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Diffstat (limited to 'src/quickshapes/qquicknvprfunctions.cpp')
-rw-r--r-- | src/quickshapes/qquicknvprfunctions.cpp | 281 |
1 files changed, 0 insertions, 281 deletions
diff --git a/src/quickshapes/qquicknvprfunctions.cpp b/src/quickshapes/qquicknvprfunctions.cpp deleted file mode 100644 index 409a59be7f..0000000000 --- a/src/quickshapes/qquicknvprfunctions.cpp +++ /dev/null @@ -1,281 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qquicknvprfunctions_p.h" - -#if QT_CONFIG(opengl) - -#include <QOpenGLContext> -#include <QOffscreenSurface> -#include <QOpenGLExtraFunctions> -#include "qquicknvprfunctions_p_p.h" - -QT_BEGIN_NAMESPACE - -/*! - \class QQuickNvprFunctions - - \brief Function resolvers and other helpers for GL_NV_path_rendering - for both desktop (GL 4.3+) and mobile/embedded (GLES 3.1+) in a manner - that does not distract builds that do not have NVPR support either at - compile or run time. - - \internal - */ - -QQuickNvprFunctions::QQuickNvprFunctions() - : d(new QQuickNvprFunctionsPrivate(this)) -{ -} - -QQuickNvprFunctions::~QQuickNvprFunctions() -{ - delete d; -} - -/*! - \return a recommended QSurfaceFormat suitable for GL_NV_path_rendering on top - of OpenGL 4.3 or OpenGL ES 3.1. - */ -QSurfaceFormat QQuickNvprFunctions::format() -{ - QSurfaceFormat fmt; - fmt.setDepthBufferSize(24); - fmt.setStencilBufferSize(8); - if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { - fmt.setVersion(4, 3); - fmt.setProfile(QSurfaceFormat::CompatibilityProfile); - } else if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) { - fmt.setVersion(3, 1); - } - return fmt; -} - -#define PROC(type, name) reinterpret_cast<type>(ctx->getProcAddress(#name)) - -/*! - \return true if GL_NV_path_rendering is supported with the current OpenGL - context. - - When there is no current context, a temporary dummy one will be created and - made current. - */ -bool QQuickNvprFunctions::isSupported() -{ - QOpenGLContext *ctx = QOpenGLContext::currentContext(); - QScopedPointer<QOpenGLContext> tempContext; - QScopedPointer<QOffscreenSurface> tempSurface; - if (!ctx) { - tempContext.reset(new QOpenGLContext); - if (!tempContext->create()) - return false; - ctx = tempContext.data(); - tempSurface.reset(new QOffscreenSurface); - tempSurface->setFormat(ctx->format()); - tempSurface->create(); - if (!ctx->makeCurrent(tempSurface.data())) - return false; - } - - if (!ctx->hasExtension(QByteArrayLiteral("GL_NV_path_rendering"))) - return false; - - // Check that GL_NV_Path_rendering extension is at least API revision 1.3 - if (!PROC(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glProgramPathFragmentInputGenNV)) - return false; - - // Do not check for DSA as the string may not be exposed on ES - // drivers, yet the functions we need are resolvable. -#if 0 - if (!ctx->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) { - qWarning("QtQuickPath/NVPR: GL_EXT_direct_state_access not supported"); - return false; - } -#endif - - return true; -} - -/*! - Initializes using the current OpenGL context. - - \return true when GL_NV_path_rendering is supported and initialization was - successful. - */ -bool QQuickNvprFunctions::create() -{ - return isSupported() && d->resolve(); -} - -/*! - Creates a program pipeline consisting of a separable fragment shader program. - - This is essential for using NVPR with OpenGL ES 3.1+ since normal, - GLES2-style programs would not work without a vertex shader. - - \note \a fragmentShaderSource should be a \c{version 310 es} shader since - this works both on desktop and embedded NVIDIA drivers, thus avoiding the - need to fight GLSL and GLSL ES differences. - - The pipeline object is stored into \a pipeline, the fragment shader program - into \a program. - - Use QOpenGLExtraFunctions to set uniforms, bind the pipeline, etc. - - \return \c false on failure in which case the error log is printed on the - debug output. \c true on success. - */ -bool QQuickNvprFunctions::createFragmentOnlyPipeline(const char *fragmentShaderSource, GLuint *pipeline, GLuint *program) -{ - QOpenGLContext *ctx = QOpenGLContext::currentContext(); - if (!ctx) - return false; - - QOpenGLExtraFunctions *f = ctx->extraFunctions(); - *program = f->glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragmentShaderSource); - GLint status = 0; - f->glGetProgramiv(*program, GL_LINK_STATUS, &status); - if (!status) { - GLint len = 0; - f->glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &len); - if (len) { - QByteArray s; - s.resize(len); - f->glGetProgramInfoLog(*program, s.count(), nullptr, s.data()); - qWarning("Failed to create separable shader program:\n%s", s.constData()); - } - return false; - } - - f->glGenProgramPipelines(1, pipeline); - f->glUseProgramStages(*pipeline, GL_FRAGMENT_SHADER_BIT, *program); - f->glActiveShaderProgram(*pipeline, *program); - - f->glValidateProgramPipeline(*pipeline); - status = 0; - f->glGetProgramPipelineiv(*pipeline, GL_VALIDATE_STATUS, &status); - if (!status) { - GLint len = 0; - f->glGetProgramPipelineiv(*pipeline, GL_INFO_LOG_LENGTH, &len); - if (len) { - QByteArray s; - s.resize(len); - f->glGetProgramPipelineInfoLog(*pipeline, s.count(), nullptr, s.data()); - qWarning("Program pipeline validation failed:\n%s", s.constData()); - } - return false; - } - - return true; -} - -bool QQuickNvprFunctionsPrivate::resolve() -{ - QOpenGLContext *ctx = QOpenGLContext::currentContext(); - - q->genPaths = PROC(PFNGLGENPATHSNVPROC, glGenPathsNV); - q->deletePaths = PROC(PFNGLDELETEPATHSNVPROC, glDeletePathsNV); - q->isPath = PROC(PFNGLISPATHNVPROC, glIsPathNV); - q->pathCommands = PROC(PFNGLPATHCOMMANDSNVPROC, glPathCommandsNV); - q->pathCoords = PROC(PFNGLPATHCOORDSNVPROC, glPathCoordsNV); - q->pathSubCommands = PROC(PFNGLPATHSUBCOMMANDSNVPROC, glPathSubCommandsNV); - q->pathSubCoords = PROC(PFNGLPATHSUBCOORDSNVPROC, glPathSubCoordsNV); - q->pathString = PROC(PFNGLPATHSTRINGNVPROC, glPathStringNV); - q->pathGlyphs = PROC(PFNGLPATHGLYPHSNVPROC, glPathGlyphsNV); - q->pathGlyphRange = PROC(PFNGLPATHGLYPHRANGENVPROC, glPathGlyphRangeNV); - q->weightPaths = PROC(PFNGLWEIGHTPATHSNVPROC, glWeightPathsNV); - q->copyPath = PROC(PFNGLCOPYPATHNVPROC, glCopyPathNV); - q->interpolatePaths = PROC(PFNGLINTERPOLATEPATHSNVPROC, glInterpolatePathsNV); - q->transformPath = PROC(PFNGLTRANSFORMPATHNVPROC, glTransformPathNV); - q->pathParameteriv = PROC(PFNGLPATHPARAMETERIVNVPROC, glPathParameterivNV); - q->pathParameteri = PROC(PFNGLPATHPARAMETERINVPROC, glPathParameteriNV); - q->pathParameterfv = PROC(PFNGLPATHPARAMETERFVNVPROC, glPathParameterfvNV); - q->pathParameterf = PROC(PFNGLPATHPARAMETERFNVPROC, glPathParameterfNV); - q->pathDashArray = PROC(PFNGLPATHDASHARRAYNVPROC, glPathDashArrayNV); - q->pathStencilFunc = PROC(PFNGLPATHSTENCILFUNCNVPROC, glPathStencilFuncNV); - q->pathStencilDepthOffset = PROC(PFNGLPATHSTENCILDEPTHOFFSETNVPROC, glPathStencilDepthOffsetNV); - q->stencilFillPath = PROC(PFNGLSTENCILFILLPATHNVPROC, glStencilFillPathNV); - q->stencilStrokePath = PROC(PFNGLSTENCILSTROKEPATHNVPROC, glStencilStrokePathNV); - q->stencilFillPathInstanced = PROC(PFNGLSTENCILFILLPATHINSTANCEDNVPROC, glStencilFillPathInstancedNV); - q->stencilStrokePathInstanced = PROC(PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC, glStencilStrokePathInstancedNV); - q->pathCoverDepthFunc = PROC(PFNGLPATHCOVERDEPTHFUNCNVPROC, glPathCoverDepthFuncNV); - q->coverFillPath = PROC(PFNGLCOVERFILLPATHNVPROC, glCoverFillPathNV); - q->coverStrokePath = PROC(PFNGLCOVERSTROKEPATHNVPROC, glCoverStrokePathNV); - q->coverFillPathInstanced = PROC(PFNGLCOVERFILLPATHINSTANCEDNVPROC, glCoverFillPathInstancedNV); - q->coverStrokePathInstanced = PROC(PFNGLCOVERSTROKEPATHINSTANCEDNVPROC, glCoverStrokePathInstancedNV); - q->getPathParameteriv = PROC(PFNGLGETPATHPARAMETERIVNVPROC, glGetPathParameterivNV); - q->getPathParameterfv = PROC(PFNGLGETPATHPARAMETERFVNVPROC, glGetPathParameterfvNV); - q->getPathCommands = PROC(PFNGLGETPATHCOMMANDSNVPROC, glGetPathCommandsNV); - q->getPathCoords = PROC(PFNGLGETPATHCOORDSNVPROC, glGetPathCoordsNV); - q->getPathDashArray = PROC(PFNGLGETPATHDASHARRAYNVPROC, glGetPathDashArrayNV); - q->getPathMetrics = PROC(PFNGLGETPATHMETRICSNVPROC, glGetPathMetricsNV); - q->getPathMetricRange = PROC(PFNGLGETPATHMETRICRANGENVPROC, glGetPathMetricRangeNV); - q->getPathSpacing = PROC(PFNGLGETPATHSPACINGNVPROC, glGetPathSpacingNV); - q->isPointInFillPath = PROC(PFNGLISPOINTINFILLPATHNVPROC, glIsPointInFillPathNV); - q->isPointInStrokePath = PROC(PFNGLISPOINTINSTROKEPATHNVPROC, glIsPointInStrokePathNV); - q->getPathLength = PROC(PFNGLGETPATHLENGTHNVPROC, glGetPathLengthNV); - q->getPointAlongPath = PROC(PFNGLPOINTALONGPATHNVPROC, glPointAlongPathNV); - q->matrixLoad3x2f = PROC(PFNGLMATRIXLOAD3X2FNVPROC, glMatrixLoad3x2fNV); - q->matrixLoad3x3f = PROC(PFNGLMATRIXLOAD3X3FNVPROC, glMatrixLoad3x3fNV); - q->matrixLoadTranspose3x3f = PROC(PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC, glMatrixLoadTranspose3x3fNV); - q->matrixMult3x2f = PROC(PFNGLMATRIXMULT3X2FNVPROC, glMatrixMult3x2fNV); - q->matrixMult3x3f = PROC(PFNGLMATRIXMULT3X3FNVPROC, glMatrixMult3x3fNV); - q->matrixMultTranspose3x3f = PROC(PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC, glMatrixMultTranspose3x3fNV); - q->stencilThenCoverFillPath = PROC(PFNGLSTENCILTHENCOVERFILLPATHNVPROC, glStencilThenCoverFillPathNV); - q->stencilThenCoverStrokePath = PROC(PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC, glStencilThenCoverStrokePathNV); - q->stencilThenCoverFillPathInstanced = PROC(PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC, glStencilThenCoverFillPathInstancedNV); - q->stencilThenCoverStrokePathInstanced = PROC(PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC, glStencilThenCoverStrokePathInstancedNV); - q->pathGlyphIndexRange = PROC(PFNGLPATHGLYPHINDEXRANGENVPROC, glPathGlyphIndexRangeNV); - q->pathGlyphIndexArray = PROC(PFNGLPATHGLYPHINDEXARRAYNVPROC, glPathGlyphIndexArrayNV); - q->pathMemoryGlyphIndexArray = PROC(PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC, glPathMemoryGlyphIndexArrayNV); - q->programPathFragmentInputGen = PROC(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glProgramPathFragmentInputGenNV); - q->getProgramResourcefv = PROC(PFNGLGETPROGRAMRESOURCEFVNVPROC, glGetProgramResourcefvNV); - - q->matrixLoadf = PROC(PFNGLMATRIXLOADFEXTPROC, glMatrixLoadfEXT); - q->matrixLoadIdentity = PROC(PFNGLMATRIXLOADIDENTITYEXTPROC, glMatrixLoadIdentityEXT); - - return q->genPaths != nullptr // base path rendering ext - && q->programPathFragmentInputGen != nullptr // updated path rendering ext - && q->matrixLoadf != nullptr // direct state access ext - && q->matrixLoadIdentity != nullptr; -} - -QT_END_NAMESPACE - -#endif // QT_CONFIG(opengl) |