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qt/qtdeclarative.git
5.10
5.11
5.12
5.13
5.14
5.15
5.3
5.4
5.5
5.6
5.7
5.8
5.9
6.0
6.1
6.2
6.2.0
6.2.4
6.3
6.4
6.4.0
6.4.1
6.4.2
6.4.3
6.5
6.5.0
6.5.1
6.5.2
6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7.0
6.7.1
6.7.2
6.8
dev
old/5.0
old/5.1
old/5.2
r2d-5.5
r2d-5.6
r2d-5.6.0
r2d-dev
wip/animation-refactor
wip/cmake
wip/dbus
wip/figmastyle
wip/gc
wip/iosstyle
wip/itemviews
wip/material3
wip/nacl
wip/nativemenus
wip/new-backend
wip/pointerhandler
wip/propertycache-refactor
wip/qquickdeliveryagent
wip/qtquickcontrols2
wip/scenegraphng
wip/statemachine
wip/textng
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Qt Declarative (Quick 2)
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d3d12
Commit message (
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Author
Age
Files
Lines
*
Fix crash with the software renderer and windows with QObject parent
Simon Hausmann
2018-02-15
1
-3
/
+0
*
Merge remote-tracking branch 'origin/5.9' into 5.10
Liang Qi
2018-01-04
1
-1
/
+1
|
\
|
*
D3D12: Fix compilation with clang-cl
Friedemann Kleint
2017-12-05
1
-1
/
+1
*
|
D3D12: Fix some compiler warnings emitted by clang-cl
Friedemann Kleint
2017-10-06
5
-10
/
+11
*
|
Merge remote-tracking branch 'origin/5.9' into dev
Liang Qi
2017-07-04
2
-0
/
+3
|
\
|
|
*
Delay the deletion of QSGTextures until all windows are synchronized
Dominik Holland
2017-06-16
2
-0
/
+3
*
|
Add samples property for Item.layer and ShaderEffectSource
Laszlo Agocs
2017-02-23
1
-0
/
+1
|
/
*
QSGThreadedRenderLoop: Correctly stop the animation timer ...
Robin Burchell
2017-01-12
1
-0
/
+5
*
Merge "Merge remote-tracking branch 'origin/5.7' into 5.8" into refs/staging/5.8
Liang Qi
2016-11-28
2
-12
/
+24
|
\
|
*
Merge remote-tracking branch 'origin/5.7' into 5.8
Liang Qi
2016-11-28
2
-12
/
+24
*
|
D3D12: Output error messages
Friedemann Kleint
2016-11-28
1
-23
/
+49
|
/
*
D3D12: Fix RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH
Laszlo Agocs
2016-11-25
1
-1
/
+4
*
Move rebuildGeometry() functions of nodes
Friedemann Kleint
2016-11-22
1
-9
/
+5
*
QSGRendererInterface: Add Resource suffix for consistency
Laszlo Agocs
2016-11-18
1
-3
/
+3
*
Fix d3d12 plugin compilation after QSGGeometry API review
Laszlo Agocs
2016-10-14
1
-3
/
+4
*
Fix enums in QSGGeometry
Laszlo Agocs
2016-10-12
4
-11
/
+11
*
Merge dev into 5.8
Oswald Buddenhagen
2016-08-22
5
-26
/
+59
|
\
|
*
D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formats
Laszlo Agocs
2016-08-17
5
-26
/
+59
*
|
winrt: Make certification pass on D3D12 backend
Maurice Kalinowski
2016-08-17
1
-0
/
+4
|
/
*
Fix static build
Maurice Kalinowski
2016-08-09
1
-11
/
+11
*
D3D12: Fix winrt build
Laszlo Agocs
2016-08-02
2
-0
/
+4
*
Remove some unnecessary includes
Ulf Hermann
2016-07-26
1
-1
/
+0
*
D3D12: clean up logging
Laszlo Agocs
2016-07-19
2
-35
/
+38
*
software: Add support for QSGRenderNode
Laszlo Agocs
2016-07-19
6
-6
/
+9
*
D3D12: Move swapchain/color buffer format to a constant
Laszlo Agocs
2016-07-19
1
-9
/
+11
*
D3D12: Show a warning when the requested adapter is not usable
Laszlo Agocs
2016-07-19
1
-5
/
+9
*
D3D12: Change the command list size limit
Laszlo Agocs
2016-07-15
1
-1
/
+4
*
D3D12: Fix unused var warnings in release builds
Laszlo Agocs
2016-07-15
3
-2
/
+4
*
D3D12: Add support for QQuickWindow::setDefaultAlphaBuffer
Laszlo Agocs
2016-07-15
1
-1
/
+7
*
D3D12: Support translucent windows via DirectComposition
Laszlo Agocs
2016-07-14
6
-34
/
+117
*
D3D12: Sprite node
Laszlo Agocs
2016-07-14
7
-5
/
+465
*
Add QSGSpriteNode to the Scenegraph Adaptation Layer
Andy Nichols
2016-07-14
4
-0
/
+14
*
D3D12: Fix descriptor range reference
Laszlo Agocs
2016-07-05
1
-7
/
+7
*
D3D12: Print what goes wrong in rootsig serialization
Laszlo Agocs
2016-07-05
1
-1
/
+2
*
D3D12: Improve debug layer support
Laszlo Agocs
2016-07-01
1
-2
/
+28
*
D3D12: Move the info prints to categorized logging
Laszlo Agocs
2016-07-01
1
-14
/
+22
*
D3D12: Fix 8-bit QImage mapping
Laszlo Agocs
2016-07-01
1
-1
/
+7
*
D3D12: Advance anims in sync with vsync in the RL
Laszlo Agocs
2016-07-01
2
-44
/
+185
*
D3D12: Fix expose handling
Laszlo Agocs
2016-07-01
2
-4
/
+18
*
D3D12: Fix grabbing with the new gui thread render loop
Laszlo Agocs
2016-07-01
2
-20
/
+36
*
D3D12: Avoid multiple invalidated signals
Laszlo Agocs
2016-07-01
4
-25
/
+20
*
D3D12: Add support for shader sources in files
Laszlo Agocs
2016-06-29
2
-13
/
+25
*
D3D12: Add support for file selectors in ShaderEffect
Laszlo Agocs
2016-06-29
2
-1
/
+8
*
Unify ShaderEffect property setting
Laszlo Agocs
2016-06-29
5
-35
/
+43
*
Add mipmapping support to QSGImageNode
Paolo Angelelli
2016-06-28
2
-0
/
+17
*
D3D12: Reintroduce the single threaded render loop
Laszlo Agocs
2016-06-24
6
-991
/
+1516
*
Add cross-backend simple rect, texture, and ninepatch nodes
Laszlo Agocs
2016-06-22
13
-50
/
+450
*
D3D12: Support runtime threaded shader compilation
Laszlo Agocs
2016-06-22
3
-13
/
+89
*
D3D12: Add flat color material
Laszlo Agocs
2016-06-06
4
-19
/
+147
*
D3D12: Remove m_lastNN members from text material
Laszlo Agocs
2016-06-03
2
-33
/
+32
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