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Qt Declarative (Quick 2)
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path:
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src
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plugins
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scenegraph
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d3d12
Commit message (
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Author
Age
Files
Lines
*
One GraphicsInfo to rule them all
Laszlo Agocs
2016-06-01
4
-19
/
+18
*
D3D12: Get rid of the material's RenderState duplication
Laszlo Agocs
2016-06-01
8
-108
/
+22
*
Change graphicsAPI to graphicsApi
Laszlo Agocs
2016-06-01
2
-2
/
+2
*
Make matrix and clipList setters' appearance more internal
Laszlo Agocs
2016-05-31
1
-2
/
+2
*
D3D12: Remove unused srv getters
Laszlo Agocs
2016-05-31
5
-23
/
+0
*
D3D12: Drop QVectors from QSGD3D12Engine
Laszlo Agocs
2016-05-31
6
-32
/
+58
*
D3D12: Experiment with dropping QImage data once the upload is queued
Laszlo Agocs
2016-05-31
1
-0
/
+12
*
D3D12: Preliminary UWP support
Laszlo Agocs
2016-05-31
1
-2
/
+51
*
Merge remote-tracking branch 'origin/dev' into scenegraphng
Andy Nichols
2016-05-31
1
-1
/
+1
*
Remove unncessary TODO in text material
Laszlo Agocs
2016-05-16
1
-8
/
+2
*
Remove the Q_UNREACHABLE from the nine patch node
Laszlo Agocs
2016-05-16
1
-1
/
+0
*
D3D12: Add a way to test device loss and fix discovered issues
Laszlo Agocs
2016-05-08
6
-7
/
+169
*
D3D12: Fix a buffer sync issue and fix up tst_scenegraph
Laszlo Agocs
2016-05-08
1
-1
/
+3
*
D3D12: Support QQuickItem::grabToImage
Laszlo Agocs
2016-05-08
2
-7
/
+25
*
D3D12: Massage tst_qquickwindow and some sg semantics
Laszlo Agocs
2016-05-08
3
-2
/
+35
*
D3D12: Implement grabWindow
Laszlo Agocs
2016-05-06
5
-5
/
+175
*
D3D12: Fix incorrect descriptor heap types in deferred releases
Laszlo Agocs
2016-05-03
2
-9
/
+11
*
D3D12: Painter node
Laszlo Agocs
2016-05-03
9
-17
/
+392
*
D3D12: qt_SubRect_<name> support
Laszlo Agocs
2016-04-30
2
-10
/
+87
*
D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'
Laszlo Agocs
2016-04-29
3
-7
/
+15
*
D3D12: Handle special shader effect cases
Laszlo Agocs
2016-04-29
5
-18
/
+60
*
D3D12: Long Live Wobble!
Laszlo Agocs
2016-04-29
6
-22
/
+715
*
Adaptable shader effect enablers
Laszlo Agocs
2016-04-29
6
-7
/
+405
*
D3D12: Recursive layer support
Laszlo Agocs
2016-04-20
7
-21
/
+49
*
D3D12: Add support for multisampled layers
Laszlo Agocs
2016-04-20
6
-29
/
+46
*
Make rendernode suitable for public consumption
Laszlo Agocs
2016-04-20
10
-21
/
+196
*
D3D12: Fix another case of stale text cbuffer
Laszlo Agocs
2016-04-13
1
-1
/
+1
*
Convert d3d12 backend into a plugin
Laszlo Agocs
2016-04-13
39
-0
/
+9230