diff options
Diffstat (limited to 'tests/auto/quick/qquickitemrhiintegration/testrhiitem.cpp')
-rw-r--r-- | tests/auto/quick/qquickitemrhiintegration/testrhiitem.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/tests/auto/quick/qquickitemrhiintegration/testrhiitem.cpp b/tests/auto/quick/qquickitemrhiintegration/testrhiitem.cpp new file mode 100644 index 0000000000..c5a83f3f65 --- /dev/null +++ b/tests/auto/quick/qquickitemrhiintegration/testrhiitem.cpp @@ -0,0 +1,187 @@ +/**************************************************************************** +** +** Copyright (C) 2022 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "testrhiitem.h" +#include <QFile> + +static const QSize TEX_SIZE(512, 512); + +void TestRenderer::initialize(QRhi *rhi, QRhiTexture *outputTexture) +{ + m_rhi = rhi; + m_output = outputTexture; + + if (!m_ds) { + m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_output->pixelSize())); + m_ds->create(); + } else if (m_ds->pixelSize() != m_output->pixelSize()) { + m_ds->setPixelSize(m_output->pixelSize()); + m_ds->create(); + } + + if (!m_rt) { + m_rt.reset(m_rhi->newTextureRenderTarget({ { m_output }, m_ds.data() })); + m_rp.reset(m_rt->newCompatibleRenderPassDescriptor()); + m_rt->setRenderPassDescriptor(m_rp.data()); + m_rt->create(); + } + + if (!scene.vbuf) + initScene(); + + const QSize outputSize = m_output->pixelSize(); + scene.mvp = m_rhi->clipSpaceCorrMatrix(); + scene.mvp.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f); + scene.mvp.translate(0, 0, -4); + if (!scene.resourceUpdates) + scene.resourceUpdates = m_rhi->nextResourceUpdateBatch(); + scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.data(), 0, 64, scene.mvp.constData()); +} + +static QShader getShader(const QString &name) +{ + QFile f(name); + if (f.open(QIODevice::ReadOnly)) + return QShader::fromSerialized(f.readAll()); + + return QShader(); +} + +void TestRenderer::updateTexture() +{ + QImage img(TEX_SIZE, QImage::Format_RGBA8888); + img.fill(itemData.color); + + if (!scene.resourceUpdates) + scene.resourceUpdates = m_rhi->nextResourceUpdateBatch(); + + scene.resourceUpdates->uploadTexture(scene.tex.data(), img); +} + +void TestRenderer::initScene() +{ + static const float tri[] = { + 0.0f, 0.5f, 0.0f, 1.0f, + -0.5f, -0.5f, 0.0f, 0.0f, + 0.5f, -0.5f, 1.0f, 0.0f + }; + + scene.vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(tri))); + scene.vbuf->create(); + + scene.resourceUpdates = m_rhi->nextResourceUpdateBatch(); + scene.resourceUpdates->uploadStaticBuffer(scene.vbuf.data(), tri); + + scene.ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68)); + scene.ubuf->create(); + + const qint32 flip = m_rhi->isYUpInFramebuffer() ? 1 : 0; + scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.data(), 64, 4, &flip); + + scene.tex.reset(m_rhi->newTexture(QRhiTexture::RGBA8, TEX_SIZE)); + scene.tex->create(); + + scene.sampler.reset(m_rhi->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, + QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge)); + scene.sampler->create(); + + scene.srb.reset(m_rhi->newShaderResourceBindings()); + scene.srb->setBindings({ + QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, scene.ubuf.data()), + QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, scene.tex.data(), scene.sampler.data()) + }); + scene.srb->create(); + + scene.ps.reset(m_rhi->newGraphicsPipeline()); + scene.ps->setDepthTest(true); + scene.ps->setDepthWrite(true); + scene.ps->setDepthOp(QRhiGraphicsPipeline::Less); + scene.ps->setCullMode(QRhiGraphicsPipeline::Back); + scene.ps->setFrontFace(QRhiGraphicsPipeline::CCW); + QShader vs = getShader(QLatin1String(":/texture.vert.qsb")); + Q_ASSERT(vs.isValid()); + QShader fs = getShader(QLatin1String(":/texture.frag.qsb")); + Q_ASSERT(fs.isValid()); + scene.ps->setShaderStages({ + { QRhiShaderStage::Vertex, vs }, + { QRhiShaderStage::Fragment, fs } + }); + QRhiVertexInputLayout inputLayout; + inputLayout.setBindings({ + { 4 * sizeof(float) }, + }); + inputLayout.setAttributes({ + { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, + { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) } + }); + scene.ps->setVertexInputLayout(inputLayout); + scene.ps->setShaderResourceBindings(scene.srb.data()); + scene.ps->setRenderPassDescriptor(m_rp.data()); + scene.ps->create(); +} + +void TestRenderer::synchronize(RhiItem *rhiItem) +{ + TestRhiItem *item = static_cast<TestRhiItem *>(rhiItem); + if (item->color() != itemData.color) { + itemData.color = item->color(); + updateTexture(); + } +} + +void TestRenderer::render(QRhiCommandBuffer *cb) +{ + QRhiResourceUpdateBatch *rub = scene.resourceUpdates; + if (rub) + scene.resourceUpdates = nullptr; + + const QColor clearColor = QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f); + cb->beginPass(m_rt.data(), clearColor, { 1.0f, 0 }, rub); + + cb->setGraphicsPipeline(scene.ps.data()); + const QSize outputSize = m_output->pixelSize(); + cb->setViewport(QRhiViewport(0, 0, outputSize.width(), outputSize.height())); + cb->setShaderResources(); + const QRhiCommandBuffer::VertexInput vbufBindings[] = { + { scene.vbuf.data(), 0 }, + }; + cb->setVertexInput(0, 1, vbufBindings); + cb->draw(3); + + cb->endPass(); +} + +void TestRhiItem::setColor(QColor c) +{ + if (m_color == c) + return; + + m_color = c; + emit colorChanged(); + update(); +} |