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* Use SPDX license identifiersLucie GĂ©rard2022-06-111-38/+2
| | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Pick-to: 6.4 Task-number: QTBUG-67283 Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* OpenVG: Support rendering paths with non-affine transformsAndy Nichols2016-12-131-0/+10
| | | | | | | | | | | | The current approach to rendering paths (used by Rectangles and Glyph nodes) does not support rendering with non-affine transformations. That is because OpenVG does not support passing a non-affine transformation matrix when rendering paths. So instead when using a non-affine transform we will fallback to rendering to an offscreen VGImage, then rendering that as an image which can have a perspective transform. Change-Id: I01508bcb67b339323cb6400c7ff6d885b62c5e02 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* OpenVG Scenegraph AdaptationAndy Nichols2016-12-131-0/+77
This is an OpenVG backend for the Qt Quick 2 scenegraph. Should be feature complete now, but there are still some issues that could be improved in future commits: If Rectangle nodes are rendered with a non-affine transform, they will be rendered incorrectly. This is because paths expect affine transformations. The Glyph cache is a bit cheeky in that it's caching paths, but doing so per font size. It shoudln't need to, but right now I've not though up a good way of getting the transform/scale needed when rendering yet. Change-Id: Ie3c4f2df35d14279b0f9f55e0e10a873328c025b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>