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* Regenerate scenegraph autotest shaderLaszlo Agocs2020-08-152-0/+1
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-043-2/+13
* Updated license headersJani Heikkinen2016-01-2016-272/+192
* Include the scenegraph autotest in the testrun.Gunnar Sletta2015-03-273-4/+5
* Update copyright headersJani Heikkinen2015-02-1216-109/+109
* Update license headers and add new licensesJani Heikkinen2014-08-2516-301/+173
* Speed up the test a bit..Gunnar Sletta2014-08-041-26/+7
* Fix opacity issue in the renderer.Gunnar Sletta2014-06-051-0/+90
* Invalidate all batches potentially affected by a change.Gunnar Sletta2014-03-191-0/+103
* Make sure we update filtering options on atlas textures.Gunnar Sletta2014-02-212-0/+73
* Add Image::mipmap to support mipmapping of images.Gunnar Sletta2014-02-123-0/+77
* Safeguard QQuickWindow::hide() against other GL contexts.Gunnar Sletta2013-12-121-0/+60
* Fix stacking order bug in the rendererGunnar Sletta2013-11-151-0/+65
* Avoid using huge floating point values in the renderer.Gunnar Sletta2013-11-091-0/+108
* Say hello to the scene graph sanity-tests for renderingGunnar Sletta2013-11-015-0/+477
* Use one render loop per QQuickWindowGunnar Sletta2013-10-306-0/+223