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Qt Declarative (Quick 2)
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path:
root
/
src
/
quick
/
scenegraph
/
qsgrhilayer.cpp
Commit message (
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Author
Age
Files
Lines
*
Do not create depth/stencil buffer when the env var says so
Laszlo Agocs
2020-08-16
1
-12
/
+29
*
Add type safe native texture accessors
Laszlo Agocs
2020-08-03
1
-1
/
+1
*
layer: Check for <1 not ==0 when bailing out due to no size
Laszlo Agocs
2020-07-06
1
-1
/
+1
*
Make it possible to specify device extensions in a future proof manner
Laszlo Agocs
2020-06-19
1
-3
/
+3
*
Move QSGRenderContext::RenderMode to QSGRendererInterface
Eskil Abrahamsen Blomfeldt
2020-06-11
1
-2
/
+2
*
Add perspective 3D plane render mode
Laszlo Agocs
2020-06-09
1
-1
/
+4
*
Remove OpenGL dependency from QSGTexture
Laszlo Agocs
2020-06-08
1
-11
/
+0
*
Follow QRhi create-destroy API update
Laszlo Agocs
2020-06-02
1
-8
/
+8
*
Adjust QSGTexture comparisonKey type
Laszlo Agocs
2020-05-27
1
-2
/
+2
*
Avoid stale renderpass references in ShaderManager's pipeline list
Laszlo Agocs
2020-05-07
1
-2
/
+6
*
Move updateRhiTexture and co. to QSGTexture
Laszlo Agocs
2020-04-28
1
-5
/
+4
*
Make comparisonKey() a pure virtual in QSGTexture
Laszlo Agocs
2020-04-16
1
-3
/
+2
*
Avoid initializing QFlags with 0 or nullptr
Allan Sandfeld Jensen
2019-11-22
1
-1
/
+1
*
Avoid changing function signature in public header
Laszlo Agocs
2019-09-18
1
-1
/
+4
*
Add the graphics api independent scenegraph port
Laszlo Agocs
2019-07-04
1
-0
/
+471