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* Remove the unused shadersourcebuilderLaszlo Agocs2020-06-101-400/+0
| | | | | | Task-number: QTBUG-84623 Change-Id: I994f1078399788566108e8605213f18e0ba722f5 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Quick: Don't qualify OpenGL includes (part two)Johan Klokkhammer Helsing2020-02-181-2/+2
| | | | | | | | | | | | 406f15ce0e only removed the "QtGui" prefix from some includes, but we are trying to move (almost) everything OpenGL related from QtGui. This removes prefixes for additional QOpenGL includes (QOpenGLShaderProgram, versioned opengl functions etc.). Task-number: QTBUG-74409 Change-Id: I91e1feac0676859f11de9b75301a0a4e81db50d9 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-5/+5
| | | | | | | | | | | | | From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Silence GCC 7 warnings about implicit fallthrough in Qt codeThiago Macieira2017-04-201-1/+3
| | | | | | | | | | | | | | | This only deals with Qt code. MASM has a lot of those left. We should just update from upstream instead to get the fixes. qv4regalloc.cpp:660:52: warning: this statement may fall through [-Wimplicit-fallthrough=] if (leftSource->type == DoubleType || rightSource->type == DoubleType) { ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ qv4regalloc.cpp:666:13: note: here case OpBitAnd: ^~~~ Change-Id: I7814054a102a407d876ffffd14b6b0e2d6b03689 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
* Enable shader disk cache in Qt QuickLaszlo Agocs2016-11-271-2/+2
| | | | | | Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Use QStringBuilder moreAnton Kudryavtsev2016-08-261-7/+4
| | | | | | | Reduce allocations. Change-Id: I8b8a0d0360e618c65894f1f7c12476b41a1dbc5d Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Use QStringRef to optimize memory allocationAnton Kudryavtsev2016-04-261-3/+3
| | | | | | | | | | | | | | | | | Replace substring functions that return QString with corresponding functions that return QStringRef where it's possible. Create QString from QStringRef only where necessary. While touching the code, also port loops to C++11 style. Change-Id: I04c99b24ea6afd3715e3edf9ea00bfab838fd53c Reviewed-by: Ulf Hermann <ulf.hermann@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com> Reviewed-by: Frank Meerkoetter <frank.meerkoetter@basyskom.com> Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com> Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
* Updated license headersJani Heikkinen2016-01-191-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Libraries: Fix single-character string literals.Friedemann Kleint2015-10-131-1/+1
| | | | | | | Use character literals where applicable. Change-Id: I294fc4cb5cbbd23df9735ba2b398118f37cbe08a Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-121-6/+6
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Remove Q_ASSERT when getting the OpenGL Context ProfileAndy Nichols2014-09-011-2/+2
| | | | | | | | | | We do not actually use the OpenGL context in this method other than to query the profile type if one is available. In the case that there is no context the profile type does not matter and the default value of QSurfaceFormat::NoProfile is correct. Change-Id: Ice4440fe0e578d4cdcba347f5325768667722af8 Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Update license headers and add new licensesJani Heikkinen2014-08-251-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* Adapt Qt Quick 2 renderer to work with OpenGL Core ProfileSean Harmer2013-11-131-5/+302
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The basic approach is to have the batched renderer create and bind a vertex array object if it detects we are using an OpenGL Core profile context. The VAO is bound for the duration of the QQ2 renderer's work cycle and unbound at the end so as to not interfere with any other VAO's a user may wish to use. All shaders have been copied and ported to be compliant with the GLSL 150 core specification which is the minimum for a Core profile context (OpenGL 3.2 Core). We are not using any newer features as yet so this will work anywhere we can get a Core profile context. The QSGShaderSourceBuilder class has been extended to resolve any requests for shaders to the same basefilename with "_core" appended prior to any file extension. This could be extended in the future to allow version, or GPU or platform specific shaders. The QSGShaderSourceBuilder has also been extended to allow it to insert #define definitions in the prologue of a shader. Any such definition is inserted: * After the last #extension directive (if any are found) * Otherwise after the #version directive (if found) * Otherwise at the start of the shader source This is required by the custom particle shaders which make extensive use of such #defines. In addition the mechanism used by the distance field glyph cache to extend the cache with new glyphs has been modified to work (and work more efficiently) when using a Core profile context. Rather than using a shader program and a buffer filling quad to blit the old texture into the new cache texture, we instead use the technique of framebuffer blitting. The existing fallback implementation using glTexSubImage2D() is still available if needed. The DECLARATIVE_EXAMPLE_MAIN macro has been extended to allow easy testing of any of the QtDeclarative examples with a core profile context. Just run the example with QT_QUICK_CORE_PROFILE=1 ./text for e.g. The only ones that may not work out of the box are those that provide GLSL shader source e.g. the customparticles or shader effect examples. These work fine if the shader source is adapted to GLSL 150 core. In the future it may be a good idea to expose some context property to QML that the user can use to determine what shader source variation to provide to Qt Quick. Along these lines it would also be very nice to allow the provision of shader source to ShaderEffect or CustomParticle from a separate source file just as we now do within Qt Quick. Task-number: QTBUG-32050 Change-Id: Ia6e9f06dbb8508af9ae03c6b60fb418b4cc9e41f Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Refactor shaders into seprate GLSL source filesSean Harmer2013-10-311-0/+106
The default implementation of QSGShaderMaterial::vertexShader() and fragmentShader() now loads the GLSL source from a list of source files that can be specified via the setShaderSourceFile() or setShaderSourceFiles() functions. Multiple shader source files for each shader stage are supported. Each source file will be read in the order specified and concatenated together before being compiled. The other places where Qt Quick 2 loads shader source code have been adapted to use the new QSGShaderSourceBuilder, which is also used internally by QSGMaterial. This puts Qt Quick 2 into a better state ready to support OpenGL core profile and to load different shaders based upon OpenGL version, profile, GPU vendor, platform, etc. Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>