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* CMake: Add deployment API to our examplesAlexandru Croitor2024-03-271-9/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Projects were modified using the tool at: https://git.qt.io/alcroito/cmake_refactor A few examples had to be adapted manually, mostly those that build additional qml modules / plugins. The INSTALL_EXAMPLESDIR and INSTALL_EXAMPLEDIR assignments were removed, these are not needed anymore because example directory selection is handled by the qt_internal_add_example calls. The install(TARGETS) calls were modified according to our documentation snippets for qt_generate_deploy_qml_app_script. A qt_generate_deploy_qml_app_script call was added for each executable target. Note that the deployment step will be skipped in the CI for now, because: - we enable QT_DEPLOY_MINIMAL_EXAMPLES in the CI instructions and thus set QT_INTERNAL_SKIP_DEPLOYMENT to true - standalone examples feature is not yet enabled in the CI, which means we continue to build examples in-tree, and deployment is disabled for in-tree prefix builds. A small list of examples to deploy in the CI will be chosen in the future, to ensure deployment coverage, without slowing down overall CI times due to all the *deployqt invocations. Even if deployment is disabled in the CI, the install(TARGETS) calls for each example will still run, installing into an 'installed_examples' directory, which will not be archived by the CI. The QtBundleQmlModuleForMacOS and bundle_shared code was removed, because we can now depend on the MACOS_BUNDLE_POST_BUILD option of the deployment api, to ensure macOS bundle examples run properly in the build dir. This works even in prefix in-tree builds, when installation deployment is disabled. Finally, for all examples that build additional qml module libraries or plugins, the libraries / plugins must be installed into the bin dir of each project, along with a qmldir file. This is to support running the installed project for platforms that don't have deployment api yet, like boot2qt / yocto. If we want to have super clean install / deployment rules in the future, we won't be able to avoid adding ugly per-platform conditions. The current status quo is deemed an improvement over what we had before. Pick-to: 6.7 Task-number: QTBUG-101340 Task-number: QTBUG-102056 Task-number: QTBUG-102057 Change-Id: I843d934668c25dbcd1abca52495b393579633fc5 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
* Correct license for examples filesLucie Gérard2024-03-211-1/+1
| | | | | | | | | | | | | Example takes precedent over build system file type. According to QUIP-18 [1], all examples file should be LicenseRef-Qt-Commercial OR BSD-3-Clause [1]: https://contribute.qt-project.org/quips/18 Pick-to: 6.7 6.7.0 Task-number: QTBUG-121787 Change-Id: Ie8c2539e7659f53a1fd6b48f99ee883ee9aeb0a7 Reviewed-by: Kai Köhne <kai.koehne@qt.io>
* Examples: Use versioned CMake targets for Qt modulesKai Köhne2023-05-021-4/+4
| | | | | | | | | | | | Use e.g. Qt6::Core instead of Qt::Core. This is better matching the find_package(Qt6 ...) call, and also avoids issues that the versionless targets have. Pick-to: 6.5 Task-number: QTBUG-113277 Change-Id: Ib80f885e9f73fb9ad54b9e9b22cae2318877dc07 Reviewed-by: Alexey Edelev <alexey.edelev@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* Replace AUTO_RESOURCE_PREFIX with Qt CMake Policy in examples, testsAmir Masoud Abdol2023-02-211-1/+2
| | | | | | | | | | | | | | | | Every instance of AUTO_RESOURCE_PREFIX has been replaced by either qt_standard_project_setup(REQUIRES 6.5) or with qt_policy(SET QTP0001 NEW), mainly in tests. In addition, I added a warning message for the case where AUTO_RESOURCE_PREFIX is used. Pick-to: 6.5 Task-number: QTBUG-96233 Change-Id: I323a15e9d0bb5fe6ba649365314af9fc2ad67bda Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
* CMake: Allow omitting the version of QML modulesUlf Hermann2023-01-271-1/+0
| | | | | | | | | | | | | | | | | Also, drop all the VERSION 1.0 lines from the examples and tests. 1.0 is actually a bad default version since it's before all the Qt versions. [ChangeLog][QML] You can now omit the VERSION argument to qt_add_qml_module(). This will automatically generate the highest possible version. Pick-to: 6.5 Task-number: QTBUG-99146 Change-Id: Ic10ec69b87c224e0e94e1785f65653815d4c778c Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> Reviewed-by: Alexey Edelev <alexey.edelev@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Sami Shalayel <sami.shalayel@qt.io>
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-09-071-1/+1
| | | | | | | Task-number: QTBUG-105718 Change-Id: Id89ed14990804a5024183e75382cc539d4293da1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Add license headers to cmake filesLucie Gérard2022-07-081-0/+3
| | | | | | | | | | | | CMakeLists.txt and .cmake files of significant size (more than 2 lines according to our check in tst_license.pl) now have the copyright and license header. Existing copyright statements remain intact Task-number: QTBUG-88621 Change-Id: I72c89a98c42bbc9234d8495e9e503bec81d11037 Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Adapt examples to AUTO_RESOURCE_PREFIXUlf Hermann2022-06-241-0/+1
| | | | | | | | | | | Examples that don't explicitly set NO_RESOURCE_TARGET_PATH get the AUTO_RESOURCE_PREFIX now. Task-number: QTBUG-103452 Change-Id: I6b41e96ce5620079f60ca2f967b0a2e611c1f738 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Sami Shalayel <sami.shalayel@qt.io>
* Examples: Add missing header files to the CMakeLists.txtUlf Hermann2022-06-071-2/+2
| | | | | | | | It's generally a good idea to state the headers. Let's teach our users to do so. Change-Id: I50b81d6724bce1f7e5aa6ed4491fcc63e21a0247 Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
* Improve examples CMakeLists.txtKai Köhne2022-01-241-7/+3
| | | | | | | | | | | | | | | | | | - Remove # generated from xyz.pro comment from pro2cmake - Remove "# special case" markers for pro2cmake - Remove automatic use of CMAKE_AUTORCC - Only opt into CMAKE_AUTOUIC if .ui files are involved - Remove explicit setting of CMAKE_INCLUDE_CURRENT_DIR - Combine multiple find_package(Qt6 ... calls) - use REQUIRED COMPONENTS - sort components alphabetically - Fix wrong indentations - Use (only) one empty line after multi-line commands Pick-to: 6.3 Change-Id: I0d6bfb06c4b25e9921d3d2bf31d977150f12b31b Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Rendercontrol example: use new cmake apiOliver Eftevaag2021-11-151-24/+11
| | | | | | | | | | | Updating the CMakeLists.txt files in the d3d11 and opengl version of the example to use the new qt_add_qml_module() function instead of the old qt_add_resources() Task-number: QTBUG-98130 Pick-to: 6.2 Change-Id: Ida43e4b0c875951a85d754b3a96f88366b580e24 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* Raise cmake_minimum_required to VERSION 3.16 in examplesJoerg Bornemann2021-08-171-1/+1
| | | | | | | Pick-to: 6.2 Task-number: QTBUG-95636 Change-Id: I9f76b787533dad1c469fbb8c69df6c27b20a9aa3 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Enable rendercontrol_d3d11 example for MinGWLaszlo Agocs2021-05-191-0/+1
| | | | | | | | | Pick-to: 6.1 Fixes: QTBUG-92839 Change-Id: Id17417b7ae010566b7f78ea1a6b2cc8fe6abc5e3 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* CMake: Regenerate examples to set the WIN32_EXECUTABLE propertyAlexandru Croitor2020-10-261-0/+4
| | | | | | | | | As well as the MACOSX_BUNDLE properties as necessary. Task-number: QTBUG-87664 Task-number: QTBUG-86827 Change-Id: I46769fb543acb2cbeba122470b5e44ad478fbe4e Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* CMake: Regenerate examples to use qt_add_executableAlexandru Croitor2020-10-201-1/+1
| | | | | | Task-number: QTBUG-87661 Change-Id: Ie5bba408000211b24694aa0143bdf79c4a298f42 Reviewed-by: Daniel Smith <Daniel.Smith@qt.io>
* CMake: Regenerate qtdeclarative/examplesAlexandru Croitor2020-05-291-1/+5
| | | | | | | | | Includes - new example installation paths - one case of QT_QMLTYPES_FILENAME addition Change-Id: I24423da9b04b6ecc8445017fa35f148dd43b1829 Reviewed-by: Cristian Adam <cristian.adam@qt.io>
* Allow redirecting QRhi-based rendering via QQuickRenderControlLaszlo Agocs2020-04-111-0/+51
Implement the Qt 6 TODO for using an externally-provided render target when rendering the scene via QRhi. And say hello to QQuickRenderTarget. This class exists to allow potentially extending later what a "render target" consists of. Instead of hard-coding taking a single void * in the setRenderTarget() function, it takes a (implicitly shared, d-pointered) QQuickRenderTarget, which in turn can be created via static factory functions - of which new ones can be added later on. The new version of QQuickWindow::setRenderTarget() takes a QQuickRenderTarget. QQuickRenderControl gets a new initialize() variant, and a few extra functions (beginFrame(), endFrame()). This allows it to, by using QSGRhiSupport internally, create a QRhi under the hood. As a bonus, this also fixes an existing scenegraph resource leak when destroying the QQuickRenderControl. The qquickrendercontrol autotest is extended, with a QRhi-based test case that is executed for all of the QRhi backends that succeed to initialize. This is the internal verification. In addition, there is a Vulkan-based one that creates its own VkDevice, VkImage, and friends, and then uses Qt Quick with the same Vulkan device, targeting the VkImage. This test verifies the typical application use case. (sadly, life is too short to waste it on writing Vulkan boilerplate for an on-screen version of this, but we have the D3D11 example instead) What QQuickRenderControl loses, when used in combination with QRhi, is the grab() function. This never made much sense as a public API: QQuickWindow::grabWindow() call this when the window is associated with a rendercontrol, so as a public API QQuickRenderControl::grab() is redundant, because one gets the same result via the standard QQuickWindow API. It is now made private. More importantly, reading back the content is no longer supported, unless the 'software' backend is in use. The reasoning here is that, if the client of the API manages and provides the render target (as abstracted by QQuickRenderTarget), it is then expected to be capable of reading back the content in whatever way it sees fit, because it owns and manages the resource (e.g. the texture) in the first place. Providing fragile convenience functions for this is not reasonable anymore, and was questionable even with OpenGL, given that it is not future proof - what if the target is suddenly a floating point texture, for instance? The software backend case makes sense because that relies on private APIs - and has no render target concept either - so there the same cannot be achieved by applications by relying on public APIs only. Another new class is QQuickGraphicsDevice. This is very similar to QQuickRenderTarget, it is a simple container capable of holding a set of of native objects, mostly in the form of void*s, with future extensibility thanks to the static factory functions. (examples of native object sets would be a ID3D11Device + ID3D11DeviceContext, or a QOpenGLContext, or a MTLDevice + MTLCommandQueue, or a number of Vulkan device-related objects, etc.) This allows one to specify that the QRhi created under the hood (either by QQuickRenderControl or by the render loop) should use an existing graphics device (i.e. it is basically a public wrapper for values that go into a QRhi*InitParams under the hood). QQuickRenderTarget and QQuickGraphicsDevice are both demonstrated in a new example: rendercontrol_d3d11. We choose D3D11 because it is reasonably simple to set up a renderer with a window, and, because there is known user demand for Qt Quick - external D3D engine interop. Passing in the custom engine's own ID3D11Device and ID3D11DeviceContext is essential: the texture (ID3D11Texture2D) Qt Quick is targeting would not be usable if Qt Quick's QRhi was using a different ID3D11Device. Task-number: QTBUG-78595 Change-Id: I5dfe7f6cf1540daffc2f11136be114a08e87202b Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io>