| Commit message (Collapse) | Author | Age | Files | Lines |
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Make QtDeclarative run on Native Client.
Some of these should be looked at more closely at
a later point in time, but will do as workarounds
from now.
Change-Id: Ifddcb45b190c3a80c6137772a05ababb5466ea22
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Where possible, use qEnvironmentVariableIsSet()/
qEnvironmentVariableIsEmpty() instead of checking on the
return value of qgetenv().
Where the value is required, add a check using one of
qEnvironmentVariableIsSet()/Empty().
Move QSGAtlasTexture::qsg_envInt() to qsgrenderer.cpp
for reuse as qt_sg_envInt() and add qt_sg_envFloat().
Change-Id: I4c93f16c228d4f537154f389a0fa1427654485f7
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This will allow us to remove the instance() methods and create the
services from factories in plugins. Also, it allows us to remove the
isDebugging member from QQmlEnginePrivate.
Change-Id: Id9d9820a910902ecfdb1e8175e215093ce3d0965
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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No reason to iterate through all items to create a temporary
QList we don't need.
Change-Id: I3c5388f026ded0290afb9dd35fc7934011c4998d
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Opaque textures can be a lot faster, so give this option without
forcing the user to reimplement her/his own QSGTexture class.
The old behavior was that createTextureFromImage() disregarded
TextureHasAlphaChannel and looked solely at the image's format. To
keep this behavior intact, we introduce a second opt-in flag to switch
textures from auto-detect to false, namely TextureIsOpaque.
[ChangeLog][QtQuick][QQuickWindow] Add TextureIsOpaque option to
createTextureFromImage()
Change-Id: I248db4bc5f7920864b6aa8d831ce24d23ad370ef
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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No known users of this interface exist, and not having it helps to make things
less complicated.
Change-Id: I3d749cfbde9e84e1c7b8dc5cbd952c5c51d347ee
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Found with GCC's -Wcast-qual.
Change-Id: Ia0aac2f09e9245339951ffff13c9589afabc7ade
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Task-number: QTBUG-45358
Change-Id: I4af0da937253f3ae578333c659dcbb132312a9cc
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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This feature enables the same feature that we already have in the
'nonpreservedtexture' in the scene graph playground.
This change also cleans up some leftover logic from the early Qt 5.2
days when we had to manually extract the image from the default
texture factory rather than going through
QQuickWindow::createTexture(). This cleanup is required for the logic
to work.
Change-Id: I7cdf15d981ba8af94f8d51781fc01e2b834b77c6
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Conflicts:
src/qml/jsruntime/qv4arraydata.cpp
src/qml/jsruntime/qv4context_p.h
src/qml/jsruntime/qv4globalobject.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/quick/items/qquicktext_p.h
src/quick/items/qquicktextedit_p.h
src/quick/items/qquicktextinput_p.h
Change-Id: If07e483e03197cb997ef47a9c647a479cdb09f4c
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The subpixel shader is probably not a good default here because most
devices are mobile (can change screen orientation) and have high pixel
densities. Furthermore, it breaks text rendering on the Surface RT, where
the graphics hardware is too weak to support the number of uniforms the
subpixel shader uses.
Task-number: QTBUG-41769
Change-Id: I10210af91976ab55e611025c0452a1ee1f3114a9
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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Fixes purify warning:
[W] UMR: Uninitialized memory read in QSGAnimationDriver::advance(void) {1 occurrence}
QSGAnimationDriver::advance(void) [qtdeclarative\src\quick\scenegraph\qsgcontext.cpp:221]
Task-number: QTBUG-42213
Change-Id: Ide35830c60c5935644747da5cfbad1cdbd357232
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Change-Id: I4c92c7bc9d94d8265e306f45d863fdc080a5e2a6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
src/quick/items/qquickaccessibleattached_p.h
src/quick/items/qquickwindow.cpp
src/quick/scenegraph/qsgthreadedrenderloop.cpp
Change-Id: I8bf07487a75f9d1b0d6efa5914dd06875fc9654d
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We're removing the bad/reallyBad concept for the benefit of an
accumulated lag. When the lag passes over a certain threshold, we
switch to time based. The logic for switching back remains unchanged.
We also fixed the switching so that elapsed() does not jump from the
predicted time to the animation system's wall time, but rather
continues from the predicted time with a walltime offset (this is how
it was always intended to be).
Task-number: QTBUG-42020
Change-Id: I7ee9181aca46cbc18a74fae5e8d513365906c017
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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Conflicts:
src/quick/items/context2d/qquickcanvasitem.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
src/quick/scenegraph/coreapi/qsgrenderer.cpp
src/quick/scenegraph/qsgadaptationlayer.cpp
src/quick/scenegraph/qsgrenderloop.cpp
src/quick/scenegraph/qsgthreadedrenderloop.cpp
src/quick/scenegraph/qsgwindowsrenderloop.cpp
src/quick/scenegraph/util/qsgatlastexture.cpp
src/quick/scenegraph/util/qsgtexture.cpp
src/quick/util/qquickprofiler_p.h
Change-Id: Ie274c3baf72a8a0711c87d67238d68e2b2887429
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I've wanted this for a long time, but the animation system didn't
support it when mixed with timers/pauses. However, because of
dfc8f8b5d4a02f33c7f9063c2a28450902a9d863 and
0db3ea4048fe572a256deb343ea5e64a55d98de9 to qtbase, it is now
possible.
Change-Id: Ic70c181ce49eae90276bd4f22a2d299061f96087
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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If QSG_OPENGL_DEBUG is set the OpenGL context is always created as a debug
context. Not setting QSG_OPENGL_DEBUG uses the default value obtained
from QSurfaceFormat::defaultFormat().
Change-Id: I8cc2c8f995cfdb2ed762eb155d77ca11b2db7b72
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This problem existed on 10.6, but is not reproducible on newer
MacBookPros, so disable it for 10.8 and up.
Change-Id: I0ae216c8e2307df5f77a783ec2d2031bf12ccbf2
Task-number: QTBUG-20193
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This allows the scenegraph backend to customize how QSGPainterNodes are
rendered.
Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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This way they will at least render.
[ChangeLog][QtQuick] Images exceeding GL_MAX_TEXTURE_SIZE will be
downscaled to fit so they will still show.
Change-Id: I169ecac768036812b8e14265ec1a0a8902655666
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This basically renames QQuickShaderEffectTexture to QSGDefaultLayer and
introduces QSGLayer as interface to be used. QQuickShaderEffectTexture is
generic for the scene graph and has no QtQuick dependencies. The interface
separation allows scene graph backends to customize layers.
Change-Id: I9a7f37addaa4b80a34ff9a1456b0cb9b16d4e9f3
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Unfortunately we can't re-use the QSGSimpleRectNode, as it doesn't provide us
with virtual methods to move it's creation into the context. But's since it's
only 20 lines of code anyway, this is still a nice cleanup. And it also allows
the re-use of any optimizations in the renderer for QSGRectangleNode.
Change-Id: I957777fbbeb0a994a9c257baf3bfe87fce8cc9e8
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I5981190dd43082715a7159efd478469365caf3a6
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Replaced by QSurfaceFormat::setDefaultFormat().
Change-Id: If4e37b75ccb55d556d80b0079be89e5a521f6dbb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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This allows a scene graph backend to customize the style rendering
Change-Id: I6048df47ed3705d81140d63a21257f704a0e0a82
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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1) Don't fail the assertion in the animator jobs if we don't have a context
2) Delegate the opengl context check in QQuickWindow::createTextureFromImage
to the QSGContext
Change-Id: I1b248895dcd6db406f1af8866fd0052dd7564899
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This change wraps QSGRenderContext and QSGContext in a new QSGEngine
class, and expose a public interface of QSGRenderer through a
QSGAbstractRenderer to make it usable on a standalone window or FBO.
Change-Id: I2d41187472424f5ea64650a006bcd61f2711f6b9
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I865ee838b0fd6c257b7189f24130012b98206fd1
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Some implementations will use the initialization to set
constant uniforms like texture locations, so bind the
program before so this will work.
Task-number: QTBUG-39472
Change-Id: I677c5aeefe68535bd4805e83b93308d0bd090030
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The merge conflict is about the removal of "d1" from the register
set on ARM, but that was already done in dev in commit ddb33ee9ba9e1344caa9be5dbf4b534c3ede692e
The change in src/quick/scenegraph/coreapi/qsgrenderer.cpp with commit 2414f1675eab163b22dcc4e8ded80ed04d06369b
was reverted to what it was before, per Laszlo's advice.
Conflicts:
src/qml/jit/qv4isel_masm.cpp
Change-Id: I7bce546c5cdee01e37853a476d82279d4e72948b
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QSGRenderContext was holding pointers to QFontEngines without
increasing the font engine's ref count, allowing them to be deleted
before QSGRenderContext could make use of them.
Task-number: QTBUG-36573
Task-number: QTBUG-38313
Change-Id: I0ed28bb44882c55f330c27c23b533b7999d7e04b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I9b8673fb3292c9d5ad2f9e8e63f56dc661699be6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Task-number: QTBUG-38564
Change-Id: Ice1170339f7d650fcb6accfccf325471629343d6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This removes QSGContext::sharedOpenGLContext and replace its uses
with QOpenGLContextPrivate::globalShareContext, which is also going
to be used by QOpenGLWidget and QQuickWidget.
Change-Id: I1e296c3e6832f717caaf31ba7d7b27c06249219b
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The counterpart to I716fdebb. Implements the dynamic path
in scenegraph.
Task-number: QTBUG-36483
Change-Id: I2dc613ba84560b7b8e36d3cd1da61c050ab08db0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: I9856c110399c4b6b1ea6aba2d92392cecff04656
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I68fd0e1d837bcd918c8efaf67fa88dee4a90b3be
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This reverts commit a8a90519cb35481e96fe8889846bfaa424e13e8a. The
same functionality is now available in a more extensible way via
the program binary support recently added.
Change-Id: I07b1939611a76858e65605ce625da6c4cbca2114
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Conflicts:
src/qml/jsruntime/qv4functionobject.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
Change-Id: Id164f6c3b45501aa466908659ec4e3b957323753
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Change-Id: I4eecff3c8a2c727d38d394305d248eddeef87e8e
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Conflicts:
src/qml/compiler/qv4ssa.cpp
src/qml/jsruntime/qv4arrayobject.cpp
src/qml/jsruntime/qv4context.cpp
Change-Id: Ied5b23bec4dc14abe51127c507aed668f855c1e1
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Without this change, it is not possible to implement a custom renderer
(it has no way to compile or initialize material shaders).
Change-Id: Ie8778f739f3551f88f0d44ccb9769063a87ff276
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Without this change, it is not possible to implement a custom context
without also implementing a renderloop.
Change-Id: Iac2aa732251cdf7221b28f665394cdd336a3d846
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Makes QSGContext::createGlyphNode() the central point of determining which
glyph node to produce, instead of letting the caller call two different
versions of the factory, each one calling the other in various cases and
behind various ifdefs.
Change-Id: I30fb17cceab45d9e13ddf3ece7a65f220c5e5acd
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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This was ok for the threaded renderer, but for the single-threaded
renderers where the event loop was spinning we could run the risk
of scheduling a texture for deleteLater() and then cleaning it
up before we got around to the sync phase.
Task-number: QTBUG-35670
Change-Id: I92074294b427fd8ab2a1823ba79c7ac3b59094ec
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Some GL implementations (especially on embedded) will give us an
OpenGL context without a depth buffer. In low memory scenarios, it
might also be feasible to request a non-depth buffer context to save
the depth buffer memory. The renderer deals with this by treating all
nodes as translucent, by not adjusting the shaders and by not creating
the extra z-order vertex attribute for merged nodes.
Change-Id: I8edc92d530daa3e2628df2ba52901b47d87eaf26
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This GPU is on the Huawei Ascend D1 and exhibits crashes
in glDrawElements() when rendering scenegraph when the workaround
is not turned on.
Change-Id: Ic601d34c01e34faaa091a631cfed74c3601c9c43
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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