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+// Copyright (C) 2020 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qquickstyle.h"
+#include "qquickstyle_p.h"
+#include "qquickstyleoption.h"
+
+#include <QtGui/qpainter.h>
+#include <QtGui/qbitmap.h>
+#include <QtGui/qpixmapcache.h>
+#include <QtGui/qpa/qplatformtheme.h>
+
+#include <QtGui/private/qguiapplication_p.h>
+
+#ifndef QT_NO_DEBUG
+# include <QtCore/qdebug.h>
+#endif
+
+#include <limits.h>
+#include <algorithm>
+
+QT_BEGIN_NAMESPACE
+
+namespace QQC2 {
+
+/*!
+ Constructs a style object.
+*/
+QStyle::QStyle()
+ : QObject(*new QStylePrivate)
+{
+ Q_D(QStyle);
+ d->proxyStyle = this;
+}
+
+/*!
+ \internal
+
+ Constructs a style object.
+*/
+QStyle::QStyle(QStylePrivate &dd)
+ : QObject(dd)
+{
+ Q_D(QStyle);
+ d->proxyStyle = this;
+}
+
+/*!
+ Destroys the style object.
+*/
+QStyle::~QStyle()
+{
+}
+
+/*!
+ \fn QRect QStyle::itemTextRect(const QFontMetrics &metrics, const QRect &rectangle, int alignment, bool enabled, const QString &text) const
+
+ Returns the area within the given \a rectangle in which to draw
+ the provided \a text according to the specified font \a metrics
+ and \a alignment. The \a enabled parameter indicates whether or
+ not the associated item is enabled.
+
+ If the given \a rectangle is larger than the area needed to render
+ the \a text, the rectangle that is returned will be offset within
+ \a rectangle according to the specified \a alignment. For
+ example, if \a alignment is Qt::AlignCenter, the returned
+ rectangle will be centered within \a rectangle. If the given \a
+ rectangle is smaller than the area needed, the returned rectangle
+ will be the smallest rectangle large enough to render the \a text.
+
+ \sa Qt::Alignment
+*/
+QRect QStyle::itemTextRect(const QFontMetrics &metrics, const QRect &rect, int alignment, bool enabled,
+ const QString &text) const
+{
+ QRect result;
+ int x, y, w, h;
+ rect.getRect(&x, &y, &w, &h);
+ if (!text.isEmpty()) {
+ result = metrics.boundingRect(x, y, w, h, alignment, text);
+ if (!enabled && proxy()->styleHint(SH_EtchDisabledText)) {
+ result.setWidth(result.width()+1);
+ result.setHeight(result.height()+1);
+ }
+ } else {
+ result = QRect(x, y, w, h);
+ }
+ return result;
+}
+
+/*!
+ \fn QRect QStyle::itemPixmapRect(const QRect &rectangle, int alignment, const QPixmap &pixmap) const
+
+ Returns the area within the given \a rectangle in which to draw
+ the specified \a pixmap according to the defined \a alignment.
+*/
+QRect QStyle::itemPixmapRect(const QRect &rect, int alignment, const QPixmap &pixmap) const
+{
+ QRect result;
+ int x, y, w, h;
+ rect.getRect(&x, &y, &w, &h);
+
+ const int pixmapWidth = pixmap.width()/pixmap.devicePixelRatio();
+ const int pixmapHeight = pixmap.height()/pixmap.devicePixelRatio();
+
+ if ((alignment & Qt::AlignVCenter) == Qt::AlignVCenter)
+ y += h/2 - pixmapHeight/2;
+ else if ((alignment & Qt::AlignBottom) == Qt::AlignBottom)
+ y += h - pixmapHeight;
+ if ((alignment & Qt::AlignRight) == Qt::AlignRight)
+ x += w - pixmapWidth;
+ else if ((alignment & Qt::AlignHCenter) == Qt::AlignHCenter)
+ x += w/2 - pixmapWidth/2;
+ else if ((alignment & Qt::AlignLeft) != Qt::AlignLeft && QGuiApplication::isRightToLeft())
+ x += w - pixmapWidth;
+ result = QRect(x, y, pixmapWidth, pixmapHeight);
+ return result;
+}
+
+/*!
+ \fn void QStyle::drawItemText(QPainter *painter, const QRect &rectangle, int alignment, const QPalette &palette, bool enabled, const QString& text, QPalette::ColorRole textRole) const
+
+ Draws the given \a text in the specified \a rectangle using the
+ provided \a painter and \a palette.
+
+ The text is drawn using the painter's pen, and aligned and wrapped
+ according to the specified \a alignment. If an explicit \a
+ textRole is specified, the text is drawn using the \a palette's
+ color for the given role. The \a enabled parameter indicates
+ whether or not the item is enabled; when reimplementing this
+ function, the \a enabled parameter should influence how the item is
+ drawn.
+
+ \sa Qt::Alignment, drawItemPixmap()
+*/
+void QStyle::drawItemText(QPainter *painter, const QRect &rect, int alignment, const QPalette &pal,
+ bool enabled, const QString& text, QPalette::ColorRole textRole) const
+{
+ if (text.isEmpty())
+ return;
+ QPen savedPen;
+ if (textRole != QPalette::NoRole) {
+ savedPen = painter->pen();
+ painter->setPen(QPen(pal.brush(textRole), savedPen.widthF()));
+ }
+ if (!enabled) {
+ if (proxy()->styleHint(SH_DitherDisabledText)) {
+ QRect br;
+ painter->drawText(rect, alignment, text, &br);
+ painter->fillRect(br, QBrush(painter->background().color(), Qt::Dense5Pattern));
+ return;
+ } else if (proxy()->styleHint(SH_EtchDisabledText)) {
+ QPen pen = painter->pen();
+ painter->setPen(pal.light().color());
+ painter->drawText(rect.adjusted(1, 1, 1, 1), alignment, text);
+ painter->setPen(pen);
+ }
+ }
+ painter->drawText(rect, alignment, text);
+ if (textRole != QPalette::NoRole)
+ painter->setPen(savedPen);
+}
+
+/*!
+ \fn void QStyle::drawItemPixmap(QPainter *painter, const QRect &rectangle, int alignment,
+ const QPixmap &pixmap) const
+
+ Draws the given \a pixmap in the specified \a rectangle, according
+ to the specified \a alignment, using the provided \a painter.
+
+ \sa drawItemText()
+*/
+
+void QStyle::drawItemPixmap(QPainter *painter, const QRect &rect, int alignment,
+ const QPixmap &pixmap) const
+{
+ qreal scale = pixmap.devicePixelRatio();
+ QRect aligned = alignedRect(QGuiApplication::layoutDirection(), QFlag(alignment), pixmap.size() / scale, rect);
+ QRect inter = aligned.intersected(rect);
+
+ painter->drawPixmap(inter.x(), inter.y(), pixmap, inter.x() - aligned.x(), inter.y() - aligned.y(), inter.width() * scale, inter.height() *scale);
+}
+
+/*!
+ \fn QRect QStyle::visualRect(Qt::LayoutDirection direction, const QRect &boundingRectangle, const QRect &logicalRectangle)
+
+ Returns the given \a logicalRectangle converted to screen
+ coordinates based on the specified \a direction. The \a
+ boundingRectangle is used when performing the translation.
+
+ This function is provided to support right-to-left desktops, and
+ is typically used in implementations of the subControlRect()
+ function.
+
+ \sa QWidget::layoutDirection
+*/
+QRect QStyle::visualRect(Qt::LayoutDirection direction, const QRect &boundingRect, const QRect &logicalRect)
+{
+ if (direction == Qt::LeftToRight)
+ return logicalRect;
+ QRect rect = logicalRect;
+ rect.translate(2 * (boundingRect.right() - logicalRect.right()) +
+ logicalRect.width() - boundingRect.width(), 0);
+ return rect;
+}
+
+/*!
+ \fn QPoint QStyle::visualPos(Qt::LayoutDirection direction, const QRect &boundingRectangle, const QPoint &logicalPosition)
+
+ Returns the given \a logicalPosition converted to screen
+ coordinates based on the specified \a direction. The \a
+ boundingRectangle is used when performing the translation.
+
+ \sa QWidget::layoutDirection
+*/
+QPoint QStyle::visualPos(Qt::LayoutDirection direction, const QRect &boundingRect, const QPoint &logicalPos)
+{
+ if (direction == Qt::LeftToRight)
+ return logicalPos;
+ return QPoint(boundingRect.right() - logicalPos.x(), logicalPos.y());
+}
+
+/*!
+ Returns a new rectangle of the specified \a size that is aligned to the given \a
+ rectangle according to the specified \a alignment and \a direction.
+ */
+QRect QStyle::alignedRect(Qt::LayoutDirection direction, Qt::Alignment alignment, const QSize &size, const QRect &rectangle)
+{
+ alignment = visualAlignment(direction, alignment);
+ int x = rectangle.x();
+ int y = rectangle.y();
+ int w = size.width();
+ int h = size.height();
+ if ((alignment & Qt::AlignVCenter) == Qt::AlignVCenter)
+ y += rectangle.size().height()/2 - h/2;
+ else if ((alignment & Qt::AlignBottom) == Qt::AlignBottom)
+ y += rectangle.size().height() - h;
+ if ((alignment & Qt::AlignRight) == Qt::AlignRight)
+ x += rectangle.size().width() - w;
+ else if ((alignment & Qt::AlignHCenter) == Qt::AlignHCenter)
+ x += rectangle.size().width()/2 - w/2;
+ return QRect(x, y, w, h);
+}
+
+/*!
+ Transforms an \a alignment of Qt::AlignLeft or Qt::AlignRight
+ without Qt::AlignAbsolute into Qt::AlignLeft or Qt::AlignRight with
+ Qt::AlignAbsolute according to the layout \a direction. The other
+ alignment flags are left untouched.
+
+ If no horizontal alignment was specified, the function returns the
+ default alignment for the given layout \a direction.
+
+ QWidget::layoutDirection
+*/
+Qt::Alignment QStyle::visualAlignment(Qt::LayoutDirection direction, Qt::Alignment alignment)
+{
+ return QGuiApplicationPrivate::visualAlignment(direction, alignment);
+}
+
+/*!
+ Converts the given \a logicalValue to a pixel position. The \a min
+ parameter maps to 0, \a max maps to \a span and other values are
+ distributed evenly in-between.
+
+ This function can handle the entire integer range without
+ overflow, providing that \a span is less than 4096.
+
+ By default, this function assumes that the maximum value is on the
+ right for horizontal items and on the bottom for vertical items.
+ Set the \a upsideDown parameter to true to reverse this behavior.
+
+ \sa sliderValueFromPosition()
+*/
+
+int QStyle::sliderPositionFromValue(int min, int max, int logicalValue, int span, bool upsideDown)
+{
+ if (span <= 0 || logicalValue < min || max <= min)
+ return 0;
+ if (logicalValue > max)
+ return upsideDown ? span : min;
+
+ uint range = max - min;
+ uint p = upsideDown ? max - logicalValue : logicalValue - min;
+
+ if (range > (uint)INT_MAX/4096) {
+ double dpos = (double(p))/(double(range)/span);
+ return int(dpos);
+ } else if (range > (uint)span) {
+ return (2 * p * span + range) / (2*range);
+ } else {
+ uint div = span / range;
+ uint mod = span % range;
+ return p * div + (2 * p * mod + range) / (2 * range);
+ }
+ // equiv. to (p * span) / range + 0.5
+ // no overflow because of this implicit assumption:
+ // span <= 4096
+}
+
+/*!
+ \fn int QStyle::sliderValueFromPosition(int min, int max, int position, int span, bool upsideDown)
+
+ Converts the given pixel \a position to a logical value. 0 maps to
+ the \a min parameter, \a span maps to \a max and other values are
+ distributed evenly in-between.
+
+ This function can handle the entire integer range without
+ overflow.
+
+ By default, this function assumes that the maximum value is on the
+ right for horizontal items and on the bottom for vertical
+ items. Set the \a upsideDown parameter to true to reverse this
+ behavior.
+
+ \sa sliderPositionFromValue()
+*/
+
+int QStyle::sliderValueFromPosition(int min, int max, int pos, int span, bool upsideDown)
+{
+ if (span <= 0 || pos <= 0)
+ return upsideDown ? max : min;
+ if (pos >= span)
+ return upsideDown ? min : max;
+
+ uint range = max - min;
+
+ if ((uint)span > range) {
+ int tmp = (2 * pos * range + span) / (2 * span);
+ return upsideDown ? max - tmp : tmp + min;
+ } else {
+ uint div = range / span;
+ uint mod = range % span;
+ int tmp = pos * div + (2 * pos * mod + span) / (2 * span);
+ return upsideDown ? max - tmp : tmp + min;
+ }
+ // equiv. to min + (pos*range)/span + 0.5
+ // no overflow because of this implicit assumption:
+ // pos <= span < sqrt(INT_MAX+0.0625)+0.25 ~ sqrt(INT_MAX)
+}
+
+/*!
+ Returns the style's standard palette.
+
+ Note that on systems that support system colors, the style's
+ standard palette is not used. In particular, the Windows
+ Vista and Mac styles do not use the standard palette, but make
+ use of native theme engines. With these styles, you should not set
+ the palette with QApplication::setPalette().
+
+ \sa QApplication::setPalette()
+ */
+QPalette QStyle::standardPalette() const
+{
+ QColor background = QColor(0xd4, 0xd0, 0xc8); // win 2000 grey
+
+ QColor light(background.lighter());
+ QColor dark(background.darker());
+ QColor mid(Qt::gray);
+ QPalette palette(Qt::black, background, light, dark, mid, Qt::black, Qt::white);
+ palette.setBrush(QPalette::Disabled, QPalette::WindowText, dark);
+ palette.setBrush(QPalette::Disabled, QPalette::Text, dark);
+ palette.setBrush(QPalette::Disabled, QPalette::ButtonText, dark);
+ palette.setBrush(QPalette::Disabled, QPalette::Base, background);
+ return palette;
+}
+
+//Windows and KDE allow menus to cover the taskbar, while GNOME and macOS don't
+bool QStylePrivate::useFullScreenForPopup()
+{
+ auto theme = QGuiApplicationPrivate::platformTheme();
+ return theme && theme->themeHint(QPlatformTheme::UseFullScreenForPopupMenu).toBool();
+}
+
+} // namespace QQC2
+
+QT_END_NAMESPACE
+
+#include "moc_qquickstyle.cpp"