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Change-Id: If9e28d143f8cba3df3c757476b4f2265e2eb8b2a
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
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From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I176f91a8c51e81a2df3fe91733118261491223ee
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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[ChangeLog][Qt Quick] Added the properties ShaderEffectSource.samples
and Item.layer.samples to allow requesting MSAA rendering of an item
subtree, without enabling multisampling for the entire scene.
Task-number: QTBUG-58945
Change-Id: I9102cfabba10d4dc1e7ad2aa0b258ada6d9a5a47
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I4e7fd5e9781dec7ee6ed8807ca1a51c937f6f9f3
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This prevents re-calculation of what actually changed, and removes the
now unused parameter newGeometry. Other than this change calculation,
the only place where oldGeometry was used is
QQuickListViewPrivate::itemGeometryChanged. To get rid of oldGeometry
too, QQuickListViewPrivate now stores the current (i.e. last known)
geometry, and updates it in itemGeometryChanged.
Change-Id: I8a5286d08a04132c9a4c81de7ce221f5676946e6
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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QSGSimpleRectNode is deprecated -> use
QSGRectangleNode via QQuickWindow::createRectangleNode() instead.
QSGSimpleTextureNode is deprecated -> use
QSGImageNode via QQuickWindow::createImageNode() instead.
The OpenGL version of the simple rectangle node is switched over to
the vertex color material instead of flat, to allow for better batching.
Use the same concept for nine patch nodes. The "style" node from Quick Controls 1
is now QSGNinePatchNode in order to provide a proper cross-backend solution which
is already necessary due to the software backend, but now generalize it to apply
to the accelerated backends with proper materials as well. QC can now simply call
createNinePatchNode() without further ado.
Also fixes a bug with the D3D12 texture material not enabling blending
when needed.
When it comes to the internal class names, QSGRectangleNode and
QSGImageNode get the Internal prefix in the adaptation layer in order to
differentiate from the public API. This involves quite a lot of renaming,
but results in a nice and clean public API.
Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Do it like in QSGGeometry: use the values directly to avoid the GL header
dependency.
Change-Id: Ia83dea5cbbab7dfee8b88d1b01fcfcb51ad41fc1
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Currently the Qt Quick module depends on either the OpenGL or OpenGLES
headers being available at build time. Since we are adding support for
adaptations that do not depend on OpenGL, it should be possible to build
Qt Quick in environments that do not have OpenGL development headers.
This does present many challenges though because in some cases GL types,
and classes that require OpenGL are part of the public APIs. However
since these classes were never available when QT_NO_OPENGL was defined,
it should be possible to redefine the function signatures under this
scenario, since it's not possible to break binary compatibility if there
never were any binaries to break compatibility with.
One of the bigger changes that was necessary to facilitate this change
is creating interfaces out of QSGContext and QSGRenderContext. Here the
default behavior was usage of OpenGL directly, even though subclasses
could override all OpenGL usage. Making them interfaces should bring
QSGContext and QSGRenderContext more in line with the other classes
present in the adaptation layer.
Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Task-number: QTBUG-48594
Change-Id: Ifc207938de7f0c8995fc712df92665f222612647
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Using textures generated by ShaderEffectSource items (or Item.layer)
with custom OpenGL code was non-intuitive due to mismatching coordinate
systems, so added a possibility to control the generated texture
orientation.
[ChangeLog][QtQuick][ShaderEffectSource] Added possibility to mirror
generated OpenGL texture.
Change-Id: I7c03d8b6fbfc43d69812c15d244200fb8e7c7bb9
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Remove Q_ENUMS in favor of the new Q_ENUM macro which provides registration
as meta enum and a debug stream operator.
QQuickXmlListModel::Status is left unmodified as porting it creates
a link error in tst_qquickxmllistmodel.
Change-Id: Id5e6192c9f85e7c94332508fbd91873ddda31e1a
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Conflicts:
src/quick/items/qquickpainteditem.h
src/quick/items/qquickshadereffectsource.cpp
src/quick/items/qquickshadereffectsource_p.h
Change-Id: If98096443afe85fc4370cef971eace050006a61b
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For a testcase with thosands of items, I measured an increase
in shutdown time from 800ms to 7500ms, all spent in disconnect().
This is not acceptible, so we're choosing a different approach.
If items implement a invalidateSceneGraph slot, this function
will be called during shutdown. It should be made a proper virtual
in Qt 6. This approach costs very little.
Change-Id: I5970143cc0a0744955687e17586f0bb00c9afb26
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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This basically renames QQuickShaderEffectTexture to QSGDefaultLayer and
introduces QSGLayer as interface to be used. QQuickShaderEffectTexture is
generic for the scene graph and has no QtQuick dependencies. The interface
separation allows scene graph backends to customize layers.
Change-Id: I9a7f37addaa4b80a34ff9a1456b0cb9b16d4e9f3
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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We can simply use a standard image node and do the dirty marking also
directly in the texture (both live in the same thread).
Change-Id: I7345c702613782adec3c6a36a7705a2a54ed82ec
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I2e64950aef710f943c3bc50bc9bf8a1f7fb58d28
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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Change-Id: I9e3eb5f65ea5f46d30fb7905d0f9c479da367bf5
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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When a Window element is used, the QML window item is deleted before
the ShaderEffectSource component and the deleteLater to delete the
texture gets handled too late. We now register for the
sceneGraphInvalidated signal and release resources synchronously
while shutting down.
Task-number: QTBUG-35294
Change-Id: Id83b669ddc16723551e5612264ccbad6d3a9bbcb
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
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The logic relies on m_fbo being 0 on the first render pass, in which
case it will pick texture id 0 which is solid black. Though this
works ok, it results in recursive shader effect sources starting
out black which is ugly.
Change-Id: I22b1d50e02c00583837b8152c5fb850263038a93
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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See the task for the full reasoning behind this patch.
The threaded renderloop has been refactored to have one window per
thread. This is mostly a simplification of the current code path where
for loops over multiple windows are turned into if (window).
The QSGContext has been split into two classes, QSGRenderContext
for which there is one per OpenGLContext.
The rest of the patch is name changes and a couple of cleanups
in the hopes of simplifying this change.
Task-number: QTBUG-33993
Change-Id: I31c81f9694d7da7474a72333169be38de62613c4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I01d7d41a4e70822555bae453978dbe92fbb5c98d
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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The macro was made empty in qtbase/ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb
and is no longer necessary or used.
Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html
Change-Id: Ia07e99676e0134fde5e32880edb95e57c779a7ff
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Alan Alpert <aalpert@rim.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I9b772a2c405c2fab13dfee3527212117de16e9c0
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I4fd2b40bc2ed6bb977cb410a4822517f750f53ff
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: I49fee9c96a9f1b54a790d2dd8a3d1f0a3c7f8a5a
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Reduce library load time by removing any exports which are not required
by existing clients.
Task-number: QTBUG-24768
Change-Id: Ia5754d6f97bb2ed46e290820a5b092f85a4bc5b0
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: If325a38175249c3a3ffe5043d42ba35dbf90ce0c
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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This commit also fixes handling of texture provider deletion in
ShaderEffect.
Change-Id: Ib22a9308a35325972bc545cf29de11bd625b22b2
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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This is enabled by doing "Item.layer.enabled: true". The implementation
is solely based on the existing shader effect (source) and simply
swaps in a sibling next to the item when enabled.
This change also adds the QSGTextureProvider to the public API,
as it is now a natural part of the QQuickItem API since all items
can be textures.
Change-Id: I26705c11e92d5623a5121300acc123782b784077
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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ShaderEffect and ShaderEffectSource used to set themselves as
parent of and hide source items that don't already have a parent.
This was done in order to make sure the source items got a canvas.
This patch sets the canvas of the source items without re-parenting.
Task-number: QTBUG-23069
Change-Id: I24d56e6eb970590bca3adff7a61459d25e4983a0
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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