createTextureFromImage(image); + patchNode->initialize(texture, sz * d->devicePixelRatio, image.size(), d->xDivs, d->yDivs, d->devicePixelRatio); + auto patchNodeMaterial = static_cast<QSGTextureMaterial *>(patchNode->material()); + patchNodeMaterial->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest); + return patchNode; +} + +QT_END_NAMESPACE + +#include "moc_qquickninepatchimage_p.cpp" |