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* Remove the use of Q_QUICK_PRIVATE_EXPORTAlexey Edelev2024-01-091-2/+2
| | | | | | Task-number: QTBUG-117983 Change-Id: Ia904c9390efb13b92de2e16fa0690e48394f9bab Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
* Adapt to the RHI API conceptLaszlo Agocs2023-05-221-1/+1
| | | | | | | | | | | | | | | Besides following the header naming changes, make the obvious API changes that are based on data that is already there but was hidden previously due to not wanting anything QRhi to shine through in the public API. This kind of hiding is no longer needed, even if qrhi.h and similar still cannot be included from a public header. Forward declarations are now perfectly fine however. Task-number: QTBUG-113331 Change-Id: I9a114082cf9218edc487df50956f5793d6b8bdb4 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* Use SPDX license identifiersLucie Gérard2022-06-111-38/+2
| | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Pick-to: 6.4 Task-number: QTBUG-67283 Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Remove OpenGL dependency from QSGTextureLaszlo Agocs2020-06-081-3/+0
| | | | | | | | | | | | | | | | | The QSGTexture API is now clean, the OpenGL-specific functions are removed. Docs are to be updated in a separate patch. QSGPlainTexture, and a number of texture related places have to follow suit. The OpenGL atlas texture implementation is now removed. Task-number: QTBUG-84717 Task-number: QTBUG-84623 Change-Id: I1aab3b8b9145bb74ad39ef836ce540fc851292c5 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Adjust QSGTexture comparisonKey typeLaszlo Agocs2020-05-271-1/+1
| | | | | | | | | | | | | | | | | | | | | The original choice was int, simply following textureId(). This was later deemed insufficient: instead of a GLuint, the value is now often a 64-bit value (on 64 bit systems), based on a pointer, since the identity of a texture in the RHI world is the QRhiTexture* itself. In a custom texture implementation it is likely that the value here is the value of a native object handle, either a pointer or some 32 or 64 bit integer. Inspired by the recent QSGTexture::NativeTexture struct change (void* -> quint64), switch to a qint64 which is big enough to hold all these without truncation. We choose a signed value here, in order to allow for the following pattern that is widespread in material compare() implementations: if (qint64 diff = m_texture->comparisonKey() - other->texture()->comparisonKey()) return diff; Fixes: QTBUG-83769 Change-Id: I8bdae8cd835282358ded53b3703142b8f26e4400 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* RHI implementation of compressed texture atlasingEirik Aavitsland2020-05-261-3/+11
| | | | | | | | | | | | | Automatic atlasing (which is enabled by default for normal textures) was added as an experimental, opt-in feature in 5.11. This commit redoes that implementation for RHI, and enables it by default. [ChangeLog] Enable automatic atlasing of compressed textures (can be disabled with QSG_DISABLE_COMPRESSED_ATLAS=1) Fixes: QTBUG-78582 Change-Id: Ia8344fffdc8dd8fb476bf6a77057c359e4816487 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Move updateRhiTexture and co. to QSGTextureLaszlo Agocs2020-04-281-11/+2
| | | | | | | | | | | | | | | | | | | Use a more descriptive name, commitTextureOperations() in order to avoid confusion with QSGDynamicTexture::updateTexture() which has nothing to do with this. With this the QSGTexture interface has all 5.14 pending changes done (changes that were plumbed via ugly hacks due to having had to deal with binary compatibility). The awful enforcing of subclassing QSGTexturePrivate for each and every QSGTexture subclass is now eliminated. Purging the direct OpenGL code path will involve removing QSGTexture functions like textureId(), bind(), updateBindOptions(). With this patch we now we have all the equivalents (or, in some cases, spiritual successors) in place. Task-number: QTBUG-82997 Change-Id: I7a831f982070c52abc7a36604130a1110d14ff9c Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Make comparisonKey() a pure virtual in QSGTextureLaszlo Agocs2020-04-161-1/+1
| | | | | | | | | | In Qt 5.14 this was a virtual in QSGTexturePrivate due to having had to maintain binary compatibility. In 6.0 it becomes a pure virtual in QSGTexture. Task-number: QTBUG-82997 Change-Id: I26a42169b071fe8d413f5c89ef45850fa7222006 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-5/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Opt in via environment variables: QSG_RHI=1 -> enable using QRhi instead of GL QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default (the default is d3d11 on Windows, metal on Mac, gl elsewhere) Or force a given rhi backend via the existing QQuickWindow::setSceneGraphBackend(). Otherwise the default behavior is the same as before, the rhi code path is never active by default. -no-opengl builds are supported in the sense that they work and default to the software backend. However, the rhi code path cannot currently be used in such builds, even though QRhi from qtbase is fully functional with Vulkan, D3D, or Metal even when qtbase was configured with -no-opengl. This cannot be utilized by Quick atm due to OpenGL usage being all over the place in the sources corresponding to the default backend, and those host the rhi code path as well. This will be cleaned up hopefully in Qt 6, with the removal all direct OpenGL usage. Other env.vars.: QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer (assuming the system is set up for this) QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too) QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both merged/unmerged, convert when needed - with some rhi backends this is implicit) QSG_RENDER_LOOP -> to override the render loop as usual. The default with RHI is threaded for Metal, threaded for Vulkan on Windows, basic for Vulkan on Linux and Android (to be checked later), while the existing rules apply for OpenGL. Not supported when running with QRhi: - particles - compressed atlases (though this is transparent to the apps) - QSGRenderNode - QQuickRenderControl - QQuickFramebufferObject - certain QQuickWindow functionality that depends directly on OpenGL - anisotropic filtering for textures - native text may lack some gamma correction - QSGEngine applicability unclear - some QML profiler logs may be incorrect or irrelevant Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Compressed textures: Replace file decoding code with QtGui functionalityEirik Aavitsland2018-08-091-24/+7
| | | | | | | | | | The functionality for reading and decoding texture files (currently pkm and ktx formats) is now available in QtGui util API. Utilize that instead of keeping equivalent code here. Task-number: QTBUG-67026 Change-Id: Icb7c348eaa51cd15e41031508ef54164fc876c9e Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Basic working compressed texture atlasMichael Brasser2018-01-311-0/+5
| | | | | | | | | | | | | This adds experimental automatic atlasing of ETC-compressed textures (to be expanded to additional formats), similar to existing atlas support of QImages. It is off by default, and can be enabled with QSG_ENABLE_COMPRESSED_ATLAS=1. [ChangeLog] Add experimental automatic atlasing of ETC-compressed textures (can be enabled with QSG_ENABLE_COMPRESSED_ATLAS=1) Change-Id: Ia66971f51299d082a569bdfaadb662a3e522bd79 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Refactor compressed texture file readingEirik Aavitsland2018-01-271-0/+121
This commit expands on the basic support for compressed texture files that was added in 432e27a. It prepares for adding support for other file types than pkm by declaring a common QSGTextureFileHandler interface, and by factoring out reusable code parts in a new QSGCompressedTexture class. It also adds some more systematic logging and checking for error conditions. Change-Id: Ie5070d0a6df757fee0753f53adbe23a33d51a634 Reviewed-by: Michael Brasser <michael.brasser@live.com>