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+/****************************************************************************
+**
+** Copyright (C) 2022 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the manual tests of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick.Controls
+
+Window {
+ width: 640
+ height: 480
+ visible: true
+ title: qsTr("FrameAnimation Tester")
+
+ component AnimatedComponent : Item {
+
+ property alias text: textItem.text
+
+ width: 60
+ height: 60
+ Rectangle {
+ anchors.fill: parent
+ color: "#b0b0b0"
+ border.width: 1
+ border.color: "#404040"
+ }
+ Text {
+ id: textItem
+ anchors.centerIn: parent
+ font.bold: true
+ font.pixelSize: 14
+ color: "#202020"
+ }
+ }
+
+ FrameAnimation {
+ id: frameAnimation
+ onTriggered: {
+ var rotation = rotatingRect1.rotation;
+ // How long (in seconds) a full rotation takes
+ var rotationDuration = 4.0;
+ rotation += (360 / rotationDuration) * frameTime;
+ rotatingRect1.rotation = rotation;
+ if (currentFrame % 2 == 0)
+ rotatingRect2.rotation = rotation;
+ if (currentFrame % 2 == 1)
+ rotatingRect3.rotation = rotation;
+ if (currentFrame % 3 == 0)
+ rotatingRect4.rotation = rotation;
+ if (currentFrame % 10 == 0)
+ rotatingRect5.rotation = rotation;
+ if (currentFrame % 10 == 4)
+ rotatingRect6.rotation = rotation;
+ }
+ }
+
+ Row {
+ id: buttonsRow
+ anchors.top: parent.top
+ anchors.topMargin: 10
+ anchors.horizontalCenter: parent.horizontalCenter
+ spacing: 10
+ Button {
+ width: 100
+ checkable: true
+ checked: frameAnimation.running
+ text: "running"
+ onCheckedChanged: {
+ frameAnimation.running = checked;
+ }
+ }
+ Button {
+ width: 100
+ checkable: true
+ checked: frameAnimation.paused
+ text: "paused"
+ onCheckedChanged: {
+ frameAnimation.paused = checked;
+ }
+ }
+ }
+
+ Row {
+ id: buttonsRow2
+ anchors.top: buttonsRow.bottom
+ anchors.topMargin: 10
+ anchors.horizontalCenter: parent.horizontalCenter
+ spacing: 10
+ Button {
+ width: 80
+ text: "start()"
+ onClicked: {
+ frameAnimation.start();
+ }
+ }
+ Button {
+ width: 80
+ text: "stop()"
+ onClicked: {
+ frameAnimation.stop();
+ }
+ }
+ Button {
+ width: 80
+ text: "restart()"
+ onClicked: {
+ frameAnimation.restart();
+ }
+ }
+ Button {
+ width: 80
+ text: "pause()"
+ onClicked: {
+ frameAnimation.pause();
+ }
+ }
+ Button {
+ width: 80
+ text: "resume()"
+ onClicked: {
+ frameAnimation.resume();
+ }
+ }
+ Button {
+ width: 80
+ text: "reset()"
+ onClicked: {
+ frameAnimation.reset();
+ }
+ }
+ }
+
+ Column {
+ id: statusTexts
+ anchors.top: buttonsRow2.bottom
+ anchors.topMargin: 10
+ anchors.horizontalCenter: parent.horizontalCenter
+ spacing: 10
+ Text {
+ text: "FRAME: <b>" + frameAnimation.currentFrame + "</b>"
+ font.pixelSize: 16
+ }
+ Text {
+ text: "FRAME TIME: <b>" + frameAnimation.frameTime.toFixed(4) + "</b>"
+ font.pixelSize: 16
+ }
+ Text {
+ text: "SMOOTH FRAME TIME: <b>" + frameAnimation.smoothFrameTime.toFixed(4) + "</b>"
+ font.pixelSize: 16
+ }
+ Text {
+ text: "ELAPSED TIME: <b>" + frameAnimation.elapsedTime.toFixed(4) + "</b>"
+ font.pixelSize: 16
+ }
+ }
+
+ Text {
+ id: infoText
+ anchors.top: statusTexts.bottom
+ anchors.topMargin: 10
+ anchors.horizontalCenter: parent.horizontalCenter
+ text: "Animations with different update slot / refresh times"
+ font.pixelSize: 16
+ }
+
+ Row {
+ id: rotatingRects
+ anchors.top: infoText.bottom
+ anchors.topMargin: 20
+ anchors.horizontalCenter: parent.horizontalCenter
+ spacing: 20
+ AnimatedComponent {
+ id: rotatingRect1
+ text: "1/1"
+ }
+ AnimatedComponent {
+ id: rotatingRect2
+ text: "1/2"
+ }
+ AnimatedComponent {
+ id: rotatingRect3
+ text: "2/2"
+ }
+ AnimatedComponent {
+ id: rotatingRect4
+ text: "1/3"
+ }
+ AnimatedComponent {
+ id: rotatingRect5
+ text: "1/10"
+ }
+ AnimatedComponent {
+ id: rotatingRect6
+ text: "5/10"
+ }
+ }
+
+ Row {
+ id: movingRects
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 10
+ spacing: 20
+ height: 120
+ AnimatedComponent {
+ id: movingRect1
+ text: "1/1"
+ y: Math.sin(frameAnimation.elapsedTime) * 50
+ }
+ AnimatedComponent {
+ id: movingRect2
+ text: "1/2"
+ y: (frameAnimation.currentFrame % 2 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
+ }
+ AnimatedComponent {
+ id: movingRect3
+ text: "2/2"
+ y: (frameAnimation.currentFrame % 2 == 1) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
+ }
+ AnimatedComponent {
+ id: movingRect4
+ text: "1/3"
+ y: (frameAnimation.currentFrame % 3 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
+ }
+ AnimatedComponent {
+ id: movingRect5
+ text: "1/10"
+ y: (frameAnimation.currentFrame % 10 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
+ }
+ AnimatedComponent {
+ id: movingRect6
+ text: "5/10"
+ y: (frameAnimation.currentFrame % 10 == 4) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
+ }
+ }
+}