Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add missing Direct3D12 enum value to GraphicsInfo | Laszlo Agocs | 2023-04-11 | 1 | -0/+1 |
* | Use SPDX license identifiers | Lucie GĂ©rard | 2022-06-11 | 1 | -38/+2 |
* | Make sure all private headers include at least one other | Thiago Macieira | 2022-03-10 | 1 | -1/+2 |
* | Use nullptr rather than 0 for null pointers | Ulf Hermann | 2021-06-30 | 1 | -1/+1 |
* | Promote suffixless graphics api enum values in GraphicsInfo | Laszlo Agocs | 2020-11-06 | 1 | -1/+6 |
* | Add major version to all Q_REVISIONs | Ulf Hermann | 2020-02-19 | 1 | -1/+1 |
* | Remove D3D12 scenegraph backend | Laszlo Agocs | 2020-01-06 | 1 | -1/+0 |
* | Specify parameters of type registration in class declarations | Ulf Hermann | 2019-09-26 | 1 | -2/+5 |
* | Add the graphics api independent scenegraph port | Laszlo Agocs | 2019-07-04 | 1 | -2/+9 |
* | Add OpenGL prefixes to ContextProfile in GraphicsInfo | Laszlo Agocs | 2016-06-02 | 1 | -8/+8 |
* | One GraphicsInfo to rule them all | Laszlo Agocs | 2016-06-01 | 1 | -0/+166 |