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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
struct PSIn
{
float2 coord : TEXCOORD0;
};
struct PSOut
{
float4 color : SV_Target;
};
Texture2D tex : register(t0);
SamplerState samp : register(s0);
PSOut quad_ps_main(PSIn input)
{
PSOut output;
output.color = tex.Sample(samp, input.coord);
return output;
}
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