Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove QQuickGenericShaderEffect | Paul Olav Tvete | 2020-06-10 | 1 | -154/+0 |
* | Shader effect property connection optimizations | Paul Olav Tvete | 2020-06-02 | 1 | -6/+9 |
* | Remove usages of deprecated QSignalMapper | Sona Kurazyan | 2019-08-01 | 1 | -3/+1 |
* | use nullptr consistently (clang-tidy) | Shawn Rutledge | 2018-02-26 | 1 | -1/+1 |
* | Unify ShaderEffect property setting | Laszlo Agocs | 2016-06-29 | 1 | -3/+6 |
* | D3D12: Support runtime threaded shader compilation | Laszlo Agocs | 2016-06-22 | 1 | -2/+6 |
* | One GraphicsInfo to rule them all | Laszlo Agocs | 2016-06-01 | 1 | -4/+0 |
* | D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value' | Laszlo Agocs | 2016-04-29 | 1 | -0/+2 |
* | D3D12: Long Live Wobble! | Laszlo Agocs | 2016-04-29 | 1 | -0/+2 |
* | Adaptable shader effect enablers | Laszlo Agocs | 2016-04-29 | 1 | -12/+45 |
* | Add the skeleton for the new, more generic shader effect impl | Laszlo Agocs | 2016-04-13 | 1 | -0/+113 |