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path: root/src/quick/scenegraph/qsgrenderloop.cpp
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* Do grabs out of orderLaszlo Agocs2020-10-191-43/+52
* Follow rhi per-frame to per-pass flag changeLaszlo Agocs2020-10-051-3/+1
* Map swap interval 0 to NoVSync with all the APIsLaszlo Agocs2020-09-231-1/+7
* Output the thread and window in the render loop timing printsLaszlo Agocs2020-09-091-7/+8
* Render loops: ignore update reqs during the main polish stepLaszlo Agocs2020-09-071-0/+10
* Fix qt.scenegraph.time.renderloop time logjiu2020-08-311-1/+1
* Do not create depth/stencil buffer when the env var says soLaszlo Agocs2020-08-161-5/+8
* Fix crash when QSGTexture is deleted in rc->endSync()VaL Doroshchuk2020-08-071-1/+9
* Fix multiple windows with Vulkan on basic render loopLaszlo Agocs2020-07-281-0/+5
* Fix before/after frame signal emissionsLaszlo Agocs2020-07-011-2/+3
* Add ; to Q_UNUSED and UNUSED_PARAMLars Schmertmann2020-06-261-1/+1
* Make it possible to specify device extensions in a future proof mannerLaszlo Agocs2020-06-191-1/+1
* Clean up QT_CONFIG(opengl)Paul Olav Tvete2020-06-171-24/+2
* Remove the GL/ANGLE-ish QQuickWindowPrivate::contextCreationFailureMessageLaszlo Agocs2020-06-161-9/+3
* Make render loops OpenGL cleanLaszlo Agocs2020-06-081-103/+22
* Remove QQuickOpenGLShaderEffectPaul Olav Tvete2020-06-041-6/+0
* Remove winrtOliver Wolff2020-06-041-2/+2
* Fix handling of destroy-show and re-enable the zoom test for qmlpreviewLaszlo Agocs2020-06-031-4/+6
* Follow QRhi create-destroy API updateLaszlo Agocs2020-06-021-1/+1
* rhi: Add support for grabbing non-exposed windowsLaszlo Agocs2020-05-181-1/+1
* Have the basic render loop notify when the renderpass desc. disappearsLaszlo Agocs2020-05-111-0/+9
* Remove the 'windows' render loopLaszlo Agocs2020-05-041-17/+7
* Add beforeFrameBegin() and afterFrameEnd() to QQuickWindowLaszlo Agocs2020-04-301-0/+4
* Allow redirecting QRhi-based rendering via QQuickRenderControlLaszlo Agocs2020-04-111-1/+1
* Introduce new mechanism to manage palette functionality in QMLVitaly Fanaskov2020-03-161-0/+1
* Quick: Don't qualify OpenGL includesUlf Hermann2020-01-271-1/+1
* Add trace points for Qt Quick Scene GraphMilian Wolff2019-12-131-0/+13
* Make the initialization failure dialog sensible with QRhiLaszlo Agocs2019-11-281-8/+11
* Prevent infinite rhi init failure in basic render loopLaszlo Agocs2019-11-281-7/+27
* Avoid initializing QFlags with 0 or nullptrAllan Sandfeld Jensen2019-11-221-1/+1
* Handle context loss in the basic render loopDavid Edmundson2019-10-081-0/+18
* QQuickWindow: Don't leak the animation controllerUlf Hermann2019-10-021-1/+1
* Remove depth-stencil buffer sizing on the rhi pathLaszlo Agocs2019-09-301-6/+8
* Handle rhi device loss in the basic render loopLaszlo Agocs2019-09-231-5/+40
* Request correct alpha composition on the rhi code pathLaszlo Agocs2019-09-111-1/+10
* Make vulkanunderqml work and update docsLaszlo Agocs2019-09-081-1/+3
* Fix not printing logs with QSG_INFO when forcing rhi backend from C++Laszlo Agocs2019-08-291-3/+1
* Enable threaded render loop for d3d11Laszlo Agocs2019-08-141-10/+13
* Minor cleanup and logic fix in basic renderloopLaszlo Agocs2019-08-141-7/+10
* Change rhi-related debug prints to categorized loggingLaszlo Agocs2019-08-021-3/+3
* Re-enable threaded render loop with Vulkan on LinuxLaszlo Agocs2019-07-301-8/+0
* Enable request setting the (gl) context current on rhi pathLaszlo Agocs2019-07-041-9/+19
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-61/+321
* Fix null pointer access in QQuickOpenGLShaderEffectMaterialCacheJüri Valdmann2018-11-071-1/+2
* Merge remote-tracking branch 'origin/5.11' into 5.12Qt Forward Merge Bot2018-09-111-5/+7
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| * Delete textures even if one of the windows is invisibleVaL Doroshchuk2018-08-271-5/+7
* | Make QtDeclarative work for the no-thread configMorten Johan Sørvig2018-09-051-0/+2
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* Avoid marking hidden windows as updatePending in Gui render loopDavid Edmundson2018-04-091-1/+4
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-7/+7
* doc: Fix remaining "Can't tie this..." errorsMartin Smith2018-02-231-1/+1