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diff --git a/src/quickshapes/qquickshapenvprrenderer.cpp b/src/quickshapes/qquickshapenvprrenderer.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickshapenvprrenderer_p.h"
-#include <QOpenGLExtraFunctions>
-#include <QOpenGLFramebufferObject>
-#include <QOpenGLShaderProgram>
-#include <QOpenGLBuffer>
-#include <qmath.h>
-#include <private/qpainterpath_p.h>
-#include <private/qquickpath_p_p.h>
-
-QT_BEGIN_NAMESPACE
-
-void QQuickShapeNvprRenderer::beginSync(int totalCount)
-{
- if (m_sp.count() != totalCount) {
- m_sp.resize(totalCount);
- m_accDirty |= DirtyList;
- }
-}
-
-void QQuickShapeNvprRenderer::setPath(int index, const QQuickPath *path)
-{
- ShapePathGuiData &d(m_sp[index]);
- convertPath(path, &d);
- d.dirty |= DirtyPath;
- m_accDirty |= DirtyPath;
-}
-
-void QQuickShapeNvprRenderer::setStrokeColor(int index, const QColor &color)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.strokeColor = color;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setStrokeWidth(int index, qreal w)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.strokeWidth = w;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setFillColor(int index, const QColor &color)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.fillColor = color;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.fillRule = fillRule;
- d.dirty |= DirtyFillRule;
- m_accDirty |= DirtyFillRule;
-}
-
-void QQuickShapeNvprRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.joinStyle = joinStyle;
- d.miterLimit = miterLimit;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.capStyle = capStyle;
- d.dirty |= DirtyStyle;
- m_accDirty |= DirtyStyle;
-}
-
-void QQuickShapeNvprRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
- qreal dashOffset, const QVector<qreal> &dashPattern)
-{
- ShapePathGuiData &d(m_sp[index]);
- d.dashActive = strokeStyle == QQuickShapePath::DashLine;
- d.dashOffset = dashOffset;
- d.dashPattern = dashPattern;
- d.dirty |= DirtyDash;
- m_accDirty |= DirtyDash;
-}
-
-void QQuickShapeNvprRenderer::setFillGradient(int index, QQuickShapeGradient *gradient)
-{
- ShapePathGuiData &d(m_sp[index]);
- if (gradient) {
- d.fillGradient.stops = gradient->gradientStops(); // sorted
- d.fillGradient.spread = gradient->spread();
- if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) {
- d.fillGradientActive = LinearGradient;
- d.fillGradient.a = QPointF(g->x1(), g->y1());
- d.fillGradient.b = QPointF(g->x2(), g->y2());
- } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) {
- d.fillGradientActive = RadialGradient;
- d.fillGradient.a = QPointF(g->centerX(), g->centerY());
- d.fillGradient.b = QPointF(g->focalX(), g->focalY());
- d.fillGradient.v0 = g->centerRadius();
- d.fillGradient.v1 = g->focalRadius();
- } else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(gradient)) {
- d.fillGradientActive = ConicalGradient;
- d.fillGradient.a = QPointF(g->centerX(), g->centerY());
- d.fillGradient.v0 = g->angle();
- } else {
- Q_UNREACHABLE();
- }
- } else {
- d.fillGradientActive = NoGradient;
- }
- d.dirty |= DirtyFillGradient;
- m_accDirty |= DirtyFillGradient;
-}
-
-void QQuickShapeNvprRenderer::endSync(bool)
-{
-}
-
-void QQuickShapeNvprRenderer::setNode(QQuickShapeNvprRenderNode *node)
-{
- if (m_node != node) {
- m_node = node;
- m_accDirty |= DirtyList;
- }
-}
-
-QDebug operator<<(QDebug debug, const QQuickShapeNvprRenderer::NvprPath &path)
-{
- QDebugStateSaver saver(debug);
- debug.space().noquote();
- if (!path.str.isEmpty()) {
- debug << "Path with SVG string" << path.str;
- return debug;
- }
- debug << "Path with" << path.cmd.count() << "commands";
- int ci = 0;
- for (GLubyte cmd : path.cmd) {
- static struct { GLubyte cmd; const char *s; int coordCount; } nameTab[] = {
- { GL_MOVE_TO_NV, "moveTo", 2 },
- { GL_LINE_TO_NV, "lineTo", 2 },
- { GL_QUADRATIC_CURVE_TO_NV, "quadTo", 4 },
- { GL_CUBIC_CURVE_TO_NV, "cubicTo", 6 },
- { GL_LARGE_CW_ARC_TO_NV, "arcTo-large-CW", 5 },
- { GL_LARGE_CCW_ARC_TO_NV, "arcTo-large-CCW", 5 },
- { GL_SMALL_CW_ARC_TO_NV, "arcTo-small-CW", 5 },
- { GL_SMALL_CCW_ARC_TO_NV, "arcTo-small-CCW", 5 },
- { GL_CLOSE_PATH_NV, "closePath", 0 } };
- for (size_t i = 0; i < sizeof(nameTab) / sizeof(nameTab[0]); ++i) {
- if (nameTab[i].cmd == cmd) {
- QByteArray cs;
- for (int j = 0; j < nameTab[i].coordCount; ++j) {
- cs.append(QByteArray::number(path.coord[ci++]));
- cs.append(' ');
- }
- debug << "\n " << nameTab[i].s << " " << cs;
- break;
- }
- }
- }
- return debug;
-}
-
-static inline void appendCoords(QVector<GLfloat> *v, QQuickCurve *c, QPointF *pos)
-{
- QPointF p(c->hasRelativeX() ? pos->x() + c->relativeX() : c->x(),
- c->hasRelativeY() ? pos->y() + c->relativeY() : c->y());
- v->append(p.x());
- v->append(p.y());
- *pos = p;
-}
-
-static inline void appendControlCoords(QVector<GLfloat> *v, QQuickPathQuad *c, const QPointF &pos)
-{
- QPointF p(c->hasRelativeControlX() ? pos.x() + c->relativeControlX() : c->controlX(),
- c->hasRelativeControlY() ? pos.y() + c->relativeControlY() : c->controlY());
- v->append(p.x());
- v->append(p.y());
-}
-
-static inline void appendControl1Coords(QVector<GLfloat> *v, QQuickPathCubic *c, const QPointF &pos)
-{
- QPointF p(c->hasRelativeControl1X() ? pos.x() + c->relativeControl1X() : c->control1X(),
- c->hasRelativeControl1Y() ? pos.y() + c->relativeControl1Y() : c->control1Y());
- v->append(p.x());
- v->append(p.y());
-}
-
-static inline void appendControl2Coords(QVector<GLfloat> *v, QQuickPathCubic *c, const QPointF &pos)
-{
- QPointF p(c->hasRelativeControl2X() ? pos.x() + c->relativeControl2X() : c->control2X(),
- c->hasRelativeControl2Y() ? pos.y() + c->relativeControl2Y() : c->control2Y());
- v->append(p.x());
- v->append(p.y());
-}
-
-void QQuickShapeNvprRenderer::convertPath(const QQuickPath *path, ShapePathGuiData *d)
-{
- d->path = NvprPath();
- if (!path)
- return;
-
- const QList<QQuickPathElement *> &pp(QQuickPathPrivate::get(path)->_pathElements);
- if (pp.isEmpty())
- return;
-
- QPointF startPos(path->startX(), path->startY());
- QPointF pos(startPos);
- if (!qFuzzyIsNull(pos.x()) || !qFuzzyIsNull(pos.y())) {
- d->path.cmd.append(GL_MOVE_TO_NV);
- d->path.coord.append(pos.x());
- d->path.coord.append(pos.y());
- }
-
- for (QQuickPathElement *e : pp) {
- if (QQuickPathMove *o = qobject_cast<QQuickPathMove *>(e)) {
- d->path.cmd.append(GL_MOVE_TO_NV);
- appendCoords(&d->path.coord, o, &pos);
- startPos = pos;
- } else if (QQuickPathLine *o = qobject_cast<QQuickPathLine *>(e)) {
- d->path.cmd.append(GL_LINE_TO_NV);
- appendCoords(&d->path.coord, o, &pos);
- } else if (QQuickPathQuad *o = qobject_cast<QQuickPathQuad *>(e)) {
- d->path.cmd.append(GL_QUADRATIC_CURVE_TO_NV);
- appendControlCoords(&d->path.coord, o, pos);
- appendCoords(&d->path.coord, o, &pos);
- } else if (QQuickPathCubic *o = qobject_cast<QQuickPathCubic *>(e)) {
- d->path.cmd.append(GL_CUBIC_CURVE_TO_NV);
- appendControl1Coords(&d->path.coord, o, pos);
- appendControl2Coords(&d->path.coord, o, pos);
- appendCoords(&d->path.coord, o, &pos);
- } else if (QQuickPathArc *o = qobject_cast<QQuickPathArc *>(e)) {
- const bool sweepFlag = o->direction() == QQuickPathArc::Clockwise; // maps to CCW, not a typo
- GLenum cmd;
- if (o->useLargeArc())
- cmd = sweepFlag ? GL_LARGE_CCW_ARC_TO_NV : GL_LARGE_CW_ARC_TO_NV;
- else
- cmd = sweepFlag ? GL_SMALL_CCW_ARC_TO_NV : GL_SMALL_CW_ARC_TO_NV;
- d->path.cmd.append(cmd);
- d->path.coord.append(o->radiusX());
- d->path.coord.append(o->radiusY());
- d->path.coord.append(o->xAxisRotation());
- appendCoords(&d->path.coord, o, &pos);
- } else if (QQuickPathSvg *o = qobject_cast<QQuickPathSvg *>(e)) {
- // PathSvg cannot be combined with other elements. But take at
- // least startX and startY into account.
- if (d->path.str.isEmpty())
- d->path.str = QString(QStringLiteral("M %1 %2 ")).arg(pos.x()).arg(pos.y()).toUtf8();
- d->path.str.append(o->path().toUtf8());
- } else if (QQuickPathAngleArc *o = qobject_cast<QQuickPathAngleArc *>(e)) {
- QRectF rect(o->centerX() - o->radiusX(), o->centerY() - o->radiusY(), o->radiusX() * 2, o->radiusY() * 2);
- QPointF startPoint;
- QPointF endPoint;
- qt_find_ellipse_coords(rect, o->startAngle(), -o->sweepAngle(), &startPoint, &endPoint);
-
- // get to our starting position
- if (o->moveToStart())
- d->path.cmd.append(GL_MOVE_TO_NV);
- else
- d->path.cmd.append(GL_LINE_TO_NV); // ### should we check if startPoint == pos?
- d->path.coord.append(startPoint.x());
- d->path.coord.append(startPoint.y());
-
- const bool sweepFlag = o->sweepAngle() > 0; // maps to CCW, not a typo
- d->path.cmd.append(qAbs(o->sweepAngle()) > 180.0
- ? (sweepFlag ? GL_LARGE_CCW_ARC_TO_NV : GL_LARGE_CW_ARC_TO_NV)
- : (sweepFlag ? GL_SMALL_CCW_ARC_TO_NV : GL_SMALL_CW_ARC_TO_NV));
- d->path.coord.append(o->radiusX());
- d->path.coord.append(o->radiusY());
- d->path.coord.append(0); // xAxisRotation
- d->path.coord.append(endPoint.x());
- d->path.coord.append(endPoint.y());
- pos = endPoint;
- } else {
- qWarning() << "Shape/NVPR: unsupported Path element" << e;
- }
- }
-
- // For compatibility with QTriangulatingStroker. SVG and others would not
- // implicitly close the path when end_pos == start_pos (start_pos being the
- // last moveTo pos); that would still need an explicit 'z' or similar. We
- // don't have an explicit close command, so just fake a close when the
- // positions match.
- if (pos == startPos)
- d->path.cmd.append(GL_CLOSE_PATH_NV);
-}
-
-static inline QVector4D qsg_premultiply(const QColor &c, float globalOpacity)
-{
- const float o = c.alphaF() * globalOpacity;
- return QVector4D(c.redF() * o, c.greenF() * o, c.blueF() * o, o);
-}
-
-void QQuickShapeNvprRenderer::updateNode()
-{
- // Called on the render thread with gui blocked -> update the node with its
- // own copy of all relevant data.
-
- if (!m_accDirty)
- return;
-
- const int count = m_sp.count();
- const bool listChanged = m_accDirty & DirtyList;
- if (listChanged)
- m_node->m_sp.resize(count);
-
- for (int i = 0; i < count; ++i) {
- ShapePathGuiData &src(m_sp[i]);
- QQuickShapeNvprRenderNode::ShapePathRenderData &dst(m_node->m_sp[i]);
-
- int dirty = src.dirty;
- src.dirty = 0;
- if (listChanged)
- dirty |= DirtyPath | DirtyStyle | DirtyFillRule | DirtyDash | DirtyFillGradient;
-
- // updateNode() can be called several times with different dirty
- // states before render() gets invoked. So accumulate.
- dst.dirty |= dirty;
-
- if (dirty & DirtyPath)
- dst.source = src.path;
-
- if (dirty & DirtyStyle) {
- dst.strokeWidth = src.strokeWidth;
- dst.strokeColor = qsg_premultiply(src.strokeColor, 1.0f);
- dst.fillColor = qsg_premultiply(src.fillColor, 1.0f);
- switch (src.joinStyle) {
- case QQuickShapePath::MiterJoin:
- dst.joinStyle = GL_MITER_TRUNCATE_NV;
- break;
- case QQuickShapePath::BevelJoin:
- dst.joinStyle = GL_BEVEL_NV;
- break;
- case QQuickShapePath::RoundJoin:
- dst.joinStyle = GL_ROUND_NV;
- break;
- default:
- Q_UNREACHABLE();
- }
- dst.miterLimit = src.miterLimit;
- switch (src.capStyle) {
- case QQuickShapePath::FlatCap:
- dst.capStyle = GL_FLAT;
- break;
- case QQuickShapePath::SquareCap:
- dst.capStyle = GL_SQUARE_NV;
- break;
- case QQuickShapePath::RoundCap:
- dst.capStyle = GL_ROUND_NV;
- break;
- default:
- Q_UNREACHABLE();
- }
- }
-
- if (dirty & DirtyFillRule) {
- switch (src.fillRule) {
- case QQuickShapePath::OddEvenFill:
- dst.fillRule = GL_INVERT;
- break;
- case QQuickShapePath::WindingFill:
- dst.fillRule = GL_COUNT_UP_NV;
- break;
- default:
- Q_UNREACHABLE();
- }
- }
-
- if (dirty & DirtyDash) {
- // Multiply by strokeWidth because the Shape API follows QPen
- // meaning the input dash pattern and dash offset here are in width units.
- dst.dashOffset = src.dashOffset * src.strokeWidth;
- if (src.dashActive) {
- if (src.dashPattern.isEmpty()) {
- // default values for DashLine as defined in qpen.cpp
- dst.dashPattern.resize(2);
- dst.dashPattern[0] = 4 * src.strokeWidth; // dash
- dst.dashPattern[1] = 2 * src.strokeWidth; // space
- } else {
- dst.dashPattern.resize(src.dashPattern.count());
- for (int i = 0; i < src.dashPattern.count(); ++i)
- dst.dashPattern[i] = GLfloat(src.dashPattern[i]) * src.strokeWidth;
-
- // QPen expects a dash pattern of even length and so should we
- if (src.dashPattern.count() % 2 != 0) {
- qWarning("QQuickShapeNvprRenderNode: dash pattern not of even length");
- dst.dashPattern << src.strokeWidth;
- }
- }
- } else {
- dst.dashPattern.clear();
- }
- }
-
- if (dirty & DirtyFillGradient) {
- dst.fillGradientActive = src.fillGradientActive;
- if (src.fillGradientActive)
- dst.fillGradient = src.fillGradient;
- }
- }
-
- m_node->markDirty(QSGNode::DirtyMaterial);
- m_accDirty = 0;
-}
-
-bool QQuickShapeNvprRenderNode::nvprInited = false;
-QQuickNvprFunctions QQuickShapeNvprRenderNode::nvpr;
-QQuickNvprMaterialManager QQuickShapeNvprRenderNode::mtlmgr;
-
-QQuickShapeNvprRenderNode::~QQuickShapeNvprRenderNode()
-{
- releaseResources();
-}
-
-void QQuickShapeNvprRenderNode::releaseResources()
-{
- for (ShapePathRenderData &d : m_sp) {
- if (d.path) {
- nvpr.deletePaths(d.path, 1);
- d.path = 0;
- }
- if (d.fallbackFbo) {
- delete d.fallbackFbo;
- d.fallbackFbo = nullptr;
- }
- }
-
- m_fallbackBlitter.destroy();
-}
-
-void QQuickNvprMaterialManager::create(QQuickNvprFunctions *nvpr)
-{
- m_nvpr = nvpr;
-}
-
-void QQuickNvprMaterialManager::releaseResources()
-{
- QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
- for (MaterialDesc &mtl : m_materials) {
- if (mtl.ppl) {
- f->glDeleteProgramPipelines(1, &mtl.ppl);
- mtl = MaterialDesc();
- }
- }
-}
-
-QQuickNvprMaterialManager::MaterialDesc *QQuickNvprMaterialManager::activateMaterial(Material m)
-{
- QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
- MaterialDesc &mtl(m_materials[m]);
-
- if (!mtl.ppl) {
- if (m == MatSolid) {
- static const char *fragSrc =
- "#version 310 es\n"
- "precision highp float;\n"
- "out vec4 fragColor;\n"
- "uniform vec4 color;\n"
- "uniform float opacity;\n"
- "void main() {\n"
- " fragColor = color * opacity;\n"
- "}\n";
- if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
- qWarning("NVPR: Failed to create shader pipeline for solid fill");
- return nullptr;
- }
- Q_ASSERT(mtl.ppl && mtl.prg);
- mtl.uniLoc[0] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "color");
- Q_ASSERT(mtl.uniLoc[0] >= 0);
- mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
- Q_ASSERT(mtl.uniLoc[1] >= 0);
- } else if (m == MatLinearGradient) {
- static const char *fragSrc =
- "#version 310 es\n"
- "precision highp float;\n"
- "layout(location = 0) in vec2 uv;"
- "uniform float opacity;\n"
- "uniform sampler2D gradTab;\n"
- "uniform vec2 gradStart;\n"
- "uniform vec2 gradEnd;\n"
- "out vec4 fragColor;\n"
- "void main() {\n"
- " vec2 gradVec = gradEnd - gradStart;\n"
- " float gradTabIndex = dot(gradVec, uv - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);\n"
- " fragColor = texture(gradTab, vec2(gradTabIndex, 0.5)) * opacity;\n"
- "}\n";
- if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
- qWarning("NVPR: Failed to create shader pipeline for linear gradient");
- return nullptr;
- }
- Q_ASSERT(mtl.ppl && mtl.prg);
- mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
- Q_ASSERT(mtl.uniLoc[1] >= 0);
- mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradStart");
- Q_ASSERT(mtl.uniLoc[2] >= 0);
- mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradEnd");
- Q_ASSERT(mtl.uniLoc[3] >= 0);
- } else if (m == MatRadialGradient) {
- static const char *fragSrc =
- "#version 310 es\n"
- "precision highp float;\n"
- "uniform sampler2D gradTab;\n"
- "uniform float opacity;\n"
- "uniform vec2 focalToCenter;\n"
- "uniform float centerRadius;\n"
- "uniform float focalRadius;\n"
- "uniform vec2 translationPoint;\n"
- "layout(location = 0) in vec2 uv;\n"
- "out vec4 fragColor;\n"
- "void main() {\n"
- " vec2 coord = uv - translationPoint;\n"
- " float rd = centerRadius - focalRadius;\n"
- " float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));\n"
- " float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;\n"
- " float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);\n"
- " float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));\n"
- " vec4 result = vec4(0.0);\n"
- " if (det >= 0.0) {\n"
- " float detSqrt = sqrt(det);\n"
- " float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);\n"
- " if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)\n"
- " result = texture(gradTab, vec2(w, 0.5)) * opacity;\n"
- " }\n"
- " fragColor = result;\n"
- "}\n";
- if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
- qWarning("NVPR: Failed to create shader pipeline for radial gradient");
- return nullptr;
- }
- Q_ASSERT(mtl.ppl && mtl.prg);
- mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
- Q_ASSERT(mtl.uniLoc[1] >= 0);
- mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "focalToCenter");
- Q_ASSERT(mtl.uniLoc[2] >= 0);
- mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "centerRadius");
- Q_ASSERT(mtl.uniLoc[3] >= 0);
- mtl.uniLoc[4] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "focalRadius");
- Q_ASSERT(mtl.uniLoc[4] >= 0);
- mtl.uniLoc[5] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "translationPoint");
- Q_ASSERT(mtl.uniLoc[5] >= 0);
- } else if (m == MatConicalGradient) {
- static const char *fragSrc =
- "#version 310 es\n"
- "precision highp float;\n"
- "#define INVERSE_2PI 0.1591549430918953358\n"
- "uniform sampler2D gradTab;\n"
- "uniform float opacity;\n"
- "uniform float angle;\n"
- "uniform vec2 translationPoint;\n"
- "layout(location = 0) in vec2 uv;\n"
- "out vec4 fragColor;\n"
- "void main() {\n"
- " vec2 coord = uv - translationPoint;\n"
- " float t;\n"
- " if (abs(coord.y) == abs(coord.x))\n"
- " t = (atan(-coord.y + 0.002, coord.x) + angle) * INVERSE_2PI;\n"
- " else\n"
- " t = (atan(-coord.y, coord.x) + angle) * INVERSE_2PI;\n"
- " fragColor = texture(gradTab, vec2(t - floor(t), 0.5)) * opacity;\n"
- "}\n";
- if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) {
- qWarning("NVPR: Failed to create shader pipeline for conical gradient");
- return nullptr;
- }
- Q_ASSERT(mtl.ppl && mtl.prg);
- mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity");
- Q_ASSERT(mtl.uniLoc[1] >= 0);
- mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "angle");
- Q_ASSERT(mtl.uniLoc[2] >= 0);
- mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "translationPoint");
- Q_ASSERT(mtl.uniLoc[3] >= 0);
- } else {
- Q_UNREACHABLE();
- }
- }
-
- f->glBindProgramPipeline(mtl.ppl);
-
- return &mtl;
-}
-
-void QQuickShapeNvprRenderNode::updatePath(ShapePathRenderData *d)
-{
- if (d->dirty & QQuickShapeNvprRenderer::DirtyPath) {
- if (!d->path) {
- d->path = nvpr.genPaths(1);
- Q_ASSERT(d->path != 0);
- }
- if (d->source.str.isEmpty()) {
- nvpr.pathCommands(d->path, d->source.cmd.count(), d->source.cmd.constData(),
- d->source.coord.count(), GL_FLOAT, d->source.coord.constData());
- } else {
- nvpr.pathString(d->path, GL_PATH_FORMAT_SVG_NV, d->source.str.count(), d->source.str.constData());
- }
- }
-
- if (d->dirty & QQuickShapeNvprRenderer::DirtyStyle) {
- nvpr.pathParameterf(d->path, GL_PATH_STROKE_WIDTH_NV, d->strokeWidth);
- nvpr.pathParameteri(d->path, GL_PATH_JOIN_STYLE_NV, d->joinStyle);
- nvpr.pathParameteri(d->path, GL_PATH_MITER_LIMIT_NV, d->miterLimit);
- nvpr.pathParameteri(d->path, GL_PATH_END_CAPS_NV, d->capStyle);
- nvpr.pathParameteri(d->path, GL_PATH_DASH_CAPS_NV, d->capStyle);
- }
-
- if (d->dirty & QQuickShapeNvprRenderer::DirtyDash) {
- nvpr.pathParameterf(d->path, GL_PATH_DASH_OFFSET_NV, d->dashOffset);
- // count == 0 -> no dash
- nvpr.pathDashArray(d->path, d->dashPattern.count(), d->dashPattern.constData());
- }
-
- if (d->dirty)
- d->fallbackValid = false;
-}
-
-void QQuickShapeNvprRenderNode::renderStroke(ShapePathRenderData *d, int strokeStencilValue, int writeMask)
-{
- QQuickNvprMaterialManager::MaterialDesc *mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid);
- f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0],
- d->strokeColor.x(), d->strokeColor.y(), d->strokeColor.z(), d->strokeColor.w());
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity());
-
- nvpr.stencilThenCoverStrokePath(d->path, strokeStencilValue, writeMask, GL_CONVEX_HULL_NV);
-}
-
-void QQuickShapeNvprRenderNode::renderFill(ShapePathRenderData *d)
-{
- QQuickNvprMaterialManager::MaterialDesc *mtl = nullptr;
- if (d->fillGradientActive) {
- QQuickShapeGradient::SpreadMode spread = d->fillGradient.spread;
- if (d->fillGradientActive == QQuickAbstractPathRenderer::LinearGradient) {
- mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatLinearGradient);
- // uv = vec2(coeff[0] * x + coeff[1] * y + coeff[2], coeff[3] * x + coeff[4] * y + coeff[5])
- // where x and y are in path coordinate space, which is just what
- // we need since the gradient's start and stop are in that space too.
- GLfloat coeff[6] = { 1, 0, 0,
- 0, 1, 0 };
- nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], d->fillGradient.a.x(), d->fillGradient.a.y());
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], d->fillGradient.b.x(), d->fillGradient.b.y());
- } else if (d->fillGradientActive == QQuickAbstractPathRenderer::RadialGradient) {
- mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatRadialGradient);
- // simply drive uv (location 0) with x and y, just like for the linear gradient
- GLfloat coeff[6] = { 1, 0, 0,
- 0, 1, 0 };
- nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
-
- const QPointF centerPoint = d->fillGradient.a;
- const QPointF focalPoint = d->fillGradient.b;
- const QPointF focalToCenter = centerPoint - focalPoint;
- const GLfloat centerRadius = d->fillGradient.v0;
- const GLfloat focalRadius = d->fillGradient.v1;
-
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], focalToCenter.x(), focalToCenter.y());
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[3], centerRadius);
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[4], focalRadius);
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[5], focalPoint.x(), focalPoint.y());
- } else if (d->fillGradientActive == QQuickAbstractPathRenderer::ConicalGradient) {
- mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatConicalGradient);
- // same old
- GLfloat coeff[6] = { 1, 0, 0,
- 0, 1, 0 };
- nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff);
-
- const QPointF centerPoint = d->fillGradient.a;
- const GLfloat angle = -qDegreesToRadians(d->fillGradient.v0);
-
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[2], angle);
- f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], centerPoint.x(), centerPoint.y());
-
- spread = QQuickShapeGradient::RepeatSpread;
- } else {
- Q_UNREACHABLE();
- }
- const QQuickShapeGradientCache::Key cacheKey(d->fillGradient.stops, spread);
- QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
- tx->bind();
- } else {
- mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid);
- f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0],
- d->fillColor.x(), d->fillColor.y(), d->fillColor.z(), d->fillColor.w());
- }
- f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity());
-
- const int writeMask = 0xFF;
- nvpr.stencilThenCoverFillPath(d->path, d->fillRule, writeMask, GL_BOUNDING_BOX_NV);
-}
-
-void QQuickShapeNvprRenderNode::renderOffscreenFill(ShapePathRenderData *d)
-{
- if (d->fallbackValid && d->fallbackFbo)
- return;
-
- GLfloat bb[4];
- nvpr.getPathParameterfv(d->path, GL_PATH_STROKE_BOUNDING_BOX_NV, bb);
- QSize sz = QSizeF(bb[2] - bb[0] + 1, bb[3] - bb[1] + 1).toSize();
- d->fallbackSize = QSize(qMax(32, sz.width()), qMax(32, sz.height()));
- d->fallbackTopLeft = QPointF(bb[0], bb[1]);
-
- if (d->fallbackFbo && d->fallbackFbo->size() != d->fallbackSize) {
- delete d->fallbackFbo;
- d->fallbackFbo = nullptr;
- }
- if (!d->fallbackFbo)
- d->fallbackFbo = new QOpenGLFramebufferObject(d->fallbackSize, QOpenGLFramebufferObject::CombinedDepthStencil);
- if (!d->fallbackFbo->bind())
- return;
-
- GLint prevViewport[4];
- f->glGetIntegerv(GL_VIEWPORT, prevViewport);
-
- f->glViewport(0, 0, d->fallbackSize.width(), d->fallbackSize.height());
- f->glDisable(GL_DEPTH_TEST);
- f->glClearColor(0, 0, 0, 0);
- f->glClearStencil(0);
- f->glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- f->glStencilFunc(GL_NOTEQUAL, 0, 0xFF);
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-
- QMatrix4x4 mv;
- mv.translate(-d->fallbackTopLeft.x(), -d->fallbackTopLeft.y());
- nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, mv.constData());
- QMatrix4x4 proj;
- proj.ortho(0, d->fallbackSize.width(), d->fallbackSize.height(), 0, 1, -1);
- nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, proj.constData());
-
- renderFill(d);
-
- d->fallbackFbo->release();
- f->glEnable(GL_DEPTH_TEST);
- f->glViewport(prevViewport[0], prevViewport[1], prevViewport[2], prevViewport[3]);
-
- d->fallbackValid = true;
-}
-
-void QQuickShapeNvprRenderNode::setupStencilForCover(bool stencilClip, int sv)
-{
- if (!stencilClip) {
- // Assume stencil buffer is cleared to 0 for each frame.
- // Within the frame dppass=GL_ZERO for glStencilOp ensures stencil is reset and so no need to clear.
- f->glStencilFunc(GL_NOTEQUAL, 0, 0xFF);
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
- } else {
- f->glStencilFunc(GL_LESS, sv, 0xFF); // pass if (sv & 0xFF) < (stencil_value & 0xFF)
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); // dppass: replace with the original value (clip's stencil ref value)
- }
-}
-
-void QQuickShapeNvprRenderNode::render(const RenderState *state)
-{
- f = QOpenGLContext::currentContext()->extraFunctions();
-
- if (!nvprInited) {
- if (!nvpr.create()) {
- qWarning("NVPR init failed");
- return;
- }
- mtlmgr.create(&nvpr);
- nvprInited = true;
- }
-
- f->glUseProgram(0);
- f->glStencilMask(~0);
- f->glEnable(GL_STENCIL_TEST);
-
- const bool stencilClip = state->stencilEnabled();
- // when true, the stencil buffer already has a clip path with a ref value of sv
- const int sv = state->stencilValue();
- const bool hasScissor = state->scissorEnabled();
-
- if (hasScissor) {
- // scissor rect is already set, just enable scissoring
- f->glEnable(GL_SCISSOR_TEST);
- }
-
- // Depth test against the opaque batches rendered before.
- f->glEnable(GL_DEPTH_TEST);
- f->glDepthFunc(GL_LESS);
- nvpr.pathCoverDepthFunc(GL_LESS);
- nvpr.pathStencilDepthOffset(-0.05f, -1);
-
- bool reloadMatrices = true;
-
- for (ShapePathRenderData &d : m_sp) {
- updatePath(&d);
-
- const bool hasFill = d.hasFill();
- const bool hasStroke = d.hasStroke();
-
- if (hasFill && stencilClip) {
- // Fall back to a texture when complex clipping is in use and we have
- // to fill. Reconciling glStencilFillPath's and the scenegraph's clip
- // stencil semantics has not succeeded so far...
- if (hasScissor)
- f->glDisable(GL_SCISSOR_TEST);
- renderOffscreenFill(&d);
- reloadMatrices = true;
- if (hasScissor)
- f->glEnable(GL_SCISSOR_TEST);
- }
-
- if (reloadMatrices) {
- reloadMatrices = false;
- nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, matrix()->constData());
- nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, state->projectionMatrix()->constData());
- }
-
- // Fill!
- if (hasFill) {
- if (!stencilClip) {
- setupStencilForCover(false, 0);
- renderFill(&d);
- } else {
- if (!m_fallbackBlitter.isCreated())
- m_fallbackBlitter.create();
- f->glStencilFunc(GL_EQUAL, sv, 0xFF);
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- QMatrix4x4 mv = *matrix();
- mv.translate(d.fallbackTopLeft.x(), d.fallbackTopLeft.y());
- m_fallbackBlitter.texturedQuad(d.fallbackFbo->texture(), d.fallbackFbo->size(),
- *state->projectionMatrix(), mv,
- inheritedOpacity());
- }
- }
-
- // Stroke!
- if (hasStroke) {
- const int strokeStencilValue = 0x80;
- const int writeMask = 0x80;
-
- setupStencilForCover(stencilClip, sv);
- if (stencilClip) {
- // for the stencil step (eff. read mask == 0xFF & ~writeMask)
- nvpr.pathStencilFunc(GL_EQUAL, sv, 0xFF);
- // With stencilCLip == true the read mask for the stencil test before the stencil step is 0x7F.
- // This assumes the clip stencil value is <= 127.
- if (sv >= strokeStencilValue)
- qWarning("Shape/NVPR: stencil clip ref value %d too large; expect rendering errors", sv);
- }
-
- renderStroke(&d, strokeStencilValue, writeMask);
- }
-
- if (stencilClip)
- nvpr.pathStencilFunc(GL_ALWAYS, 0, ~0);
-
- d.dirty = 0;
- }
-
- f->glBindProgramPipeline(0);
-}
-
-QSGRenderNode::StateFlags QQuickShapeNvprRenderNode::changedStates() const
-{
- return BlendState | StencilState | DepthState | ScissorState;
-}
-
-QSGRenderNode::RenderingFlags QQuickShapeNvprRenderNode::flags() const
-{
- return DepthAwareRendering; // avoid hitting the less optimal no-opaque-batch path in the renderer
-}
-
-bool QQuickShapeNvprRenderNode::isSupported()
-{
- static const bool nvprDisabled = qEnvironmentVariableIntValue("QT_NO_NVPR") != 0;
- return !nvprDisabled && QQuickNvprFunctions::isSupported();
-}
-
-bool QQuickNvprBlitter::create()
-{
- if (isCreated())
- destroy();
-
- m_program = new QOpenGLShaderProgram;
- if (QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile) {
- m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/shapes/shaders/blit_core.vert"));
- m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/shapes/shaders/blit_core.frag"));
- } else {
- m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/shapes/shaders/blit.vert"));
- m_program->addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/shapes/shaders/blit.frag"));
- }
- m_program->bindAttributeLocation("qt_Vertex", 0);
- m_program->bindAttributeLocation("qt_MultiTexCoord0", 1);
- if (!m_program->link())
- return false;
-
- m_matrixLoc = m_program->uniformLocation("qt_Matrix");
- m_opacityLoc = m_program->uniformLocation("qt_Opacity");
-
- m_buffer = new QOpenGLBuffer;
- if (!m_buffer->create())
- return false;
- m_buffer->bind();
- m_buffer->allocate(4 * sizeof(GLfloat) * 6);
- m_buffer->release();
-
- return true;
-}
-
-void QQuickNvprBlitter::destroy()
-{
- if (m_program) {
- delete m_program;
- m_program = nullptr;
- }
- if (m_buffer) {
- delete m_buffer;
- m_buffer = nullptr;
- }
-}
-
-void QQuickNvprBlitter::texturedQuad(GLuint textureId, const QSize &size,
- const QMatrix4x4 &proj, const QMatrix4x4 &modelview,
- float opacity)
-{
- QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions();
-
- m_program->bind();
-
- QMatrix4x4 m = proj * modelview;
- m_program->setUniformValue(m_matrixLoc, m);
- m_program->setUniformValue(m_opacityLoc, opacity);
-
- m_buffer->bind();
-
- if (size != m_prevSize) {
- m_prevSize = size;
-
- QPointF p0(size.width() - 1, size.height() - 1);
- QPointF p1(0, 0);
- QPointF p2(0, size.height() - 1);
- QPointF p3(size.width() - 1, 0);
-
- GLfloat vertices[6 * 4] = {
- GLfloat(p0.x()), GLfloat(p0.y()), 1, 0,
- GLfloat(p1.x()), GLfloat(p1.y()), 0, 1,
- GLfloat(p2.x()), GLfloat(p2.y()), 0, 0,
-
- GLfloat(p0.x()), GLfloat(p0.y()), 1, 0,
- GLfloat(p3.x()), GLfloat(p3.y()), 1, 1,
- GLfloat(p1.x()), GLfloat(p1.y()), 0, 1,
- };
-
- m_buffer->write(0, vertices, sizeof(vertices));
- }
-
- m_program->enableAttributeArray(0);
- m_program->enableAttributeArray(1);
- f->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), nullptr);
- f->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (const void *) (2 * sizeof(GLfloat)));
-
- f->glBindTexture(GL_TEXTURE_2D, textureId);
-
- f->glDrawArrays(GL_TRIANGLES, 0, 6);
-
- f->glBindTexture(GL_TEXTURE_2D, 0);
- m_buffer->release();
- m_program->release();
-}
-
-QT_END_NAMESPACE