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path: root/src/quick/items/qquickgenericshadereffect.cpp
Commit message (Expand)AuthorAgeFilesLines
* Remove QQuickGenericShaderEffectPaul Olav Tvete2020-06-101-738/+0
* Remove QQuickOpenGLShaderEffectPaul Olav Tvete2020-06-041-1/+1
* Shader effect property connection optimizationsPaul Olav Tvete2020-06-021-40/+98
* rhi: Fix crashing Controls autotests due to shadereffect lifetime issuesLaszlo Agocs2020-05-131-2/+3
* Avoid initializing QFlags with 0 or nullptr in further casesFriedemann Kleint2019-11-251-1/+1
* Avoid initializing QFlags with 0 or nullptrAllan Sandfeld Jensen2019-11-221-1/+0
* Remove usages of deprecated QSignalMapperSona Kurazyan2019-08-011-9/+22
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-7/+11
* Fix deprecation warnings about QVariant APIFriedemann Kleint2019-04-081-2/+2
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-3/+3
* Suppress warning about QSignalMapper being deprecatedThiago Macieira2017-07-031-0/+3
* Run includemocs in qtdeclarativeThiago Macieira2017-04-261-0/+2
* Use QByteArrayLiteral more judiciouslyAnton Kudryavtsev2016-09-031-2/+2
* software: Fix potential infinite loop with ShaderEffectLaszlo Agocs2016-07-151-2/+10
* Unify ShaderEffect property settingLaszlo Agocs2016-06-291-37/+28
* D3D12: Support runtime threaded shader compilationLaszlo Agocs2016-06-221-20/+70
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-011-30/+0
* D3D12: qt_SubRect_<name> supportLaszlo Agocs2016-04-301-16/+14
* D3D12: Cache shader reflection resultsLaszlo Agocs2016-04-301-7/+33
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-291-11/+37
* D3D12: Handle special shader effect casesLaszlo Agocs2016-04-291-21/+33
* D3D12: Long Live Wobble!Laszlo Agocs2016-04-291-9/+18
* Adaptable shader effect enablersLaszlo Agocs2016-04-291-16/+457
* Add the skeleton for the new, more generic shader effect implLaszlo Agocs2016-04-131-0/+127