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-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.frag33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/quickshapes/shaders_ng/conicalgradient.frag b/src/quickshapes/shaders_ng/conicalgradient.frag
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+++ b/src/quickshapes/shaders_ng/conicalgradient.frag
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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#version 440
+
+layout(location = 0) in vec2 coord;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D gradTabTexture;
+
+layout(std140, binding = 0) uniform buf {
+#if QSHADER_VIEW_COUNT >= 2
+ mat4 matrix[QSHADER_VIEW_COUNT];
+#else
+ mat4 matrix;
+#endif
+ mat4 gradientMatrix;
+ vec2 translationPoint;
+ float angle;
+ float opacity;
+} ubuf;
+
+#define INVERSE_2PI 0.1591549430918953358
+
+void main()
+{
+ float t;
+ if (abs(coord.y) == abs(coord.x))
+ t = (atan(-coord.y + 0.002, coord.x) + ubuf.angle) * INVERSE_2PI;
+ else
+ t = (atan(-coord.y, coord.x) + ubuf.angle) * INVERSE_2PI;
+ fragColor = texture(gradTabTexture, vec2(t - floor(t), 0.5)) * ubuf.opacity;
+}