Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Software Adaptation: Fix cliping logic error with empty clip regions | Andy Nichols | 2017-11-23 | 1 | -2/+2 |
* | Software Adaptation: Fix nested clipping logic | Andy Nichols | 2017-07-17 | 1 | -2/+2 |
* | Make Sprite a configurable feature | Lars Knoll | 2016-10-10 | 1 | -0/+2 |
* | Software Adaptation: Fix issue with clip node handling | Andy Nichols | 2016-07-27 | 1 | -1/+2 |
* | software: Add support for QSGRenderNode | Laszlo Agocs | 2016-07-19 | 1 | -1/+18 |
* | Add QSGSpriteNode to the Scenegraph Adaptation Layer | Andy Nichols | 2016-07-14 | 1 | -0/+10 |
* | Software Adaptation: Improve clip node handling | Andy Nichols | 2016-06-28 | 1 | -3/+10 |
* | Add cross-backend simple rect, texture, and ninepatch nodes | Laszlo Agocs | 2016-06-22 | 1 | -16/+13 |
* | 2DRenderer: Allow clipping when items are rotated | Andy Nichols | 2016-04-06 | 1 | -6/+6 |
* | Turn the SoftwareContext plugin into the Scenegraph Software Adaptation | Andy Nichols | 2016-03-10 | 1 | -0/+275 |