diff options
Diffstat (limited to 'src/quickdialogs/quickdialogsquickimpl/shaders/SaturationLightness.frag')
-rw-r--r-- | src/quickdialogs/quickdialogsquickimpl/shaders/SaturationLightness.frag | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/quickdialogs/quickdialogsquickimpl/shaders/SaturationLightness.frag b/src/quickdialogs/quickdialogsquickimpl/shaders/SaturationLightness.frag new file mode 100644 index 0000000000..ad2b23faa1 --- /dev/null +++ b/src/quickdialogs/quickdialogsquickimpl/shaders/SaturationLightness.frag @@ -0,0 +1,57 @@ +// Copyright (C) 2023 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +// Copyright (C) 2022 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +#version 450 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float hue; +}; + +float hueToIntensity(float v1, float v2, float h) { + h = fract(h); + if (h < 1.0 / 6.0) + return v1 + (v2 - v1) * 6.0 * h; + else if (h < 1.0 / 2.0) + return v2; + else if (h < 2.0 / 3.0) + return v1 + (v2 - v1) * 6.0 * (2.0 / 3.0 - h); + + return v1; +} + +vec3 HSLtoRGB(vec3 color) { + float h = color.x; + float l = color.z; + float s = color.y; + + if (s < 1.0 / 256.0) + return vec3(l, l, l); + + float v1; + float v2; + if (l < 0.5) + v2 = l * (1.0 + s); + else + v2 = (l + s) - (s * l); + + v1 = 2.0 * l - v2; + + float d = 1.0 / 3.0; + float r = hueToIntensity(v1, v2, h + d); + float g = hueToIntensity(v1, v2, h); + float b = hueToIntensity(v1, v2, h - d); + return vec3(r, g, b); +} + +void main() { + vec4 c = vec4(1.0); + c.rgb = HSLtoRGB(vec3(hue, 1.0 - qt_TexCoord0.t, qt_TexCoord0.s)); + fragColor = c * qt_Opacity; +} |