aboutsummaryrefslogtreecommitdiffstats
path: root/tests/manual/nodetypes/shadow2.hlsl
diff options
context:
space:
mode:
Diffstat (limited to 'tests/manual/nodetypes/shadow2.hlsl')
-rw-r--r--tests/manual/nodetypes/shadow2.hlsl22
1 files changed, 0 insertions, 22 deletions
diff --git a/tests/manual/nodetypes/shadow2.hlsl b/tests/manual/nodetypes/shadow2.hlsl
deleted file mode 100644
index eaa30cd988..0000000000
--- a/tests/manual/nodetypes/shadow2.hlsl
+++ /dev/null
@@ -1,22 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float2 offset;
- float darkness;
- float2 delta;
-};
-
-Texture2D source : register(t0);
-Texture2D shadow : register(t1);
-SamplerState samp : register(s0);
-// Use the same sampler for both textures. In fact the engine will create an extra static sampler
-// in any case (to match the number of textures) due to some internals, but that won't hurt, the
-// shader works either way.
-
-float4 PS_Shadow2(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET
-{
- float4 fg = source.Sample(samp, coord);
- float4 bg = shadow.Sample(samp, coord + delta);
- return (fg + float4(0.0, 0.0, 0.0, darkness * bg.a) * (1.0 - fg.a)) * qt_Opacity;
-}